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Afon Saffir (Onderon)

Darth Nyrys

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((At time of submission construction has not yet started))


Collectively referring to the lands and home that Darth Nyrys keeps on Onderon, Afon Saffir is a roughly thousand acre holding secreted below the surface of the planet. To any visitor however,  Afon Saffir appears to be an especially verdant forest area with an impossibly vibrant blue river running through it. The estate that sits at the center of the cavern is nothing short of palatial, designed to host grand gatherings and accommodate a small army of guests. Within its structure is concealed a central support column, however towers throughout the domain act as redundant sources of structural integrity.


The “sky” of Afon Saffir is emulated through a combination of technology and sorcery, and while all visitors generally are seeing the same instance of illusionry, Nyrys can single people out to create separate instances. Generally though, the sun rises with her and sets as she prepares to retire. Her ire often brings simulated storms, and sadness brings rain from concealed irrigation lines. The world revolves around her in this place, and veteran guests say it’s far wiser to keep an eye on Darth Nyrys’s moods than any chronometer. Heavy mists are commonplace throughout the hold, but the astute may notice that certain areas remain permanently blanketed. These places contain the less pleasant aspects of Afon Saffir such as altars of ritual sacrifice and the labs of trusted Krath who provide prey for hunts and provide vessels for Nyrys’s most valued inner circle. 


Guests to Afon Saffir can largely be divided into four groups, fellow Sith, warriors of some measure of repute, individuals of remarkable physical beauty, and people of interest to Darth Nyrys. Nyrys tends to be selective about which Sith she invites to Afon Saffir, as even though she often treats her guests as toys, they are still her toys, and she does not take kindly to others breaking them. Warriors who are summoned to Afon Saffir come from varied and diverse cultures, and are often given the opportunity to display their martial talents through duels and hunts. Darth Nyrys cultivates a selection of beautiful people both to amuse her guests and to examine potential candidates to serve as future vessels, treating her favorites more like pets and gifts to be given than actual people. Those who humor her behavior or at least endure it obediently can find themselves reaping rewards in the form of expensive gifts and opportunities to achieve meteoric rises in status through making the right contacts and marriages to powerful individuals. Among the warriors summoned to Afon Saffir are promising imperial officers, and Nyrys has no reservations about fast laning their careers and social prospects in exchange for favors to be collected at a later date. Should one of Nyrys’s “pets” offend her or her favored guests, or otherwise displease her, they are given to the Krath, either to become a Sithspawn for a future hunt or to live out the rest of their existence as a horrible monstrosity. Not everyone is at Afon Saffir to serve a purpose however, and it is not uncommon for Nyrys to summon entertainers and creatives from the entertainment sector to speak with them (sometimes summon can be better interpreted as abduct). 


Going to or leaving Afon Saffir is far from a traditional travel booking. Anyone that wishes to make a transition and is approved is offered a sedative that keeps them unconscious during the actual transit, both to play into the narrative that Afon Saffir is a dream world and to keep its location secret. Guests are searched thoroughly for tracking and communication devices during this time, although Sith in good standing with Nyrys are allowed to retain all of their possessions. The Dark Lord of course has full access without any of the pageantry. New arrivals awaken in an outdoor canopy bed just on the perimeter of the estate, with attendants to help them adjust to their new surroundings. Requests to leave are usually granted, unless Nyrys has taken a particular interest in the person, although even in these cases her attention is often mercifully fleeting as long as she doesn’t feel disrespected.    


A large portion of the estate has an open air design, with fountain dotted plazas, intimate hedge wall gardens with carefully cultivated flowers, pools and artificial hot springs that run with the same impossibly blue waters as the central river. Grand banquet areas allow for lavish dinner parties should the mood strike Nyrys. An arena for more martial entertainment awaits with well maintained weapons of innumerable cultures. After all, entertaining guests outside is far more manageable when you control the weather.


The interior portion of the estate can be divided into four sections, the visitors’ suites, the resident staff quarter, the receiving area, and the private rooms. The visitors’ suites could easily be likened to a luxury hotel, with beautifully decorated and fully stocked rooms for Nyrys’s guests to retire to. At least on the surface. While guests of special importance may be given private rooms with no form of observation, most will be shown to rooms blissfully unaware that their every word and action is being recorded, largely for blackmail insurance should Nyrys ever need leverage. A special ventilation system allows for specific rooms to be filled with a variety of mood and reality altering chemicals, both for the purposes of testing new concoctions and Nyrys tacitly expressing her displeasure with a guest.  


The servants quarters accommodates both organic and HRD droid servants, with both routinely undergoing mind wipes for security reasons. The servants are paid employees, rather than slaves, as slavery still carries too many associations with xenophobic policies and beliefs, to make use of it. They are paid well for their services and know that memory wipes are a routine part of their job. Upon completion of their agreement a final wipe is performed and they are transported to the capital with their earnings and a document with a vague degree of explanation. Predation on the staff is likely to earn Nyrys’s ire, as they keep her fantasy land running.


