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Krath Apothos' Character Sheet


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KRATH APOTHOS' CHARACTER SHEET

 

Identity

 

Real Name: Nok Morliss

A.K.A: None

Homeworld: Neimoidia

Species: Neimoidian

 

Physical Description

 

Age: 31

Height: 6' 8"

Weight:163 lbs

Hair: None

Eyes: Red Destroyed

Sex: Male

 

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Equipment

 

Clothing or Armor: Red robes, Black cloth draped over head and down to shoulders

Cybernetics: 6" diameter patch of skin and meat in the center of his chest has been replaced with metal, cables, and tubes

Weapon: x4 vibroblade knives (concealed in sleeves), ELG-3A blaster pistol, Lightsaber (Green) [Stolen on Mon Calamari from Scorpion, formerly belonged to Leena Kil's master], x2 Lightsaber Shotos (Silver) [Taken from Black Sun Leader R3-M0 after duel on Kessel, currently in vault on Mon Calamari]

Common Inventory: Credit chips, typically 15,000 worth in pocket change (net worth far exceeds this), Emperiax Walking Throne, Neimoidian mechno-chair (attached to the back of Emperiax Wallking Throne)

 

Faction Information

 

Force User, Force Sensitive or Non-Force User: Force Sensitive

Alignment: Neutral Evil

Current Faction Affiliation: Sith

Current Faction Rank: Lord

 

History:

 

Force Side: Sith

Trained by: Darth Akheron, Krath Inmortos

Trained who:

Known Skills: Knife fighter, knife thrower, moderately talented slicer, expert accountant, skilled and knowledgeable intergalactic negotiator

Force Skills:

Telekinesis

-Knife fighting via telekinesis

Dark Sight

Note: Uses ripples in the Force created by negative emotions and pain to sense the shapes and movement of the environment around the user. The more intense and numerous the emotion(s), the more detailed and greater ranged the sight. Cannot be used in conjunction with normal sight. Has developed a minor form of psychometry associated with the ability, able to sense strong negative emotions, pain, and death in an object's history, though with no detail regarding the events surrounding the emotions.

Mechu Deru

Force Lightning

 

Background:

 

Like all neimoidians, Nok Morliss was born a grub into one of the communal hives on Neimoidia. In standard neimoidian parenting, his hive mates and he were deliberately underfed to weed the weak and stupid from the greedy and cunning. Born to conflict, where other grubs survived, Nok flourished. Not content with merely hoarding his food and surviving, Nok bullied and cowed the other grubs into serving him, outright killing one of his siblings as a show of power. When the hive keepers checked on them, they found Nok ordering his hive mates around and distributing food like a lord. Of the original nine grubs placed in their hatchery, only five including Nok survived, Nok himself ordering the deaths of the other four to conserve food early on and maintain discipline.

 

This taught Nok his first and most valuable lesson. More than food, more than money, more than knowledge, the universe respected power. And power was a matter of perception.

 

Nok took this lesson to heart as he began his career in business. Unlike his fellows, cunning but cowardly, Nok faced his foes head on. He'd deliberately visit the offices of his competitors, showing no fear or respect for those too cowardly to confront him directly. An effective act, his reputation among his fellows swelled while he effectively did nothing.

 

When he announced that his new company, Nova Acquisitions, would be starting a remote mining operation offworld, his competitors breathed a sigh of relief followed by muffled snickers. The planet he'd selected for his first nova crystal mine was only barely profitable, enough to keep the lights on but nothing so rich as to allow Nok to expand his operations. In their minds, the foolish youngster had unintentionally exiled himself to the remote regions of the universe.

 

But Nok had not forgotten his lesson. Underestimated and out-of-mind was exactly where he wanted to be. While his little mining operation scraped by, Nok began sabotaging the very operations he sold his crystals to, often acting the part of the saboteur himself. When their debt to Nok increased as they became unable to pay, he'd bully them into selling their company to him for a steal. As Nok had each company keep the original names and staff, few suspected anything as Nova Acquisitions quietly grew and spread.

 

Soon, through aggressive and amoral practices, Nok controlled a corporate empire and a sizable personal fortune, while his competitors only saw the foolish young neimoidian stuck in his mine.

 

Then the dreams began...

 

Nok would awaken each night, terrified. In his dreams, he died surrounded by powerful rivals, collapsed on the ground in the cold and dark. He turned up the heat to sweltering temperatures and slept with the lights on, but each night it was the same.

 

Fear driving him, Nok hired noghri to train him in personal defense, mastering the art of vibroblades over several years of intense, paranoia fueled practice. He began knocking off his unsuspecting rivals, hiring assassins to take them out. Yet the dreams kept coming. Dying in the cold and dark.

 

Finally, Nok turned to religion. He attempted a few Jedi meditations, but found the ideology grating and laughable. Then he discovered the Sith code.

