Jump to content

Seraphis jai Skallu

Members
  • Posts

    12
  • Joined

  • Last visited

Reputation

0 Neutral
  1. With considerably less outward display of emotion, Seraphis followed Grape up the stairs and out into the street. He still drew the occasional stare in towns like this, humanoid but alien enough, particularly bearing the warmask that was ubiquitous among his people, that he was an uncommon sight. That same mask made him seem not to notice the stares at all, and he moved directly and purposefully toward the public hangar area. There, his ship, the Qymaen jai Sheelal, sat awaiting him, its form almost hound-like, his home away from home. At thirty meters long, it had ample interior space and an impressive profile, which was reflected by its armament payload and heavy shielding. He didn't have money to spend on things like extra proton torpedoes--he kept only two--and the blaster cannons could probably use a tune-up, but perhaps that would change in time. As a vigilante, he had little opportunity to receive payment, but would take what he could from his enemies. Boarding the Qymaen, the Kaleesh strode into the cockpit and started system checks, requesting permission to depart from city flight control and listing his destination as Coruscant. Soon he was headed for deep space, prepared to enter hyperspace as soon as the rest of the team was ready. They would get straight to work once they arrived.
  2. Seraphis stared at each person as they spoke. It seemed that each had his own ideas about who would be dealt justice first. This was precisely the problem with the group having no clear leader. And yet, when Shadow Knight brought up a diagram and explained his choice, the Kaleesh looked at the target objectively. There would be no organized resistance, no exceptionally dangerous targets like Sith, and yet it was indeed a place where the Stormcloaks could begin building their reputation. More importantly, it was a target they could attack without days or weeks of preparation. He nodded. "The target seems adequate. I wish to soon pit ourselves against something more challenging, but this is suitable for a field test," he agreed. He slowly turned to look at each of the others, waiting for a dissenter. Most of them seemed willing to take on any target at which they were pointed. It was a dangerous quality, perhaps one more fitting for an assassin than a vigilante. But as long as there were a few individuals like Seraphis himself to guide such beings, the Stormcloaks could benefit from their talents and avoid their instability. Maybe it was a dangerous game to play, but Seraphis for one didn't intend to come out of this game alive. It was the afterlife that was important.
  3. More were coming, Seraphis was pleased to note. The Stormcloaks had no real heirarchy and no real structure, which meant that they didn't really answer to each other, only to the group as a whole. It was a good thing because then there was no power struggle amongst people who were supposed to be fighting for the same team. However, the disadvantages came in doing things like taking actual action, making real decisions, or getting everyone to show up on time to a meeting. So far, no one was late to this particular gathering. The one that seemed to want everyone to call him Shadowknight was standing silently nearby. Seraphis generally thought it was ridiculous that someone would make up a name for themselves and then expect it to be spoken like something to be feared, but in this case, he suspected Shadowknight had the combat skills to warrant coming up with a monicker. Perhaps if the Stormcloaks were successful enough, fear of the name would come in time; here on Dantooine, it seemed a bit premature. Then there was Kousen, willing enough to break the silence but thankfully not in the same way as Grape. He didn't know anything about Kousen's background, but from the way he spoke, Seraphis figured he probably fought in the war. That didn't change the fact that he spoke now of orders and deployment in a context where they didn't fit at all. Seraphis turned the same gaze on Kousen that he'd given to Grape. "Just who do you expect to issue said orders?" he asked, his voice dry and rhetorical. "It is my recommendation that we begin preparing for an attack on the Sith by travelling to Myrkr and gathering ysalamiri. I understand that the creatures can place a victory over even their main Temples well within our grasp." Truthfully, he'd be just as happy to attack the Black Sun, assuming they could find the criminal organization. But Myrkr could double as a team-building experience as they fought the indigenous vornskrs.
  4. Seraphis turned his gaze on Grape, his mask giving many humans the impression that he bore a constant look of condescension unless he made an effort with his eyes to make a motion otherwise. He had questions about this man's sanity, and that made him unpredictable, but he had proven himself a skilled combatant and so was probably enough of an asset to outweigh the chances of him going completely mad and turning on all of them. Sometimes he wondered if they were being tight enough on who they let into the organization; other times, he saw how few they were and wondered if perhaps they were being too restrictive. The galaxy had many problems, and there were man people that needed to be brought to justice. A half dozen individuals were unlikely to be able to do it on their own. The Kaleesh didn't particularly care yet. He would find opportunities to make a difference in the galaxy and earn his godhood, and he would take them. Either an army would come together, the Stormcloaks would accomplish what before only an army could with their small group, or he would die short of his goal. If that happened, it would be because he was unworthy of it. "Be patient, Grape," he said, his voice deep, gravelly, and bearing the expected Kalee accent. "There are a wealth of targets and time enough to test ourselves against many of them."
