Wookiee Jedi Posted February 8 Share Posted February 8 (edited) Jedi Guardian While almost all Jedi train with their lightsabers, the Guardian choose to focus upon it and engage more than others. Guardians believe that their primary role is to defend the weak and uphold Justice wherever they go. Often seen as the main representatives of the Order, as they tend to show up in places that need a defender or someone to uphold justice. They tend to focus all their time and effort on honing their martial skills, becoming far more skilled and able to use different skill sets than other Jedi. To train to become a Jedi Guardian, one must prepare for the fact that they will be on the front lines consistently, either through combat or the first ones in to treat peace. With that comes the responsibility of making hard choices, taking lives when no other option is present, and facing off against the Dark Side, which would constantly tempt those who have not found their own resolve or mastered the disciplines it takes to walk this path. Walking this path is one that brings out skills unique to battle and mastery within the Force, allowing the Jedi to have strong physical enchantment through the Force, and upon reaching a Mastery level can give themselves extra focus to be that much better at it. Jedi Guardians have FEATS attributed to them. They are considered passive and always present with the guardian. Because of this, they require little to no force energy to be spent. They act like a rank or armor on a character sheet and get factored into a ruling. (Limit of 3, unless armor is present, then only the FORM FEAT gets added.) LIGHTSABER: Jedi Guardians have a tendency to wield different lightsabers, such as double blades, lightwhips, dual blades and other assortments that make them standout. While some also hold the traditional single blade, they tend to heavily modify their blades with special crystals or other modifications to make them more useful in combat. But what really separates a Guardian from others is their connection to their blade. They tend to be able to use the Force to make them far more deadlier than other Jedi as they power the Force into the blade. FORMS: While technically any Jedi can learn any lightsaber form, there are some forms that benefit a Jedi Guardian far more in the battlefield. Within lightsaber combat, any Jedi Guardian can learn from any form, but to master a form, one needs to dedicate themselves to the form. Upon Mastery, a Guardian can add both a FEAT and Power to their usage. (Only one form set can be added to a character. Aka- you can’t use Shii-cho's feat and Ataru’s move. Choose your mastery carefully.) Shii-Cho (Determination) Combat is wild and raw, relying on deliberate tactics and being primarily aimed towards disarming rather than injuring foes, in keeping with Jedi philosophy. It retains the basics of attacks, parries, and body zones established by ancient methods. It specializes towards engaging multiple opponents, the wide, sweeping motions being ideally suited towards attacking numerous adversaries. [FEAT] JEDI RESOLVE: With assurances of the Force, a user has the ability to take the edge off of the incoming Force power blows, making the hit more manageable. [FORCE POWER] ELEMENTAL SHIELD: As the battle goes on, a Master of Shii-Cho can easily pull debris and rocks towards them in defense against either incoming blaster fire or any other danger from an opponent. True masters can do with little effort. [LIGHTSABER MOVE] BASIC ELEMENTS: The Master of Shii-Cho uses the Force upon their lightsaber, utilizing it to cut through any items nearby, but with the amplification of the force of the cut, the heat remains, making even the most basic debris deadly. Makashi (Contention) The most dueling-centric of the forms. It relies on precision and efficiency, allowing a user to defend themselves against an opponent with minimal effort, while avoiding disarmament. It’s elegant and focused, and doesn’t rely on strength. The bladework heavily utilizes jabs and light cuts rather than hack and slash movements. [FEAT] CONTENT CONTROL: Masters of Makashi tend to use the Force to control their own emotions, allowing for them to ward off some effects in a fight, maintaining control over their emotions, not letting the full temptation sink in. [FORCE POWER] ENSNARE ENERGY : A Master of Makashi has the ability within the Force to help catch Force energy or similar energy, catching it on the blade and sending it back towards their opponent. This sometimes can catch a Sith off guard when their own Force Lightning comes back their way. [LIGHTSABER MOVE] SUNDER STRIKE: When faced with a strong obstacle, a Master of Makashi focuses upon providing their lightsaber with more energy in a quick motion that could potentially cut or break anything within its path, so long as the user has enough energy to spare. Rumor has it could cut through pure beskar. Soresu (Resilience) Utilizing tight motions along with quick reflexes and fast positional transition, a user attempts to achieve near-total protection, and expend as little energy in the process as possible. Guardians who practice