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Population: 8,600 ( 33% Ithorians, 13% Human, 8% Verpine, 46% Other) Geography: Raka Nwul is a half-spherical ship with a 1000 meter diameter and measures 500 meters from the bottom of the ship to the highest point on the ship, Bastion. However, with the Shell, a durasteel dome encasing the top of the ship, is lined with holographic projectors to simulate an Ithor day. These projectors can be turned to give an outside view if needed, though that has never occurred. The entire ship is kept at 21 Celsius (70 fahrenheit) for maximum comfort to the resident Ithorians. Places like the jungles reach upward of 30 degrees Celsius for those who wish to experience what life was like back on the Ithorian homeword, and the Atrium is always kept at26 Celsius. The inside temperatures of all the buildings in Raka Nwul is adjustable. The day/night cycle is artificially induced to resemble Ithor’s 41 standard hours, with 16 hours of night time. Being a ship, there is no yearly cycle on Raka Nwul, though they do follow the galactic standard. The entire hull of the ship is made out of durasteel forged during the clone wars. This resulted in a very durable ship. Most of the floors on Raka Nwul still have this hull; though some areas like the jungles, the Ithorian homes, the Botanical Domes and the entire area circling the Bastion have covered the floors with layers of dirt. Despite being a starship, there are several natural resources onboard. The Jungle Ecologies have all the natural trees found on Ithor. These jungles, as well as the jungle line surrounding the Bastion, have several non-predatory fauna located on Ithor. Most animals are content to stick to their habitats, though the Manollium are found everywhere in the ship, feeding on scraps from the ship’s residents. The Botanical Domes also have natural resources being grown and harvested from many different worlds. See Botanical Domes in Important Sites. These Domes as well as the jungles have allowed the local Ithorians to trade with people from other worlds for necessary supplies unavailable on board. Residents/Society: First and foremost, the most populous group on Raka Nwul is the Ithorians. Many of the first generation Ithorians have died or left for Ithor. The second generation Ithorians however have made a decent life and have begun reproducing themselves. They quietly make their homes in either the south, east, and west jungle ecologies under the trees of their homeworld, homemade houses in the atrium or in the manufactured and the modern housing areas near the hangar bays. All over the ship the Ithorians act as technicians, botanists, medicinal staff and janitors. The 5 eldest of the Ithorians make up the ruling council, who both answer to the Jensaari in all matters as well as help govern the other Ithorians. It has been highly suspected in the past that the council is constantly being force tricked and dominated by the Jensaarai, but this is untrue. Following this is the Jensaari themselves. Made up of races from all walks of life, the Jensaari are the sole rulers and peacekeepers of Raka Nwul. Many of the roles that the Ithorians deem as ‘too violent’ for them (security) are entirely left to the Jensaarai. More on the Jensaarai can be found here (Insert link here). Many of the Jensaarai apprentices’ relatives who wished to follow their loved ones into their training and had no means of surviving back home also live onboard, even if they are not members of the Jensaarai order. An odd species that has made residency in Raka Nwul is an ‘infestation’ of Verpines. At one point, Raka Nwul docked near Nickel One, and a bunch of Verpine stowaways got inside. While technically they are on the ship illegally, the Verpine have made themselves so integral to keeping the engines running that the residents tolerate them. Many machines and devices in the ship have randomly disappeared only to be found again, fully reconfigured and upgraded. The only places the verpines have had trouble getting into is the Jensaarai headquarters and the Entrapment (Not that they even want to approach that). History: Designed by Ithorians during the Clone Wars, the Green Hand was built in 22 BBY for the sole purpose of going out into the galaxy for three years, specifically to Seperatist owned planets, to peacefully gather flora and fauna for preservation. Should those planets have a catastrophic loss of life due to the war that ravaged the galaxy, their wildlife, and thus their legacy would continue. Their schedule included planets such as Geonosis, Castell and Ando. All of its residents and crew knew