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A Guide to the Sith Empire

Darth Nyrys

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LADY TELPERIEN @Telperiën Ar-Pharazon


LADY SIRENA @Chaotic Tranquility

KRATH UMBRA @Krath Umbra
KRATH INMORTOS @Krath Inmortos
LORD AKHERON @Karys Narat iv-Adas

LORD BLACKMORNE @Lord Blackmorne


SHIRO @The Last Armegedon
SOLUS @Solus




[ + ]




"Turn your face to the Light, and the Shadows crawl from behind you."


For all the dominance of the united Empire and Sith forces, internal conflict and dissension worked to wipe both powers from the slate of the galactic stage. This was a common theme, familiar to the pages of history, and a plaguing ailment to those that served them. The inception of the last war, and the conclusions that followed, left both the Sith and the Empire declining at an accelerated rate. Prominent members of the brotherhood split apart and wandered the galaxy, lead by selfish desires. The Empire weakened not just in number, but in spirit and found themselves torn internally, eventually re-aligning themselves with what was previously their most noteworthy of enemies. The powerful Empire devolved into the Imperial Remnant, and patriots who refused to swear allegiances to the new scurry of Jedi, left to seek out a rumor that began to come alive in whispers. Word of mouth was that the Spider had returned, Lord Exodus, remnant of the First Trinity. The Imperial Remnant would press onward in their treachery, annihilating residual strongholds belonging to the Sith, while an anonymous bounty for all force users was announced and worsened the wound.


The Allfather of the Assassins swept through the galaxy, consolidating the strength of a True Empire. Conscripting the expertise of the Imperial program KAIN, Exodus systematically rebuilt the spine of the Sith Brotherhood and the Old Empire simultaneously. Their knitted collaboration would spawn the emergence of a new Sith Empire. Lord Exodus would seat himself as Dark Lord of the Sith, unchallenged before all on Korriban and then crowned as Emperor with the full seizure of planet Onderon. The Sith Empire would flourish into a galactic power with infamous Sith of old returning to the fold. The Galactic Alliance would reemerge after the Sith Empire returned fire against their oppressors, which then brought war to the face of Onderon. That battle would be a catastrophe for the Jedi and the Galactic Alliance, burying the vast majority of their forces beneath the sheer power of the new Sith Empire and the unveiling of the first Super Star Destroyer seen in decades.  The failed offensive brought the Galactic Alliance to the brink of defeat in their pursuit for vengeance. Dark Lord Exodus and his Sith Empire continued forward, built on the founding principles of an evolutionary strength and an efficiency permeating through all levels of Imperial Society. Those that would deny this new galactic power, would face subjugation and an oppressive force put in place to punish those who would attempt break the symmetry of the Empire, turning them to fertilizer in the sands of Korriban or laborers to augment their conquest. All citizens were expected to serve with devoted fealty, and their obedience was often well rewarded, while their shortcomings were abruptly chastised. The philosophies of the Sith served as the spiritual core of their Empire, and their movement would continue to reign supreme.




"The Dark Side of the Force is a pathway to many abilities some consider to be unnatural."

- Sheeve Palpatine.


The Dark Side of the Force is driven by unbridled passion and emotion, expounding itself when the wielder of it pushes to reach self-interested aspirations. More often than not, it comes from a yearning to do what one believes is morally good, to save someone’s life, or to destroy a source of what the individual may believe is evil. But when you lose yourself to those emotions and desires, whether willing or unwilling, that is the road most traveled for those that dwell within the dark. Channeling the omniscience of the Dark Side however, obediently or masterfully, does not qualify one as representation of the Sith Empire. Abstaining from the ways of old, when senseless in-fighting and aimless savagery welcomed the complete degradation of the Sith Brotherhood and the Sith Order, is how the wisest found compromise. The ailing brotherhood of the Sith carved out a niche within the body of the Empire as the spiritual fist, with their dwindling numbers finding renewed purpose under Lord Exodus. The brotherhood became a tributary to the entirety of the Sith Empire, and was re-engineered to uphold the core tenets of the Sith Philosophy, all while serving a new decree, that the Sith would co-actively labor towards a unified goal. Therefore, the blind and ignorant consumption of the Dark Side, transformed into a more dutiful transaction filled with purpose. The Sith would adhere to their own code zealously, and infectiously spread the word to imperial societies to achieve the adopted objective of galactic rule. 