 

This appealed to him. This he could understand. The pursuit of power, and through that power...freedom.

 

His joy when he had himself tested and discovered he was force-sensitive sealed his future.

 

He would learn of this order, of these ideals, of this power. And once he wielded that power, he would be free of the future he saw in his dreams.

 

Ship Registration

 

Name: The Bleeding Edge

Class: Space Yacht

Model: Modified Luxury Yacht 3000

Manufacturer: Sorosuub Corporation

 

Length: 50 meters

 

Armaments: Two laser cannons (concealed in ship's nose), one ion cannon (concealed in ship's nose), two quad-lasers (top and bottom respectively)

Armor: Reinforced durasteel plating

Anti-Personnel Defenses: 15 OOM-model security battle droids

 

Appearance: Standard appearance

Modifications: Weapons, cutting edge twin shield generators

(Destroyed)

 

 

Name: The Iron Howlrunner

Class: Space Yacht

Model: Modified Baudo-class star yacht

Manufacturer: Mendel Baudo

 

Length: 32 meters

 

Armaments: One laser cannon turret

Armor: Reinforced durasteel plating

Anti-Personnel Defenses: 6 DG-series "Deepguard" Monitor-class battledroids

 

Appearance: Standard appearance

Modifications: Custom built engines designed to allow acceleration and speeds on par with TIE interceptors

 

______________________________________________________________________________

 

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Identity

NPC controlled by Nok Morliss

 

Real Name:Captain Jaden Jorus

A.K.A:Old Jay

Homeworld:Nal Hutta

Species:Human

 

Physical Description

 

Age:67

Height:6’2” 

Weight:160 lbs

Hair:White

Eyes:Brown

Sex:Male

 

Equipment

 

Clothing or Armor:Worn combat fatigues, cybernetic arm

Weapon:Heavy blaster pistol

Common Inventory:High-capacity datapad, portable scanner/communications array

 

Faction Information

 

Force User, Force Sensitive or Non-Force User: Non-Force User

Alignment: Neutral Evil

Current Faction Affiliation: Sith mercenary commander through Nok Morliss’ employment

Current Faction Rank: NPC

 

History

 

Force Side:N/A

Trained by:Various Nal Hutta mercenaries

Trained who:None

Known Skills:

Survival training (skilled)

Ground combat tactics (expert)

Space combat tactics (expert)

Speeder pilot (expert)

Space pilot (skilled)

Basic hand-to-hand combat (expert)

Marksman (skilled)

Cybernetic maintenance and repair (skilled)

 

Background:

Captain Jaden “Old Jay” Jorus will be the first to admit he shouldn’t be alive. On a planet where the average scumbag tough-for-hire survives a decade or two at best, Captain Jorus managed to keep himself from a gutter grave through a combination of caution, intelligence, and a lot of luck. That luck kept him alive when he started pirating for one of the local hutt lords, saw him through several stints with different mercenary companies, and even got him through a term of service as a draftee in a moff’s army post-Empire. Eventually he managed to commandeer his own freighter when he stumbled on its distress signal in an asteroid field, and decided that at his age he had better find a safer line of work than soldiering, and so he became a smuggler.

 

It was on his last smuggling job, a simple pickup for an arms dealer, that his number finally came up. One of the arms dealer’s enemies had tracked him down and managed to detonate the munitions shipment, hoping to take everyone with her. The arms dealer and Jaden both survived but were badly wounded. The medical droid on the dealer’s nearby ship rushed both into surgery, keeping Jaden alive while it worked on its master. Jaden would later learn it had done so in case it needed “raw materials” to keep its owner alive. When the arms dealer, the neimoidian Nok Morliss, woke up, he ordered his droid to fix up Captain Jorus as best it could.

 

Up until this point, Nok Morliss had been expanding his business and fortune through shady deals, sabotage, fraud, takeovers, and any other method he could think of, and he’d been handling much of the field work personally. Exposing himself like he had for a simple arms deal had been a mistake, and he needed someone to take over the grunt work of his operation. Captain Jorus would be that someone.

 

When Jaden finally awoke after weeks of sedation, he found roughly half of his internal organs replaced by cybernetics, along with one of his arms. The neimoidian who stood over him offered him a simple deal. He would work for Nok for one decade in payment for the cybernetic upgrades or Nok would shut them off. If he was found wanting, Nok would move on to a new candidate and find another way to recoup his investment in the old pirate. If he excelled, he’d receive a portion of the profits in payment. Not seeing any other options, Jaden agreed.