this form tend to place themselves "within the eye of the storm": to maintain a calm center, undistracted and undisturbed by the conflict around them [FEAT] HIGH GROUND: Masters of Soresu tend to naturally seek out holding a high ground over their opponents, giving them a far superior defensive advantage in combat, although this tends to work better against blaster fire or none warriors foes. [FORCE POWER] PROTECTIVE MANEUVER: When faced with great overwhelming odds against them, a Master of Soresu pushes their Force limit to the max, allowing for their blade to swing around them in such a fast and rapid motion that it creates its own shield around the user. Although effective, if held for longer than ten seconds, a user would collapse for the amount of drained energy. [LIGHTSABER MOVE] REMORSEFUL THRASH: Pouring this Force energy into their hands, a master of Soresu lunges forward, keeping their lightsaber in a constant motion of back and forth that is near impossible to defend against. Normally used when overwhelming numbers come towards the user. Ataru (Aggression) An aggressive style, it’s fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Ataru is an aggressive combat form relying on a combination of strength, speed, and agility. Practitioners of Ataru are always on the offensive, attacking with wide, fast, and powerful swings. [FEAT] CROWD FIGHTING: Masters of Ataru gain more flexibility and evasiveness the tighter the fight area, able to evade more attacks the more their enemies close in around them. [FORCE POWER] REORIENT FORCE : When faced with strong forces of nature, an Ataru Master can call upon the Force to move and alter the direction of any of the natural elements away from them. This can be done to even some larger/visible weapons like missles launched at them, although a user never has the concentration or time to redirect attacks back at their opponent. [LIGHTSABER MOVE] CRITICAL ARC: When surrounded, a Master of Ataru pushes the Force through their lightsaber in a swing that creates a strong arc, anyone within ten feet takes a blast of strong energy that echoes off the blade. Djem So (Perseverance) Practitioners are not passive. Immediately after defending against an opponent's strike, a Djem So stylist follows with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So places a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by a counterattack. [FEAT] RIGHTEOUS FURY: As a Master of Djem So either takes damage or has allies fallen, they have the Force aid them in strong pushes, moving slightly faster and stronger than what they did at the beginning of the battle. [FORCE POWER] AMBITIOUS BLADE: In the midst of combat, when a Master of Djem So needs to gain more room, they utilize the Force to aid in throwing their lightsaber at their opponent, giving it a strange life as it makes a strike. The blade and the owner are one. Unlike a normal saber throw, this blade cannot be discarded. It always returns to its owner. [LIGHTSABER MOVE] IMBUED STRIKE: A Master of Djem So creates a stronger purpose with their lightsaber, imbuing the Force into the strike, making the blade hotter and stronger than most. With this power, one could potentially cut through any melee weapons, although for many, the effect is typically blade control over their opponents, unless matched with a warrior. Juyo (Ferocity) It’s described as the most vicious form of lightsaber combat and was said to involve significant internal focus on the part of the user. Juyo is highly effective against an armed opponent, though much less against a foe skilled with the use of the Force. Juyo for use in quickly overwhelming a single foe as well, but cautioned that it left one vulnerable to Force attacks. [FEAT] HEIGHTENED REFLEXES: A Master of Juyo gains a more advanced sense of battle precognition, at times being able to feel a more devastating blow before it lands. They tend to know their opponents more than others. [FORCE POWER] EXPOSED BLAST: When a Master of Juyo makes a strike with their lightsaber, they have the ability to quickly follow up with the Force to give off a more extensive re-exposure of the energy. This is more usually effective against shields and armor, but against flesh would be heavily frowned upon. [LIGHTSABER MOVE] SHATTER RIPOSTE: The ultimate move a Master of Juyo has at their disposal. They can focus upon their lightsaber when under duress, taking a moment of deflection of a blaster bolt and sending it back in three different parts, or utilizing a deflect of an equal melee blow, having the user receive kinetic damage from their own swing. This is normally their final move that they can offer. Wru’torr (Discipline) It focuses on using an opponent's energy against them, forcing them to use more energy than needed in a battle, while saving the form user's own. A Wru'torr user ends up using his or her own body to deliver critical blows, as opposed to using the lightsaber. It’s a form that requires great discipline in order to strike exactly when the Force wills it, allowing for critical hits. This discipline is the difference between successfully disarming/winning a duel or death to the