Peace is a lie, there is only passion

Through passion I gain strength

Through strength I gain power

Through power I gain victory

Through victory my chains are broken

The Force shall free me



The Sith code is centered around personal improvement and achievement, which consequently, loaned itself to the comprehensive growth and expansion of the Sith Empire . It was about first looking inward, taking your wants and desires, and flourishing with favorable outcomes which would bleed into the success of the Empire. It was taking the emotions, thoughts, and conflicts, and channeling them towards those goals and desires. This philosophy and ideology, was never touted as inherently evil, unless taken to its most extreme, and inevitable conclusion. That conclusion being that once you have achieved your goal, and possess all that you desire, ungoverned greed would come and take the place. Should you descend deeper within that rabbit-hole, the ordinance of the Sith-Imperial Empire would be swift and exacting. These are the realities of those that enter the Sith Empire. Transcending the weakened flesh of your bodies, and becoming invariably more powerful, always breaking the chains that keep you from achieving your goals, and gaining victory even through failure. 





Brought into conception by the Dark King Exodus, the formation of the reformed Sith Empire was forged from the ashes of their previous incarnation. At the conclusion of the Great War, the Republic, concentrating their forces into a Galactic Alliance, proceeded to hunt the surviving Sith down. Genocide, presumably sponsored by the Senate, the Jedi Council and the Imperial Remnant, became their new prerogative. All the while, unbeknownst to the rest of the collapsing Sith Brotherhood, Lord Exodus used this panic and fear to call his remaining kin to their home planet for an emergency assembly. It is here where he, through the reverence he commanded throughout the Order, wielded the allegiance of the entire planet and all those who came to bear witness. As one of the strongest beings in the galaxy, he collected the remaining Sith and Imperial Forces, all of whom were aware of his incredibly defiant stance on Carida. Acting as a beacon of leadership to those that remained, Dark King Exodus organized a successful ploy to seize Onderon and monopolize a new governing regime.


• Ancient Knowledge
• Biotic Science
• Defense of the Empire
• Expansion and Diplomacy
• Imperial Intelligence
• Laws and Justice
• Military Offense
• Military Strategy
• Mysteries
• Production and Logistics
• Sith Philosophy




The Sith Empire is now structured into twelve Spheres of Influence, which operate as government branches. These spheres are uniquely geared to manage and govern specific facets of the Empire. Each branch eventually answers to a Dark Councilor, who in turn answers to the Emperor or Empress. Below the Dark Councilors are the Ministers, generally non-force users who had previously served as Moffs in the Old Empire, who aide in the administrative aspects of government. While all Spheres of Influence had their own Ministry of the same name, the most integral were known as the Three Pillars. They are as followed:


The Ministry of War
The military fell under this Ministry’s purview. The army answered to Imperial High Command and the navy answered to Imperial Fleet Command, both of which were staffed by an administration of moffs and other high ranking military officials. These two organizations then answered to the Minister of War, who headed the department.

Ministry of Intelligence
Surveillance, black operations, information distribution, and other intelligence affairs, both foreign and domestic, all fell under this Ministry’s Purview. Sith Intelligence, formerly Imperial Intelligence, Imperial News Network, and the Outreach Bureau were three of the most well-known agencies underneath the Ministry.

Ministry of Logistics
Manufacturing, military production, infrastructure, communications maintenance, matters of the treasury, and the management of the imperial economy were all under the purview of the Ministry of Logistics. The Ministry of Logistics also oversaw travel and the administration of slave populations. The Imperial Citizenship Bureau, and the Imperial Treasury Department fell under this Ministry.







Pyramid of Production and Logistics



The Sith Empire operates under a command economy, where the Ministry of Logistics supervises and controls all commercial, monetary, and production needs through strict oversight and the nationalization of corporations. Since all citizens are mandated to work for the Empire, all denizens are appropriately paid. Thus, poverty is purposely relegated onto subjugate [non-citizen] and slave populations.


