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A Guide to the Jedi Healer


The Jedi Order

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The Jedi Healer


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While all Jedi are taught the art of healing, only a select sect of the purest souls have what it takes to truly master the healing arts. To become a true master healer, one must be dedicated to a galaxy free from the influences of darkness. This is not to say that a healer does not have darkness within, as all being do, but that a healer’s darkness is so well managed, so well contained, so as to be imprisoned within the bounds of light.

 

Being a healer means that one has dedicated themselves to the healing of not just the body, but the healing of the body, mind, soul, and heart of any that fall under their care. That; however, does not mean that all healers are the same. Healers come from many walks, with some being naturalists, others trained medical professionals, and even others hailing from the purest strains of exorcists. To be a healer requires a peacefully fierce dedication to the craft, and while healers are known to be beacons of peace and calm in the chaos, their ire can be aroused when their sanctuaries and wards are threatened. Healers are sworn to protect those in need that have come to or been brought to them for aid. Many healers treat their places of work, medical wards, field hospitals and the like, as divine sanctuaries from which darkness must be kept.

 

Jedi Knights and Masters who have fully dedicated themselves to the art of healing and have shown a remarkable aptitude in restoring life, limb, and psyche can become members of the Circle of Jedi Healers. The Circle is a subsect within the Jedi Order that is dedicated to advancing and preserving the cause of and agents of light against the darkness. They are the ones that guard the troves of Jedi healing crystals, maintain Jedi healing outposts, and liaise with the armies of light to preserve them when their enemies seek to strike them down. To these belong the greatest healing powers of the Jedi Order.

 

The arts of healing through the force are skills that can surpass the abilities and understanding of science. They are not opposed to one another though. Lots of healers combine modern medicine with advanced force healing abilities to achieve results that can be labelled only as miraculous. This is not to say that the pure application of the force to healing cannot also achieve seemingly otherworldly results. 


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EQUIPMENT: 

Jedi, just as any individual, carry with them a wide variety of tools to further their goals. So too is it with the Jedi Healer. Many healers will carry with them a variety of medicinal aids ranging from bacta patches and injections to full medical kits and anything in between. Some healers have been known to carry ancient tomes of lost healing orders and their obscure practices for reference in the field, especially when undertaking journeys to combat known strange and mysterious maladies. Other healers carry with them bags of poultices, flora, and fruits with which to further augment their abilities.

 

LIGHTSABERS:

Many Jedi Healers carry lightsabers with teal blades. These are weapons that are rarely seen. Some healers are so dedicated to their craft that they have taken to not even carrying their signature weapons unless deployed to the front lines and even then, sparingly and with great caution. When forced to draw their weapons, it is a sure sign that a healer has weighed the situation and deemed the removal of whatever cancerous darkness is before them a threat to the greater good of the light or those they are sworn to protect.

 

CRYSTALS:

One item that Jedi Healers are known to use that set them apart from the myriad of medicinal orders throughout the galaxy are special crystals with which to focus and amplify the healing powers of the force. Many of the same crystals that can be found in a force user’s lightsaber can also be used for healing; although once used in a weapon, the crystal’s ability to assist in healing is greatly diminished. Almost any crystal can be used by a healer, although the Jedi must first use the light side of the force to attune the lattices of the crystal to best conduct the healing powers of the force so as to assist in bolstering the natural healing abilities of a subject. Naturally attuned crystals can be found in and around fonts of light side power and in areas where the forces of good have gathered for significant amounts of time.

 

The use of crystals coupled with Jedi healing abilities can assist in the rapid regrowing of flesh and bone, the repairing of broken bodies, and even the regrowth of lost limbs and organs. Furthermore, these amplified energies can be used to help restore the souls of broken soldiers and Jedi and create healing auras by which to gently nurture and mend broken minds, spirits, and hearts.  

 

Crystals attuned to healing are naturally resistant to the dark side and the casting of healing energies through them helps to create a natural air of light side energy to rebuff the creeping darkness.

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In times of war, healers and medics are granted special exemption on the battlefield and attacking a healer who is in the pursuit of providing aid or field hospitals, aid stations, and the like dedicated solely to the provision of aid to the wounded is considered a war crime. Healers and their associates dedicated to healing are prohibited from carrying weapons beyond light blasters or their signature lightsabers and are adorned in white robes, sometimes emblazoned with a red cross. Similarly, field hospitals, aid stations, hospital ships and other protected structures are often emblazoned with the universal red cross or bright red paint so as to designate them protected parties

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While every Jedi is trained in the basic arts of healing so as to stabilize wounds, stem the loss of blood, and  mend minor injuries, Jedi Healers go well beyond that.

