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Scorpion's Character Sheet


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Scorpion

 

Identity

 

Real Name: Sara Corion

A.K.A: Scorpion

Homeworld: Nar Shaddaa (?)

Species: Zeltron

Occupation: Smuggler/Mercenary/Freelance Pilot

 

Physical Description

ScorpionW.thumb.png.7f6d3bcf6cbddb9224f21a063c26e1fa.png

 

    Age: 24     Height: 5’ 7”     Weight: 127 lbs

    Hair: Midnight Blue   Hairstyle: (See above picture)

    Eyes: Gold/Amber (Honey)     Sex/Gender: Female

    Skin: A rich crimson     Skin Markings:

    - - Scar: A cut from a vibro blade across her right eye. Her Zeltron healing worked quickly to heal the wound, but the severity of the wound prevented her from completely healing, leaving behind a deep gash.

     - - Tattoo: 2 Tattoos. One tattoo is a full arm sleeve on her right arm that features a lot of mechanical based imagery and aircraft parts. It is topped off by this shape on her right shoulder:

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The other tattoo is a mysterious brand that she had before she was a refugee.

 

 

Equipment

 

Clothing or Armor:

 

     Head/Neck

          - A big pair of goggles hang around her neck most of the time, especially when she’s in or around her ship. The eye pads are roughly treated and heavily weathered. Each lens is opaque, making them extremely difficult to see through.

     Jewelry:

          - 4 piercings on her right ear and 3 on her left; a special piece of jewelry on her right ear is comprised of two gold rings chained together; one ring in the top of her cartilage and another ring rests in one of the three open spots in her lobe.
          - A gold septum ring. 

          - A golden stud through her bottom lip.

          - And, although most people don't see it, she has a small obsidian bar through her tongue that clicks against her teeth when she talks.

 

     Torso: 
          - A short-sleeved  tightly-woven brown Kevlar shirt.
          - Thick shoulder straps of rough dewback leather lead to large underarm holsters on both sides of her body.
          - A black long coat with deep side pockets; the exterior is made from synthetic fibers that have seen extensive wear. The interior is laced with soft and matted razor cat fur to keep the wearer warm while soaring through space.


     Waist:
          - A burnt brown leather belt covered in a myriad of scorch marks. A number of satchels hang from the belt on both sides.

     Arms:
          - A full sleeve tattoo crawls the length of her right arm and a small, black, leather, fingerless glove sits on her right hand.
          - Her left arm is covered (save for a small opening at the wrist for her launcher to fire out of) by a long-sleeved, fingerless, black, leather, glove that attaches (and detaches) to her Kevlar shirt at the shoulder, leaving only a very small portion of her red arm exposed. Inside the long glove and fastened to her left wrist is a small mechanical launching device. It fires small dart-like projectiles and can only load one cartridge of darts at any one time. She typically carries four spare cartridges (each one containing about 10 darts) in her waist pouches.The device features a standard launching mechanism, but the darts carry a special venom that comes from a variety of Onderonian scorpions.
       ** This device is why Sara has the moniker 'Scorpion.'

     Legs:
          - A pair of kevlar shorts that are darker brown than her shirt with two pockets (one on each hip). They cover her posterior and the upper part of her thigh but stop about halfway before they reach the knee.
          - A pair of black cloth leggings underneath the shorts with nothing fancy about them. The leggings have small and moderately sized holes riddled throughout with singed edges.

     Feet:
          - A pair of brown (same brown as her shorts), leather, steel-toe, long boots with a sturdy heel; the boots start at her knees with an articulated knee-pad and go all the way down to her feet. Her boots have a mess of straps on them. These straps fasten the boots to her calves and conceal two small sheaths, one on either boot.

 

     Weapon(s) :

          - Two long-barreled metal (handgun) slugthrowers in her under-arm holsters.
          - Two small knives hidden in her boots.
          - 1 Thermal grenade, 1 Concussive Grenade, 1 Cryo Grenade, 4 cartridges for her wrist launcher (Waist pouches)

(Concussive and Cryo grenades were used on Mon Cal).
          - Wrist launcher

 

      Common Inventory:

          - A beaten up Data-pad that stays in her ship while she is away.