Efficiency, regulation, and supply are the key duties of the Ministry of Logistics. As the vast Imperial society works to strengthen the Empire, Logistics guarantees the health of its economy and keeps the population well fed and supplied with the tools necessary to serve. Trade routes, mining operations, and agricultural worlds are managed by the ministry. Resources and supplies are also delivered across the galaxy to armed forces, keeping them strong and prepared for battle. To support its far-reaching responsibilities, Logistics manages the non-military transportation system that links imperial space. Civilian shuttles, speeders, and the operation of the Empire’s impressive space stations and galactic trading hubs are all operated by the Ministry of Logistics.


The Empire’s nationalized industries are another crucial Logistics responsibility. Factories and mega corporations work under strict Logistics oversight to create the droids, ships, walkers, armor, weaponry, and other technological advancements required by the Empire’s war effort. Rapid production and revolutionary discoveries are rewarded, while schedule slips are firmly corrected by the logistics arm of the Empire, or in severe cases, the Minister himself. When the industries run on time, Imperial commerce thrives. Lastly, the Ministry of Logistics oversees the Empire’s slave population. While some slaves are privately owned by Sith Masters, the majority work to fuel the Empire’s war effort and build its ever-expanding infrastructure. Logistics officers see that cruelty towards slaves is balanced with encouragement and reward, thus minimizing revolts and maximizing efficiency.





With the expansion of the Sith Empire and the fall of Coruscant and the Galactic Alliance, the credit was deemed too unreliable to be used as the premier currency of the Sith Empire. So, two other currencies were introduced.


The first currency, the common currency, is the Sith Crown. Acting as a more direct replacement for credits, the crown can either be collected and spent using chips like credits, or spent as hard currency. 1, 5, 10, 20, and 50 crown coins are minted by the Imperial Treasury Department and distributed into the economy. The coins are composed of a specific chromium alloy and stamped with the face of the Dark King on one side, with the Imperial symbol on the other, ringed with the Code of the Sith inscribed in High Sith. The coins are redeemable for the Empire’s chromium reserves, allowing them to hold their value even as the tempestuous galaxy fluctuates and teeters towards economic collapse. Credits may be exchanged for crowns at any imperial pay station, but the exchange rate puts the credit at a reduced value and the trader at a disadvantage. Most traders who do business with the Sith Empire prefer to use crowns in Sith space and exchange them for credits elsewhere.


The second currency, the Mark, is more unusual and typically the domain of Sith Lords and the aristocracy. The mark is a representation of a boon owed to the holder. Each lord and order customizes their own mark, but the most common design is a gold coin bearing the sigil of the lord or order it originates from. Anyone who holds a mark can redeem it for a favor, including exemption from a punishment or law, money, military assistance, private knowledge, etc. As such, marks are extremely valuable and not dispensed often. The exact magnitude of the favor varies, but a Sith can deny a mark or barter for a smaller favor if the boon asked is too extreme. The holder of the mark can appeal this to the Imperial Office of Collections and Enforcement, a judge, or a higher ranking lord to settle the matter. Most Sith prefer not to let outside parties get involved though and solve the matter between themselves. In the event a lord or order refuses to honor a mark even after arbitration, they suffer heavy fines, are permanently banned from being allowed to use marks themselves, and are usually dropped in rank and privilege. They're unofficially blacklisted by Sith society as well, making it impossible to attain any kind of influence or assistance without a direct pardon from the Dark King.



Jade Coins [???]