The receiving area is a semi-private section of the estate, restricted to Nyrys and a select few special guests, usually Sith that have earned Nyrys’s respect. This area has a great deal less pageantry, and sports a more casual vibe for guests that are actually in her true social circle. Nyrys is more likely to directly and genuinely interact with people in this section, rather than simply playing the role she does out on the estate grounds. She keeps a second room in this section for dalliances, choosing to keep her most private space truly private. This area also houses amenities like a private training area, smithing forge, and secluded dining room for more personal meals.


The private rooms are her personal sanctuary, her last defense against the non stop fever dream that she has created here. A collection of eight HRDs reside here, taking turns masquerading as Nyrys when the attentions of her guests become too overwhelming. When not on decoy duty, they attend to her needs as she recovers in isolation and does all of the things that her public persona does not allow for. While well decorated and comfortably furnished, the private rooms offer no hidden sorceries or special amenities at current, they’re simply a place for her to breathe, eat way too much desert in one sitting, and watch holovids that she has already seen countless times.


Afon Saffir’s most defining feature is its brilliant blue river, its waters seeming unnatural in their vivid color. Most likely because they are. The river is infused with the sacrificial life force of both war prisoners and willing supplicants, saturating it with preternatural vitality. For guests untrained in the Force or not sensitive to it, the water is like bacta, spice, and the fountain of youth rolled into one. To imbibe or bathe in it is to have the body’s youthful vigor restored, lose inhibitions, and become captive to emotion. Guests who use the river’s properties heavily have been known to have difficulty focusing, keeping track of time, memory issues, and in some extreme cases, developing what’s referred to as the Saffir Look (Pale skin, pronounced canines, lean features, cannibalistic tendencies, and most notably eyes the same color as the Sapphire River’s water). To reach that state is to be fully bound to the will of Darth Nyrys, who treats them as beloved hunting hounds despite their retained sentience. Practitioners of the Dark Arts can use the waters more safely, drawing on the vital essences to power sorceries and speed the recovery of wounds without losing themselves to the water’s influence. The Sapphire Water only works within the boundaries of Afon Saffir, any attempts to remove it render it inert. 


Outside of hunts, duels, tourneys, and Nyrys’s mercurial whims, violence is forbidden at Afon Saffir. The concentration of so many warriors from different cultures in one place has made having control over the bloodshed a necessity. Any combatant who sees someone harassing another guest is expected to intervene and detain the individual for Nyrys’s judgement. Additionally, there are visible and hidden guards throughout most of the estate grounds. Some of the aforementioned towers serve as security offices and barracks, with elite guards in full battle rattle for the rare occasion that such a show of force is needed.


Hunts through the forests of Afon Saffir are regular occurrences, with prey ranging from exotic and dangerous game to common criminals. Despite its natural appearance, the woodland section is heavily monitored, and prey can be driven towards certain behaviors and emotional states through infrasound speakers and venting in chemicals at specific points. The borders of Afon Saffir have disorienting illusionry that tries to turn around any prey that approaches them, and the sky betrays any attempt to navigate at every turn. Should a criminal or deserter manage to overcome these obstacles and evade the hunt, Nyrys grants them a pardon, however for certain crimes she has no reservations about rigging the game.


Deep in the forests lies a cenote, a place of ritual sacrifice modeled off of the infamous Theater of the Gods. Here Darth Nyrys and her packs of bound cannibal killers indulge their baser instincts, consuming people and animals raw in the cavern depths. A more potent form of the Sapphire Water exists here, but even Force users are reduced to a feral state for days, weeks, or even months upon imbibing it. That being said, it can restore the body from even the gravest wounds and disfigurements. Sith who use this purer substance claim to have dreams and visions, although how much of it is portent and how much of it the Dark Side version of a crazy acid trip is unknown. The Calon Saffir is hidden in this partially submerged cave system, the beating heart of the more primordial sorceries of the domain. Even Nyrys has not yet attempted to master this last wild place, however as she grows in power it calls to her with increasing fervor.


On occasion, Darth Nyrys will allow her court to be petitioned by outsiders, listening to tales of deadly beasts harassing outer rim colonies, merciless pirates and brigands raiding less defended worlds, and out of control Dark Side nexi or even rogue Sith. Should any of these petitions intrigue Nyrys, she will bid members of her court to depart Afon Saffir and deal with the threat, like a mythical feudal queen sending knights on quests. Champions of Afon Saffir will usually arrive without warning or introduction, and disappear just as suddenly after the danger has been slain, leaving a grateful but very confused populace.      


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