  5. War was everywhere, no matter what people said. The holonets might be abuzz with news of the Galactic Alliance, which was so confident in the still-recent peace that they had abandoned their military in favor of planetary police and elusive Jedi. Most of the galaxy was settling in for what the media told them was going to be a long era of prosperity removed from the clutches of the battles between the Empire and whatever faction to which Starlisk claimed his military answered under some pretense of democracy. Seraphis jai Skallu knew better. Certainly war was not as overt these days. And yet, festering just out of sight of the general populous was something just as horrible as the constant succession of war crimes that had been committed by both sides in the Galactic Civil War. Terrorism was at a high as the Sith who used to have Republic troops to slaughter found themselves without an Empire to give them shelter. They had turned to terrorism, and CoreSec was too slow and the Jedi too careless to do anything about it. In many ways, they were just too weak to deal with the problems that Seraphis saw. And he knew war. The Kaleesh were raised on it. Normally, they killed each other in order to obtain godhood for themselves. Seraphis was a little more far-sighted, and he realized that there was an entire galaxy of better people to kill than other Kaleesh. So he had left his homeworld and come here to help found a secret organization that, altough extremely small, was going to show the galaxy what horrible things they were conveniently overlooking. Maybe the Jedi would learn something. Presently, tall being, his face adorned as always with his war mask, strode through the streets to the Stormcloak hideout, which appeared just to be a small house from the outside. Tapping the security code with one of his four-fingered hands--two of which were opposable thumbs--he entered. The inside of the hideout was actually very little more than the outside suggested. Seraphis headed straight to the stairwell and went down into the basement, which at least had an open space with a large table outfitted with a holoprojector. This was where most of the Stormcloak planning sessions took place, and he anticipated this day's discussion. It was time to stop hiding in the shadows, waiting for the moment to strike. They now had reached critical mass of members, and it was time to take real action. Hunching over the table, Seraphis called up a galaxy map on the holo, projecting it to nearly fill the room, and started to study possible targets while waiting for everyone else to arrive.
  6. SERAPHIS JAI SKALLU'S CHARACTER SHEET Identity [!ident] Real Name: Seraphis jai Skallu A.K.A: Seraphis or Seraph Homeworld: Kalee Species: Kaleesh Physical Description [!dscrp] Age: 29 Height: 6'4" Weight: 220 lbs (mostly muscle) Hair: Black, pulled behind his head and tied Eyes: Yellow Sex: Male Equipment [!equip] Clothing or Armor: A minimalist durasteel chest plate and shoulder pauldrons under a brown robe tied with a red sash. Seraphis also wears a red bandana over his hair, and a traditional kaleesh war mask, without which few away from his homeworld have seen him. Weapon: Blaster rifle, two sonic pistols, and a phrik-reinforced, six-foot-long vibro-spear for melee combat. Common Inventory: Some credits, a comlink, two concussion grenades and a flash-bang. Faction Information [!factn] Non-Force User Alignment: Chaotic Good Current Faction Affiliation: The Stormcloaks Current Faction Rank: Companion History: [!hstry] Force Side: N/A Trained by: N/A Trained who: N/A Known Skills: N/A Background: Seraphim hails from Kalee, where the Kaleesh battle against each other and outsiders for glory in combat. The Kaleesh believe that one who accomplishes a significant amount in life becomes a god in death, and Seraphim is of the mind that by fighting and killing each other, they deny each other that right of ascendancy. No, it is Seraphim's goal to go out among the stars, conquer great military opponents, accomplish something truly great in the galaxy, and die well in battle. And if he could make the galaxy a better place in the process, such as by serving as a vigilante, then why would he have it any other way? Then godhood will certainly be his. Ship Registration [!ship] Name: Qymaen jai Sheelal Class: Heavy patrol/Prisoner transport Model: Pursuer-class enforcement ship Manufacturer: MandalMotors Length: 30.1 meters Armaments: Twin blaster cannons, ion cannon turret, and proton torpedo launcher. Armor: Moderate, but with military-grade shield generators Anti-Personnel Defenses: Remote lockdown, ray shields, extremely difficult to hack. Appearance: Here's a picture. Modifications: Beyond the security measures, largely none.
×
×
  • Create New...