After near extinction, and a betrayal by the Old Empire turned Imperial Remnant, the remainder of the Sith Brotherhood stumbled across the galaxy without direction. Prominent Imperials alike, that did not conform to the new ideals of the Remnant, would find themselves searching for an answer all the same. That would change indefinitely when the Spider awakened on Umbara. After converging on Korriban to rally his people, all that remained of the Sith Brotherhood banded together to form the foundations of a Sith Empire. Endorsements to the substructures of this war machine came in all shapes and sizes; from AVATAR Kain, veteran reserves from the Old Empire, and resources centralized from a network of intelligence that Lord Exodus had maintained for decades. When the martial pieces began to come together in droves, the raw entanglement of what would now be known as the Sith Empire stumbled across the hostile world of Onderon. Once there and the power was seized, the solidification of a sanctioned military would begin to take place, most notably after the unanimous defeat of the combined forces of the Galactic Alliance and the Jedi Fleet. Emperor Exodus, the Dark Lord of the Sith, would begin a program to forge a powerful Sith-Imperial military, reminiscent of the Old Empire and the Sith Brotherhood embodied. He would draft all non-Sith of age into the armed forces and establish a training regimen that would supersede those that had come before him, deepened by the auxiliary patronage of those that pledged themselves from the Old Empire.


A product of a harsh military culture, the armed forces of the Sith Empire became an exemplary fighting force. The policies of the military were completely based off of the original standards traditionally put in place by the first iterations of Sith dominated Empires. The general curriculum of the Empire was specifically geared to prepare their denizens for compulsory service. Even in children, competition was encouraged, personal achievements rewarded, and failure punished. Young imperials were subject to in-depth analysis for specific talents before being sent to specialized academies to hone those unique abilities. When adulthood was reached, all denizens were automatically enlisted into the government’s service.


While all were expected to undergo basic training, not all citizens would go on to serve the Ministry of War. Rather, they’d simply be obligated to serve one of the twelve branches of government in other capacities, such as logistical officers, analysts, technicians, and scientists. They would still have to demonstrate efficient knowledge in basic weapon use, self defense, first aid, and general survival skills. As such, the military mindset was ingrained in all aspects of society. To advance, one must serve well. Policies ensured that rank and status cannot be bought with wealth or granted through birthright alone. Only through consistent success may one ascend. This disciplined system and standard upbringing promoted an efficient and well organized military force, as well as imbuing the standard imperial with unfaltering loyalty to the regime and a staunch dedication to the virtues of individual success.



The Sith-Imperial Army follows a familiar rank structure:

  • Private, Specialist, Corporal, Sergeant, Ensign, Lieutenant, Captain, Major, Colonel, General


Army Information ;

The armies of the Sith Empire are a masterpiece of military ingenuity. Their training is as effective as it is efficient. Their equipment is second to none. But most of all, their dedication to serving the Empire proves that there is more to Imperial society than following the commands of Sith Lords out of fear, as some would argue. These elite soldiers truly believe in the superiority and power of their culture, readily laying down their lives to achieve the Emperor’s Goals. Few Military forces in the galaxy can match the coordination, skill, and aggression of the imperial infantry. Their many victories in battle are a testament to their rigorous training, which uses live-fire exercises in the most brutal environments in the galaxy to transform eager recruits into lethal implements of the Emperor’s will. These crack troops form the vanguard of the Empire’s conquering forces, battling their foes with unmatched precision and ruthless determination.




The Sith-Imperial Armada follows a familiar rank structure:

  • Private, Specialist, Corporal, Petty Officer, Ensign, Lieutenant, Captain, Group Captain, Commodore, Admiral


Armada Information ;

With colossal dreadnoughts, deadly star-fighters, superior numbers, and devastating weaponry, the Imperial Armada has won more victories for the Empire than all other forces combined in past and present. The mere rumor of Imperial ships approaching a planet has been known to incite panicking and riots, while their arrival elicits surrender more often than resistance. This fearsome reputation is a testament to the discipline and skill of the Empire’s star-ship crews, as well as the tremendous capabilities of the ships themselves.




The Sith-Imperial Military can be divided into various subgroups, including:



Fire team: consisted of two or three soldiers, led by a Corporal.
Squad: ranged from five to ten soldiers, led by a Sergeant / Petty Officer.
Platoon: ranged from 50 to a 100 soldiers, commanded by Lieutenant.
Company: ranged from 100 to 300 soldiers, led by a Captain.
Battalion: ranged from 700 to 1,500 soldiers, commanded by a Major / Group Captain
Brigade: ranged from 5,000 to 7,500 soldiers, led by a Colonel / Commodore
Division: ranged from 20,000 to 40,000 soldiers, commanded by a General / Admiral
A larger unit designated an "Assault Group" or "Operations Group" could be formed from over 40,000 soldiers, which were placed under the command of a Supreme Commander or High-Ranking Sith for specific assignments and then broken up after the completion of the mission.