 

Fortunately for Jaden, after a lifetime in trenches and spaceways, Nok’s “corporate” work was a relaxing change of pace. Captain Jorus’ rough and dirty style easily bullied Nok’s more civilized targets, and most of the jobs were already half done when Jaden got involved thanks to the neimoidian’s planning and connections. Nok began entrusting Captain Jorus with greater and greater responsibilities, eventually hiring him out as a mercenary commander for the myriad private wars in the Outer Rim. His extensive experience served him well, and Jaden got a reputation for competence and professionalism, and most didn’t suspect him of carrying out extra “assignments” for his patron while he was doing his job.

 

Seven of the promised ten years have passed, and Jaden is enjoying the good life for the first time, Nok indulging the veteran’s simple tastes and keeping him out of the line of fire. Though, the threat of shutting down his cybernetics was never rescinded, and Jaden knows what will happen if he goes independent before his contract is up. So when Nok reassigned him to hire on as a mercenary commander for the Sith Empire, the old captain went without a word.

 

 

 

Ship / Fleet

 

The Fleet of the Strands, 1st Flotilla

 

Heavy Brawler Escort: Hammer and Anvil

Capital Ship

Experience: Veteran, 3 XP

Composition:

Bulwark Mark II Black Bracer

-constructed: Hypori

Tours of Duty:

Defended the kuati shipyards in the Second Battle of Kuat

Fought in the Battle of Corellia

Description: One of the largest ships employed by the Sith House of Exiles, the Strands, the Black Bracer is a recovered CIS-era warship retrofitted with modern technology and layers of reinforced armor. The crew are traditionally all members of the Starmasters of Varaka, a disgraced cult forced into contracted service by the Strands. Their fervent, and likely erroneous, belief in a promised afterlife at the side of their ancient master pushes them to never retreat until ordered, and so the Black Bracer serves as a willing escort and wall for other ships of the fleet.

 

Destroyer Group (Missiles): Focus Fire

Two Cruisers

Experience: Veteran, 3 XP

Composition:

Captor Class heavy munitions Cruiser Moon Beetle

-constructed: Balmorra

Captor Class heavy munitions Cruiser The Broken Bullet

-constructed: Balmorra

Tours of Duty:

Defended the kuati shipyards in the Second Battle of Kuat

Fought in the Battle of Corellia

Description: A pair of sister ships commissioned near the end of the Clone Wars, the two cruisers were passed around the Outer Rim as a set, modified repeatedly by new owners for new work. Eventually, they came into the hands of the Strands and were given to the Starmasters, who turned the expansive hangars of the vessels into missile batteries. Crewed mostly by conscripts and slaves, the two ship crews have developed a friendly rivalry, and have been used by the Starmasters to subjugate small space stations and asteroid bases in the name of the Sith Empire.

 

Covert Strike Force: Silent Hunters

One Stealth Cruiser - Ammo: [High Yield, Slow Mover] [Droid Piloted Stealth Torpedo]

Experience: Veteran, 4 XP

Composition:

Nova-class Battle Cruiser Our Velvet Ire

Captain Zyro

-constructed: Hapes

Tours of Duty:

Defended the kuati shipyards in the Second Battle of Kuat

Fought in the Battle of Corellia

Fought in the Battle of Fondor

Description: Contributed by the Sable Weave, the council leaders of the Strands, Our Velvet Ire is a remnant of the House leaders’ origin as an assassin cult. Outfitted with sensor scramblers and stealth armor, the ship is designed to line up the most advantageous attack vector possible and unleash a barrage before the enemy knows they’re there. It’s currently crewed by the Abyssin Captain Zyro and his raiders, a band of pirates captured in Sith space and sentenced to death before the Sable Weave interceded on their behalf. Why they did this is still unknown, even to Zyro.

 

Assault Lance [Kinetic Ram]: Juggernaut

Capital Ship

Experience: Green, 1 XP

Composition:

MC80a Star Cruiser The Prodigious

-constructed: Mon Calamari

Tours of Duty:

Fought at the Battle of Fondor (destroyed)

 

Description: The first ship produced for the Sith Empire by Mon Calamari Shipyards after the planetary takeover, The Prodigious was not originally constructed as a warship but as a passenger liner. With the galaxy in such a state of unrest, the Shipyard executive board originally decided to construct the ship as a way to guarantee safe passage through pirate-infested space lanes. The ship was nearing completion when Mon Calamari fell to the Sith Empire, and while it lacked the weaponry to function as a traditional ship-of-the-line, the newly Sith-controlled executive board took advantage of the ship’s solid construction and shielding to convert the vessel into a battle ram. Now crewed with droids, mercenaries, and convicts, the ship acts as a near literal spearhead for the Sith naval forces.

