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Kane Wartide

WIP: Wartide "Knightsaber" Armor

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Wartide "Knightsaber" Hard Suit - This highly advanced power armor is constructed from a liquid nanometal, programmed to take the exact shape of the wearer. Nanometal is made of durasteel nanomachines, which cannot be reprogrammed to serve any other task nor be mixed with any other kind of metals. The hard suits are fully powered, enhancing strength and speed with virtually no penalty to the dexterity of user.  Limbs are actuated by electrical signals detected off the surface of the wearers skin, reacting without delay. Many types of equipment and weapons can be integrated into the suit and deployed seamlessly. Some versions will include phrik or cortosis alloy plating on the outside of the armor, covering only a few vital areas.  They come standard with ion based thrusters and repulsor tech but are generally too heavy to fly, even when augmented with an external jet pack. This armor is vulnerable to ION and EMP damage, as a loss of power causes it to shut down and it is much too heavy to move while unpowered. It has grounding circuits that can mitigate this threat by discharging into the floor, but repeated strikes will quickly overload them. In the event of power failure, the suit pops open to allow its wearer to escape. It can reboot in roughly an hour unassisted, or be manually dragged to a charging station to reinitialize. In terms of damage resistance, it acts as extremely dense durasteel.  It has built a built in ray shield generator, which is as effective as a stand alone personal shield. It doubles as a space suit. These extraordinarily expensive suits must be custom made for the user.

Edited by Ary the Grey

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Cut/copied from the other thread:

 

Wartide "Knightsaber" Hard Suit - This highly advanced power armor is constructed from a liquid nanometal, programmed to take the exact shape of the wearer. Nanometal is made of durasteel nanomachines, which cannot be reprogrammed to serve any other task nor be mixed with any other kind of metals. In terms of damage resistance, the base armor acts as extremely dense durasteel. These extraordinarily expensive suits must be custom made to fit and respond to the nervous system of each user.

 

The armor comes with a built in ray shield generator, which is as effective as a standalone model. It also doubles as a space suit, fully enclosing and protecting the wearer from vacuum environments and other atmospheric hazards, though the on-board capacity for oxygen (or other pre-loaded atmosphere depending on species) is limited to only a few hours. Suits come standard with micronized ion based thrusters and repulsor tech but are generally too heavy to fly even when augmented with an external jet pack; this micronized technology is to help compensate for the larger mass of the armor in movement, helping to calibrate for inertia.

 

Many other types of equipment and energy-based weapons can be integrated into the suit and deployed seamlessly, though these upgrades can be limited by spatial constraints or power consumption requirements based on what is integrated into the suit's power generation systems. In the event the ray shields fail the armor is somewhat vulnerable to ION and EMP damage, and while the armor has grounding circuits that can help mitigate these threats by discharging excess electrical energy into the floor, repeated strikes can quickly fry these circuits. In the event of total power failure, the suit pops open to allow its wearer to escape. It can repair vital electrical systems and reboot in roughly an hour unassisted, or be manually dragged to a charging station to reinitialize, though the suits are generally far too heavy for most organic beings and droids to do so without the assistance of heavy towing/lifting machinery.

 

The hard suits are fully powered, enhancing strength and speed with minimized penalty to the dexterity of the user, though the larger mass can take a bit of getting used to when moving at faster than a walk even with the inertia compensation systems. Movement is actuated by electrical signals detected off the surface of the wearers skin, reacting with imperceptible delay.

 

Upgraded versions of the stock armor available for purchase can include phrik or cortosis alloy plating on the outside of the armor at a steeply increased cost, covering vital areas at a tradeoff of adding more mass to the armor. 


Immediately reachable by  charlesjhall@gmail.com

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Alright, Take #4.

Liquid Nano Metal - Liquid Nano Metal is essentially a mass of metalliic nanomachines. These nanomachines are relatively simple, they are only good for forming into particular shapes, and can only be made to do so under laboratory conditions. Once they have taken a form, they become solid, and can no longer change shape unless they are 'reprogrammed' in a specialized magnetic field. Their practical application is forming dense, atomically precise machinery and electronics. They can, however, restore to their intended configuration if the structure they formed is damaged, provided the damage is not too extensive and the device is given hours connected to a power source to do so.


Wartide "Knightsaber" Hardsuit - Designed with the threat of Jedi and Sith in mind, these power armor are intended to provide their wearers the strength and speed necessary for a non-force user to compete in hand to hand combat with a Jedi or Sith Master. These hardsuits are constructed using Liquid Nano metal, allowing them to contain complex systems without extreme bulk. They are powered by a micro fusion reactor, located on the back of the armor. They have a sleek and organic appearance.
 

Each hardsuit is entirely custom, with only the basic design for maneuvering and life support systems being standardized. This is necessary for the hardsuit to fit the body of its wearer precisely, without this level of customization the neural control system would not function properly and the joints would not correctly mirror the user's. A weight fluctuation in the wearer as small as 5lbs may require the suit to be entirely reconstructed. Likewise, due to the extremely compact nature of its mechanisms, integrating new equipment requires reconstruction. In exchange, the user gains superlative strength and mobility.


Movement is actuated by electrical signals detected off the surface of the wearers skin, reacting with imperceptible delay. Hardsuits come standard with micronized ion based thrusters and repulsor tech but are generally too heavy to fly even when augmented with an external jet pack. This micronized technology compensates for the larger mass of the armor in movement, helping to calibrate for inertia as well as perform significantly high leaps.


Defensively, the hardsuit is only slightly more durable than a normal suit of durasteel armor, offering good protection against physical attacks and moderate protection against energy. Being as it is essentially a wearable droid, the armor is vulnerable to ion and emp weaponry. This is mitigated by grounding circuits which will route electricity into the floor, but repeated strikes will quickly fry these circuits. The come with a built in personal ray shield to protect from energy attacks, but the shielding is no stronger than a stand alone personal shield, and will only protect against a few strikes.


In the event of major power failure, a hardsuit will open to allow its wearer to escape. It can repair vital electrical systems and reboot in roughly an hour unassisted provided that is the only damage. Alternatively it can be manually hauled to a charging station to reinitialize, though the hardsuits are generally far too heavy for most organic beings and droids to do so without the assistance of heavy towing/lifting machinery.


The armor also doubles as a space suit, fully enclosing and protecting the wearer from vacuum environments and other atmospheric hazards, though the on-board capacity for oxygen (or other pre-loaded atmosphere depending on species) is limited to only a few hours.


Though every hardsuit is unique, many will use supplemental Phrik or Cortosis alloy plating over vital points to mitigate the threat of lightsabers. Such materials are too rare and expensive to cover a large portion of the armor. Weapons and other integrated equipment may vary based on the wearer's tastes. (Weapon loadouts are subject to mod approval on an individual basis.)

Edited by Kakuto Ryu

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