 

Below are outlined just some of the many abilities Jedi Healers may possess. This list is nowhere exhaustive and many other powers and abilities that can be ascribed to healers can be found on Wookieepedia. Furthermore, Jedi, by default, have a myriad of abilities that can be used by healers and other light side users. The abilities listed here are generally considered to be above and beyond the “usual” Jedi powers or unique to Jedi Healers.


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UTILITARIAN POWERS:

These powers are not generally viable for use in combat due to the focus or time needed with which to effectively complete the applications, but they are well within a Jedi Healer’s wheelhouse. Any power denoted with a (M) is a master-restricted power. As with any power, the more complex the application, the greater skill and concentration needed to achieve the desired ends.

 

Wound Restoration:

One of the most basic and oft used Jedi Healer powers is that of wound restoration. Sometimes it is coupled with other medicinal practices or the use of crystals; but it is equally proficient when applied through the force itself. This set of abilities allows healers to cease the deterioration of physical injuries, encourage a body’s natural healing ability to target wounds and injuries and accelerate their healing. Short applications of this power can stem bleeding, close wounds, and stabilize bodies in shock. Long term applications can completely regenerate wounds, reduce or dissipate scarring, purge poisons, toxins, viruses & illnesses, reenergizing the worn & tired and even revitalize one’s failing health.

 

Purification Of The Mind:

This ability is a talent that truly sets Jedi Healers apart from the rest. Through careful applications of force power or the use of positive energy fields and/or meditative trances, healers can help others purge the mental wounds and scars wrought upon their mind. In this way, healers revitalize worn souls, encourage & mend broken hearts, and sharpen and focus minds that have been scrambled. 

 

Darkness Cleansing (M-conditionally*): 

This ability is directed specifically at those who have been immersed forcefully or by choice into the tempting deceit of the darkside. Most times, the application of this ability is not the only means of healing one that has been injured by the dark side needs. Darkness Cleansing is the clashing of one’s own pureness and will against the active or residual darkness of the dark side of the force within one’s self or another. Drawing on the inherent goodness found within all beings, the healer brings his or her own light, the light of the world around them, and even the glimmer’s of light within the affected party to bear against the offending darkness, and seeks to return the patient to a state of natural balance; free from the cancerous corruption of the dark side.

*while this ability is not restricted to master’s, attempting to completely purify active applications of dark side power and not residual effects or simple inherent darkness found in someone is a master level ability.

 

Regrowth (M):

In life, be it on the battlefield or otherwise, chaos arises and can result in the loss of limbs, organs, and other body parts. The majority of species throughout the galaxy lack the ability to regrow any significantly lost body part, and even then, that regrowth can be staggeringly long. The Jedi Healer ability Regrowth is the answer to this. Utilizing both wound restoration and mind purification in conjunction, a Jedi Healer can induce a body to begin to regrow a lost body part and accelerate that regrowth whilst also tending to the mental traumas and scars that the loss of limb usually induces. Depending on the size and significance of the lost appendage and mental anguish the loss may have inflicted, an individual can be revitalized and back to fully functional in a span of days to weeks. Sometimes it can take longer; however, depending on the seriousness of loss. The loss of multiple appendages also creates a significant increase in time, as a body can only be induced to regrow a single portion at a time. 

 

Healing Trances:

In cases of innumerable bodily and metaphysical injuries or injuries to numerous individuals, a Jedi Healer can lead those that are able, as well as others in the area in a meditative trance, creating a healing aura of light throughout the area and inducing full-body healing, albeit at a slower rate than other applications, on any contained within the field. 

This ability can also be used by a Jedi Healer on themselves so as to perform self-healing at a rapid rate. This ability cannot be used to regrow lost appendages or to fully purge active dark side use from an area.

 

Force Imposition:

There are many times in the application of medicinal and healing effects where it is of great use to dull or even block the senses of a patient. While this can be achieved medicinally or through a solid blow to a being’s cognitive area, both have side effects that can be described as less than desirable. A Healer can impose the force on a patient’s body so as to render them unable to see their injuries, feel their pain, or comprehend their state. Doing so is done carefully and with the intent to preserve the patient and reduce any harm, pain, or anguish they may be undergoing. With concentration, a Jedi Healer can render a patient unconscious and their body immune to any sense or stimuli.

 

Cleanse Environment:

Not always a naturalist, oftentimes Jedi Healers are still called upon to help restore the natural world around them. A healer can focus their natural healing abilities not on a patient, but on a world in pain. Rooting out the causes of destruction and despair, Jedi Healers can apply their healing abilities to an ecosystem, environment, or even world (M) purging the unnatural and regrowing that which was damaged.

 

Internal Light:

While this is not necessarily a healer’s ability outright, it is a byproduct of the purity of being that is required to become a proficient healer. By channeling one’s inner light, a healer can broadcast it in a visible outward expanse of energized white light. Generally this is done from the hands, fingers, or eyes and allows a practitioner to operate in dark or low light environments.  