 

 

Combat Air Patrol Carrier: No Fly Zone |Sergeti| 

One Cruiser

Two Frigates

Two Corvettes

Experience: Green, 1 XP

Composition:

Lucrehulk Control Core (LH-1740) Eye of Opulence

-constructed: Neimoidia

X2 MC30c frigates Tidewalker and Blue Horizon

-constructed: Mon Calamari

X2 Thranta-class corvettes Dawn Sentry and Winning Hand 

-constructed: Corellia

Tours of Duty:

Fought at the Battle of Fondor (destroyed)

 

Description: A conglomeration of ships assembled personally by Nok Morliss. The Core ship Eye of Opulence was a Clone Wars-era wreck absorbed by the mogul during a hostile business takeover with a neimoidian finance agency. Once Nok was on the executive board for Mon Calamari Shipyards, he tasked company resources to repair and retrofit the ship to make it battle ready. It mostly serves as hangar space and launching bay for retrofitted droid starfighters. The MC30c frigates were originally security vessels for the Shipyards that never made it out of their berths during the Sith invasion,  and the corvettes were raided from rebel forces attempting to start an insurrection on Mon Calamari. Not trusting the planetary populace, all ships are currently crewed by droids.

 

Artillery Battery[Incendiary] (Artillery Cruiser with support): Long Range War Crime

One Artillery Cruiser

Two Corvettes

Experience: Green, 1 XP

Composition:

X1 MC140 Scythe-class main battle cruiser Divine Wrath

-constructed: Mon Calamari

X2 Tartan-class Patrol Cruisers Dawngate and Rusted Hawkbat

-constructed: Kuat

Tours of Duty:

 

Description: The first of a trio of ships constructed on the orders of Krath Apothos, the Divine Wrath was heavily modified from its base design. The ship's normal armament of proton launch tubes were redesigned to accommodate the launching of carrier pods over great distances, bearing antique buzz droids and explosives. The pods explode on contact, and the scattered buzz droids then work to devour the damaged ship, programmed to worsen existing damage and cut into structural weak points.

The ship is crewed by a portion of the captured Mon Calamari Defense Fleet, caught in an attempted insurrection when they attacked and failed to bomb the Shipyards. They have had their arms and legs surgically removed, and are permanently linked directly to the ship's control systems through cybernetic implants. Droid "caretakers" programmed with compliance and interrogation protocols ensure compliance among the crew. 

The Divine Wrath's escort ships are old patrol corvettes purchased from Kuat, repurposed and crewed only by a pair of controlling droid brains. Their simple intelligences are sufficient enough for the ships to sacrifice themselves to preserve their ward.

 

Artillery Battery[Gravity Crusher] (Artillery Cruiser with support): Maelstrom

One Artillery Cruiser

Two Corvettes

Experience: Green, 1 XP

Composition:

X1 MC140 Scythe-class main battle cruiser Divine Judgment

-constructed: Mon Calamari

X2 Tartan-class Patrol Cruisers Steeleye and Gavel

-constructed: Kuat

Tours of Duty:

 

Description: The second of a trio of ships constructed on the orders of Krath Apothos, the Divine Judgment is an experiment in recreating ancient Sith superweapons. While not a technical success, the gravitation flux shells created (based on ancient designs for a Sith gravitational planet cracker) serve as effective artillery shots, temporarily increasing gravity in the area of detonation and causing sudden and incredible stress on the hull of any ship unfortunate enough to be struck.

Much like the Divine Wrath, the Divine Judgment is crewed by captured, traitorous Mon Calamari pilots who have been cybernetically fused to the ship they now crew. Subjected to regular torture and brainwashing, no discipline problems have yet cropped up.

The Divine Judgment's escort ships are old patrol corvettes purchased from Kuat, repurposed and crewed only by a pair of controlling droid brains. Their simple intelligences are sufficient enough for the ships to sacrifice themselves to preserve their ward.

 

Artillery Battery[Beam Cutter] (Artillery Cruiser with support): Determined Destruction

One Artillery Cruiser

Two Corvettes

Experience: Green, 1 XP

Composition:

X1 MC140 Scythe-class main battle cruiser Divine Edict

-constructed: Mon Calamari

X2 Tartan-class Patrol Cruisers Au'loa and Mavenhall

-constructed: Kuat

Tours of Duty:

 

Description: The last of the experimental ships constructed in Mon Calamari shipyards for Krath Apothos' project, the Divine Edict's armament has been replaced with a complex focusing and emitter array, reminiscent of experimental tech from the Imperial-era. Combined with the additional, heavy duty generators installed throughout its structure, and the energy beam the Divine Edict generates far exceeds expectations for a ship of its size.

Once again, cybernetically slaved traitors serve as the ship's crew. Notably less are used here than in the artillery cruiser's two sister ships, due to the ship's powerful but simple weapon design.

The Divine Edict's escort ships are old patrol corvettes purchased from Kuat, repurposed and crewed only by a pair of controlling droid brains. Their simple intelligences are sufficient enough for the ships to sacrifice themselves to preserve their ward.

Edited by Krath Apothos
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