Acolyte: Acolyte is the general "in training" rank. Acolytes are students and brand new Sith that are just starting to learn; they're often found in the academies and just beginning to learn about their path through the Dark Side. They're generally supervised by Overseers and such. Acolytes really have no freedom, as they have no resources of their own, don't have a master who can help them, and are mostly stuck at the academies training.

Sith: This is the rank a Sith achieves when they successfully complete their trials at an academy, and before they are chosen by a master. It is also where most Sith will choose (or be assigned to) their Sphere of Influence as well as their interested Class. If they are never chosen by a master to train in more advanced techniques, this is where they stay.

Apprentice: An Acolyte becomes an Apprentice when a master chooses them. This is usually a drawn out process that masters (Lords and Masters) use to weed out weaklings; there are sometimes challenges and the likes thrown in. In general, an Apprentice is chosen by a master and then removed from their academy, like the one on Korriban, where the master then begins to train the Apprentice in more advanced techniques. This is the point where the person in question begins to claim some autonomy, though that depends highly on their master. There are examples where Apprentices were thought (or expected) to be capable of performing missions and acting on their own to further their master's agenda. It was also at this point that most Sith began to form their own connections and machinations; the infancy of a powerbase.

Lord: The title of Sith Lord is largely recognized as being a prestigious one, although recent years have dimmed in quality. Most Sith won't move past this point (or become worthy of it), as this is where most Sith careers plateau. Lords are either completely autonomous or themselves apprenticed to a stronger Sith, in this case a Sith Master. At this point in their careers, Lords are expected to seek out a mastery of the Dark Side, and are generally left alone to do their work. Lords are usually promoted from the apprentice rank for doing their jobs well and serving their masters with distinction, as well as for their affluence in the Dark Side and their capability to enhance the Empire in some fashion. This is also the point where a Sith truly begins to forge their way in the Empire. A Lord is granted extraordinary powers within the Sith caste and the Empire as a whole, often being given military forces and beginning to use their position to enhance their own agenda. If a Lord has ambitions of becoming a Master, this is where they will begin to truly forge their powerbase.

Master: This is where the rarefied air is. Sith who become Masters are the best of the best, truly exceptional among all Sith. These Sith are the most powerful among their peers, commanding a great deal of respect. Masters generally have a much larger powerbase than their subordinates and a great deal of military power, depending on their place in the hierarchy and their Sphere of Influence. This is the vastly considered the "leadership" caste. While Masters are truly the most accomplished of their domains and of the Dark Side, they are often subordinate to other Masters, those that hold a higher chain-of-command (Dark Council/Trinity). The most prominent Masters are usually those that sit on the Dark Council, who wield a truly enormous amount of influence (only eclipsed by the Emperor himself), and manage Spheres that impact the day to day lives of every single Sith-Imperial citizen.

Ascending Rank


The Sith work on a very strict hierarchy that has a great deal of rules; at the same time, there are no rules beyond the Sith code. Many Sith have an understanding of some of the core principles within the Order that they follow simply to stay alive. For example, throughout the Sith-Imperial societies it is made very clear that Sith have the run of the house. There is very little a Sith can't do within the Empire. There are many examples where a Sith executes an Imperial Officer for incompetence or disobedience, which normally isn't frowned upon at all, and so many would assume this as a pass to act as they want. However, there could be circumstances where this is extremely punishable if that Imperial Officer is supervised by another Sith of power, than there better have been an excellent reason for destroying the property of another Sith. Every action carries with it some sort of consequence, and everyone is watching. Sith are typically beholden to their own set of rules that are separate from the Empire itself nonetheless.