 

Recollection of Life* (M):

This ability is one that even healer’s use cautiously for fear of subjugating the force to the emotional will of those who have survived a loss and therefore twisting it towards the call of darkness. They desire to follow the will of the force even in death. When someone dies, should the force reveal to other’s that the fallen’s tasks in this life are not yet completed, Jedi Healers can use the rare and potent ability to help guide a deceased’s spirit back into their body. This requires that the fallen’s battle scarred and wounded body be brought to the healers. If the body is in a state where it can be stabilized and wounds bound, the healers, or a healer leading a retinue of light-aligned beings can meditate within the application of amplified crystalline energy fields for three days nonstop. If it is the will of the force, the deceased is not allowed to pass completely into the world beyond, but called back to their mortal form to complete the works that the force still has for them.

 This is an ability that can only work if the deceased’s body is salvageable and the force desires that spirit of the deceased returns.

*This is an ability to give light siders and their allies an alternate method of returning from the dead post duel, nothing more

 

Revitalize: 

This is a simple application of healing force power to the battleworn and weary mind and soul imbuing it/them with fresh energy on a molecular and spiritual level. While not a viable technique to be used in combat, this ability has seen multiple uses on the field of battle to freshen troops and ready then for a fresh surge. This ability is akin to granting the recipients a fresh night of uninterrupted sleep over the course of a matter of a few minutes. 

Healers need to take note that the use of this power repeatedly can deplete the deep stores of energy within a body that this power taps into and if not refreshed can lead to detrimental effect within recipients.

 

Art of the Small (M):

While the bulk of this ability is described in the listed link, this power is worth noting here strictly due to its practical uses for a Jedi Healer. And while applicable to other aspects of the Jedi force traditions, in this context, a Jedi Healer generally utilizes this skill to manipulate things on a cellular or molecular level to promote healing. This, by far, is not the only means of Jedi Healing, but is a versatile ability that many healers have found to be useful in their practice.

 

Find/Amplify The Good:

A Jedi Healer is able to seek out and find life, goodness, health and life even in the midst of desth, darkness, and chaos. This ability is simply that. Reaching out on the force, a Jedi Healer can find the thinnest sliver of light, and like an ember can blossom into a fire, so too can a healer urge that delicate bit of good to blossom and grow exponentially into the warmth and righteousness of that which is right. By doing so, they can drive back the darkness within and without, creating a focal area about that shimmering goodness that radiates with the light side of the force.

 


COMBAT POWERS:

-While it is not common for Jedi Healers to become engaged in combat; given the galactic state, combat seems nearly inevitable. Some healers are devout pacifists; however, as a Jedi, one has a calling to serve the greater good. As such, even Jedi Healers must be prepared for the inevitable combat when it should come. Healers do not generally seek out combat, but given their unique and dedicated skillset*, they are not fully unprepared for it.
 

*It should be noted that a Jedi Healer is a subtype of the Jedi Consular and as such his or her combat abilities are firmly based within their command of the force itself. Having forgone much of their training in the martial arts, a Healer’s abilities in the force are of equal strength to a warrior’s skills with a saber or other weapon. The skills listed below are some abilities that are more unique to a Healer in combat. This does not; however, mean that a Jedi Healer is useless with a lightsaber or incapable of using other force powers (telekinesis, force sense, acrobatics, and more) with the same degree of efficiency as other force-based abilities.

 

Healer’s Aura: 

A healer can call upon the light side of the force, as one of the purist adherents to it. In doing so, they project an aura about them that can allow their body to prepare for incoming attacks and lessen the lethality of a blow. When fully concentrated, a Jedi Healer can even absorb incoming fire, channeling the destructive energy into a soft light that dissipates about them.
Doing this requires the  nearly full concentration of the Jedi Healer and to successfully lessen the lethality of any blow, a healer must focus his attention fully on his aura, forgoing any but the most basic of an offensive maneuver for the round.

This move does not serve to nullify any and all enemy moves, but to minimize a large percentage of the damage and energy associated with attacks. Physical attacks still land and weapons as powerful as lightsabers cannot be nullified outright, only dampened. 
The only exception to this is through a full round of concentration on gathering and channeling the force by a Master Jedi Healer (can only offer a single basic attack that round). In doing so a Master Healer can completely nullify a single incoming series of physical attacks from a weapon as powerful as a lightsaber, multiple blaster bolts, or equivalents.

 

Containment Shield:

A Jedi Healer capable in separating and containing toxins and foreign materials in the treatment of their patients can turn this power to effectively separate themselves from an attacker by creating a physically solid barrier of force energy that they can utilize as a shield from any point on their body.

This skill is limited in size and direction; although it can be changed by consciousness of will.