          - A re-breather (for her work with poison gas)

          - A standard communications relay device

          - A variety of spices (cooking spices, not drug spices). (In one of several pockets)
          - A hydro-spanner (attached to her belt by a strap at her hip)
          - Enough credits to keep her ship in the air and to keep food on her table, and that is all that matters.

 

Faction Information

 

      Force Sensitive 

      Alignment: True Neutral

      Current Faction Affiliation: None

      Current Faction Rank: N/A

 

History

 

     Known Skills:

         Pilot [Good] Self-taught from a young age, she knows her way around most ships and can make it out of a scrape if it comes down to it.

         Poisoner - [Adequate] after purchasing her poison cartridges from a black market dealer, she's tried to reverse engineer them with... mixed results. She's still working on it.

         Cook [Passable] Being alone in space doesn't lend itself to great cooking. So, to save money, Sara learned to make do with whatever she could. She isn’t an all-star cook, but she's pretty good for cooking solo meals.

         Small Weapons[Good] She can use knives to a point ( Heh ). She isn’t a skilled knife fighter nor is she an expert at small guns, but she knows which end goes where and she knows how to use them if she needs to. This also applies to her wrist launcher. She has skill, but she's nowhere near master. She's almost guaranteed to miss every third shot.

         Reading People/Pheromones – [Racial Traits] Being a Zeltron gives her a little bit of an advantage when meeting people. One, her body produces pheromones which generally lend to an easy get-out-of-jail-free card if and/or when she gets caught. Two, she can project emotions onto others and read them. The latter ability has varied success, but she's been able to successfully use it to dodge scary customers and avoid potentially lethal contracts.

 

Background

 

     Before Sara was left to her own devices on Nar Shaddaa, she was the daughter of a business mogul. Realizing that a daughter born out of wedlock would be a PR nightmare for them, the mogul gave Sara to a Hutt in exchange for protection. Sara was branded and marked as the Hutt's property. Fortunately, this was days before a raid that rendered the Hutt powerless and dismantled the corrupt slug's power structure. But, not giving up without a fight, the Hutt's forces pushed the invading force away in a last ditch effort. Sara's saviors were shot down over the Smuggler's moon and crashed on the lower levels. With no other alternative, Sara was given to a family of refugees to keep her safe. 

 

     Sara grew up as a refugee on Nar Shaddaa - another result of the great conflict - and had to scrounge what she could to survive. Eventually, whether it was serendipity or just dumb luck, she found herself sponsored by one of the criminal powers on the Smuggler's Moon. The crime lord saw her tattoo/brand and took note that she was Hutt property. He viewed this as a power move against the Hutts and used Sara to gain leverage over a Hutt lord on Nar Shaddaa without letting Sara know what the brand meant. He didn't really like her free-spirit and their relationship was appropriately strained. But he could not ignore the drive hidden beneath Sara's rough exterior. Her incorrigible momentum didn't always produce success, but Sara learned. She won her freedom from the crime lord in a game of chance. Rumor is that she cheated, but there are several conflicting stories about it.

 

Ever since then, Sara has taken odd jobs here and there, taking cargo across the trade ways.

 

It's not pretty, but it pays the bills.

 

Ship Registration

 

     Name: Luridae

     Class: Light Freighter

     Model: YT-2000

     Manufacturer: Corellian Engineering Corporation

 

     Length: 29.4 meters

 

     Armaments: Dual laser cannon turrets (2)

 

      Armor: Standard shielding, except on the chem lab areas. She has added, with the help of friends, interior shielding to help protect the inside more than the standard to prevent an accidental breach due to chemical experiments.

 

      Anti-Personnel Defenses: There is a small remote-operated turret on the area above the cockpit. It shoots standard rounds for a high caliber infantry weapon and isn’t intended for attacking an army or small fighters. It is mainly set-up to repel loan sharks or womanizing individuals. If needed.

 

     Appearance: http://starwars.wikia.com/wiki/YT-2000_light_freighter

 

Edited by Scorpion

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