When it comes to Lord-ship, the defining requirement for a Sith to be recognized for that rank and move forward into it, is to gain hold of at least a decently sized powerbase and have a firm and undisputed hold over it. This could be a planet, firmly under Imperial rule with that Lord at the top, or it could be a fleet whose deployments are, in some way, at the discretion of that character. The most important factor is that there is a measure of control in that they control tangible resources, and control them in at least a firm enough grasp that the Dark Council and/or Dark Lord can recognize that you have them and have proven to establish yourself and your favor. (Nyrys with her homeworld and Mandalore, and Telperien with Dathomir). Inside of this, it is fundamentally important that the character begins their life of tutelage, carrying forward their own education, as well as the education of an apprentice of the Sith.

Masters are naturally a bit more difficult. I think a lot of people underestimate the importance of the title "Master," and the position it holds. Sith are very informal, and it is not uncommon, even in spite of the 'no infighting' approach, for one Sith to attempt to get their title just by proving they're more powerful than another who has it. A Sith Master in essence, is a more powerful and established (experienced) Sith Lord that has spent time developing in their personal expertise. Becoming one falls in-line with controlling a more extensive powerbase, and developing an unmitigated esteem through the Empire by way of inheriting vast knowledge and power. What matters is that you hold a powerbase that, for most Masters, will be several times what a typical Lord would have, and have ascended uniquely in one of the three major classes introduced in the combat circle of the Sith (Assassin, Krath, Warrior)





Sith Empire


Emperor / Empress [1]

The Hand [2]

The Nine Divines (Council of the Sith Empire) [3]

Dark Honor Guard [4]



Sith Order


Dark King of the Sith [1]

Sith Triumvirate / Warlords of the Sith. (Assassin, Krath, Warrior) [2]

Sith Masters [4]

Sith Lords

Sith Apprentices




The Sith Legion


Supreme Commander (PC) [2]

Imperial Army: Private / Specialist / Corporal / Sergeant / Ensign / Lieutenant / Captain / Major / Colonel / General

Imperial Armada: Private / Specialist / Corporal / Petty Officer / Ensign / Lieutenant / Captain / Group Captain / Commodore /Admiral



Leadership Caste



T H E  ~ F O R C E - Ancient Knowledge, Mysteries, Sith Philosophy

Sith within the domain of The Force may be focused on discovering and either sharing or safeguarding knowledge, both historical and arcane. They are archaeologists, occultists, enigmas, teachers and more.


T H E ~ M A C H I N E - Defense of the Empire, Military Offense, Military Strategy

Sith within the domain of The Machine may be focused on interactions with hostile or potentially hostile presences in the galaxy. They are warriors, protectors, strategists and more.


T H E ~ S C A L E S- Diplomacy and Expansion, Sith Intelligence, Laws and Justice

Sith within the domain of The Scales may be focused on interactions with neutral or potentially friendly presences in the galaxy. They are diplomats, gatherers of information, judges and more.


T H E ~ M I N D - Biotic Sciences, Technology, Production and Logistics

Sith within the domain of The Mind may be focused on the sciences and technologies that build and strengthen the Empire. They are alchemists, artificers, economists, engineers, and more.









[Guides by Chad G, on the way.]








  • Task Forces:




Planets and Planetary Defenses



Bespin (Fuel) 
Nar Shadda (Garrisons)
Shadow’s Gambit (Finance)
Raxus Prime (Outpost)
The Maw: Spite Station (Research Facility/Slavers/Force Nexus)
Shadow Network (Banks, Media Sources, Shell Companies, Propaganda) / An AI created to monitor this

Dagobah (Greater Force Nexus)
Krayiss II (Sith Library/Krath)
Korriban (Homeworld, Military, Culture)
Roon (Commerce/Force Nexus)
Umbara (Government, Advanced Technology, Military)
Arachnakorr (Hidden, Cloning, Commerce)
Fondor (Old BS Shipyards)

Kuat (Shipyards)

Serenno (Outpost)
Lemnos Industries/Tentative (Droids)
Black Sun (Alliance)


Bastion of Pelko (Sith Academy)

Onderon (Military Capital)



Edited by Mavanger


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