As a matter of offense, a Healer can attempt to encompass their foe in an ambiguous sphere of this solidified force power should they come close enough to do so using the shield they already have in place. Otherwise, this power may be used to separate the caster from the world around them in a protective cocoon. 

 

External Light:

Just as a healer can channel the light of their very being into a beam of concentrated light so as to enhance their vision, so too can a healer project that light in a single explosive burst of energized light. In doing so, the healer can temporarily blind their opponent and cause electronic sensors within the blast radius to falter and fritz until they can recalibrate. By far, the thrust of this move is in the projection of light towards another in an effort to halt a battle before it has time to truly take its toll. At point blank or touch range, the inflicted blindness is much more intense; however the further from the source the receiver is, the lesser the impact.

This attack is weakened in extremely bright environments and strengthened in dark or shadowy areas where a foe’s eyes have adjusted to the dim and dark.

 

Sever Force (M):

Sometimes, in order to save a life, the cancer that infects it must be carved out. Instead of wielding a scalpel, a Jedi Healer wields the force. The Jedi Healer may reach out on the force and, like carving cancer from healthy tissue, drive an invisible blade of light between a force user and their physical body carefully cutting and removing the user from the galactic nervous system that is the force. While in practicality, it is nearly impossible for a single user to truly cut another equally powerful foe off from the force completely mid-combat, the wedge of light serves as a means to filter the user’s access to the force and make it harder for the enemy to manipulate and be led by or in communion with the force.

With concentrated effort a group of healers, or a seasoned Master Healer facing a foe of apprentice level or below can completely sever the connection between a being and the force, mid- combat, rendering them unable to access or manipulate the force; however, often times this is done outside of actual combat. To be accomplished mid-battle requireS overwhelming odds of light pressing in from all sides. Often when used mid-combat without an overwhelming power difference, a foe, if struck by the blow and  having not blocked or resisted the wedge of light side energies, will find access to the force to come less naturally or require more concentration and effort. At times, an opponent may find that some force abilities, especially ones that they have come to count on as second nature or requiring precise concentration are rendered ineffective for a time being until the block can be removed, treated or dissipates after battle draws to a close. A character cut off completely from the force can, at times, recover their force abilities after a period of time (3 days for those effected as a duel ending move); others can be left void of the force and any interactions with it for the foreseeable future or permanently (roleplaying decision by the receiving character)

When utilized in the heat of combat this is, at best, a short ranged touch attack (a few feet) and must be directed specifically at an individual target, targeting the force flowing from the foe.

Outside of combat, through the amplification of multiple users, crystals, or other amplification effects, this power can vary in range and intensity.

To use this ability on a non-force user may disconnect the character from the force; but this will serve little purpose and have no adversely negative effects on the receiver.

 

Sever Sense:

Whereas Force Imposition is applied with care and concern in an effort to completely block out a patient’s senses so as to render them immune from the agony that might accompany their healing, a Healer does not have the time to dedicate such precise focus and broad application in the heat of battle. Instead, in an effort to stop a fight before it fully begins, a Jedi Healer quickly utilizes the same skills. With swift movements, the Jedi reaches out and sends a wave of healing energy towards their foe targeting a particular sense in an effort to temporarily overwhelm and disable it, rendering their enemy dazed enough at the loss of the designated sense so as to quickly end the conflict.

 

Disable:

Through the manipulations of the force, a Jedi Healer is capable of great manipulations of the biological body. Utilizing similar principles as those seen in Force Imposition and Sever Sense, a Jedi Healer, with a mere touch, can induce feelings of numbness in an opponent, turning a functioning limb into little more than a club of dead weight. This attack is effective through cloth and even armor; although force-altered armor does seem to be capable of resisting such an attack.

 

Explosions of Stone:

A Jedi Healer, by nature of their position often finds him or herself in possession of a variety of of items and tools that through clever application may be turned into a makeshift combat useful tool. One of the more interesting applications of this is through the use of Jedi healing crystals.

These stones are of almost incalculable value to a knowing Jedi. Even more valuable though are the lives of those they are sworn to protect. Through direct concentration a Healer is able to overcharge the intricate latices of these crystals making them either explode from the contained energy or burst when thrown, the kinetic impact causing the crystals to shatter and fragment in a high velocity outward explosion of bright crackling purity.

An added effect of this maneuver is that the explosion can be bright enough in dark, enclosed or close proximities so as to interfere with visual sensors and optic nerves.

 

Malacia

This is a move that is well described within the link given; however, it too deserves a mention here within a Healer’s arsenal.

To render an opponent incapacitated by way of temporary dizziniess, nasaue, and vomitting is truly a gift. A Healer is temporarily exposing the victim of this attack to their own bodily functions. Sometimes, ignorance truly is bliss. No true damage is done, but a foe can be rendered incapable of effectively pressing the attack.

 

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Edited by Leena Kil
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