user. [FEAT] FORCE FOCUS: A feat wherein one's morale and fighting spirit was augmented through sheer focus, giving a user the drive to fight through even the hardest of conflicts. Through pure fighting spirit, a Master of Wru’torr could push the users physical limits, allowing its user to overcome the disabilities of old age and even fading stamina. [LIGHTSABER MOVE] DIRECTIONAL DISARM: A Master of Wru’torr focuses upon their blade, allowing the Force to flow directly into it, adding more energy into a disarming strike, which tends to send kinetic waves at the opponent's hand that feels like tremors of numbness, or else they end up dropping their weapon. Outside of Warriors, many have the tendency to drop their baldes. [FORCE POWER] CLEAR AURA: A Master of Wru’torr can sense through the fog of the Dark Side being thrown their way. They can at will push their own presence into the fight, creating a strong aura that dampens the Dark Side when hurled their way. Other FEATS: Riposte Deflect: While many Jedi can deflect blaster fire away from themselves to avoid harm, Guardians have the ability to return fire back towards their opponent, making them think twice about how many shots they want to risk firing off. Battle Intuition: A passive ability that allows for a Jedi to use what's available to them on the combat field without any real training. While unable to fully master every weapon, a Guardian knows instinctively how to use most weapons, and while in melee combat, knows how to strike with the most output of damage with weapons. Superior Two Weapon Fighting: With training and understanding, a user can easily handle two weapons in each hand or a double bladed weapon with far greater ease than most. They have the ability to know the weapons like an extension of their own body. Daunting Presence: A Jedi Guardian has the ability to be a beacon of hope for others they fight alongside. Allies find themselves encouraged to push through with a Guardian present and enemies hesitate. Advance Jedi Defense: Taking the ability to block incoming fire has increased with experience and training. Now instead of taking on 3-5 assailants with blasters, a Jedi Master can handle 10-12. COMBAT POWERS: Force Push: A telekinetic ability of the Force that was used in an offensive or defensive manner. It could be used to varying degrees, from simply pressing against or softly moving targets away from the user, to shoving and staggering them, to knocking them backwards or to the ground, to sending them flying through the air, potentially causing serious injury or even death. Force Flash: This technique allows the Force-user to produce an unnatural flash of bright light, temporarily blinding his opponents. Saber Throw: A Jedi uses the Force to toss their lightsaber at an opponent, yet having complete control over it, even enough to retrieve the blade after it strikes its intended target. Force Barrier: This power allows for a user to create a small space of Force energy that has the ability to block physical damage to themselves for a short time. (Normally a single strike) Saber Shield: This is the art of being able to use the Force to spin their lightsaber in a rapid fashion in front of themselves to protect them from a flurry onslaught of fire, normally to help catch the fire from weapons like a flechette rifle. While this only lasts for a short while, masters are said to be able to hold it for longer and make a larger arc, protecting them from a larger group. The longer a Jedi holds it, the more the Force drains from them. Center of Being: A meditative stance would find use in combination with more passive and defensive forms. One who fell deeply into this style could almost unconsciously defend from even the most flowing random attacks and feints. Force Valor: Force Valor is a power that increases the resolve, accuracy, and speed of one's self and one's allies. Tapping into the Force, a Jedi can increase the rate at which one's capacities function, allowing the body to move more quickly, strike more powerfully, and fight with improved accuracy. Alter Damage: A Force technique used to change the damage the lightsaber inflicted upon a target. Mastery of this skill came hand-in-hand with mastery over lightsaber combat, as it was used in conjunction with use of the weapon. When used correctly, a practitioner could manipulate the energy of the lightsaber and reduce the damage caused to the target. Used while fighting both living and non-living opponents, this technique could make the difference between killing an opponent or completely disabling a droid or piece of machinery. Force Weapon: A Force ability that allows the user to imbue an unpowered weapon with the Force for a period of time. By channeling energy into the weapon, it allowed the wielder to strike and do more damage than the weapon's simple appearance would suggest. As a useful side effect, a Force-imbued weapon could be used to block lightsabers without damaging the weapon for a short time. Edited March 3 by Wookiee Jedi The Jedi Holocron Link to comment Share on other sites More sharing options...
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