the risk they were taking, but each one of them were willing and determined to preserve as much life as possible. However, in 18 BBY, before the end of the war, during the trip back home, stocked with specimens from numerous planets and moons, the Green Hand was ambushed by pirates. Pulled out of hyperspace, the ship was prompty attacked and overrun. The peaceful Ithorians tried to fight back, but to no avail. However, the pirates were disappointed by the loot of the ship. They took anything of value, destroyed large sections of the ship, damaged the hyperdrive and engine systems, and left about 500 survivors to die. These survivors refused to die however. With the life support barely working, the Ithorians set about repairing the Green Hand as best they could. With no fuel however, the ship was locked dead in an asteroid field. Still, the Ithorians lived on. With the plants they had cultivated from the Seperatist worlds, as well as the ones they brought from home, they were able to make themselves a life. The rediscovery of the Green Hand was entirely due to the Force. In 42 ABY, having a vision of a lost home, Defender Shaava, one of the last remnants of the Jensaari, went to the exact coordinates and found a strange sight: two generations of Ithorians had now lived on the Green Hand. At that time, the Ithorians were being attacked and plagued by a starweird for over a year. When Defender Shaava landed on the ship, her presence drew out the starweird into combat. The two fought, and neither were able to kill the other. Instead Defender Shaava worked with the Ithorians and trapped the starweird in a force field, and moved it to the center of the ship. The Ithorians praised their savior, the first new being they had seen for so long. When she finally understood what had happened, she left to go find help from the other remnants of the Jensaari, and returned with fuel, medical supplies and technicians. Soon, the ship was repaired and took off for its homeworld. When arriving there, the Ithorians made a nearly unanimous decision: They voted that the Green Hand would belong to the Jensaari. The Ithorian planetary government, suspicious that the Jensaari may have Force dominated the helpless crew but unable to argue, reluctantly agreed. The Ithorians renamed the Green Hand to Raka Nwul, “The Hand of Peace”, and took off into space. During the years that followed, the Jensaari and the Ithorian crew heavily remodeled the entire ship, including the installation/upgrading of many heavy weapons and shielding systems. The Jensaari appreciated the blend of nature and machine in the ship. Over time, the Jensaari began establishing relations with other cultures, nearly coming to blows with a few. Thankfully, these conflicts are rare and only when necessary, and the Jensaarai have been able to move from planet to planet almost perfectly. Important Sites: The Atrium. AKA The Overgrown When the Green Hand was attacked and left for dead, the Ithorians focused entirely on saving the plants from the jungle ecologies and the botanical gardens, and left much of the Atrium to fend for itself. As time passed, more and more Ithorians began to use the Atrium as a place to rest and to travel to other sections of the ship. This eventually became the prime place for Ithorians to make their makeshift housings. When Defender Shaava arrived, she found that the Ithorians had made entire villages in the atrium akin to what one would expect on some primitive world. Ithorians slept in hammocks, metal scrap was propped up and welded as makeshift walls. And nature had begun to overgrow the metal as well from the jungle ecologies, effectively making the Atrium a new thick jungle. Despite the modern housing accommodations near the center of the ship, most of the Ithorians were happy with this development and to this day most Ithorians make their homes here and don’t mind traveling inward the ship to perform their jobs. The Botanical Domes: Remnants from when The Green Hand was first constructed, the Botanical Domes consist of 10 sealed environments, varying from hot and humid jungles to dry and cold arctic to borderline volcanic to completely submerged underwater. Each dome is currently being used, and while several different worlds are having their plants placed in the same dome, the Ithorian gardeners take great care to only cross-contaminate under strict controlled circumstances. The worlds that have plants in the domes are mostly from seperatist worlds during the clone wars. These planets include, but are not limited to, Geonosis, Yag’Dhul, Raxus, Hypori, Muunilinst, Felucia, Mygeeto, and Zygerria. When The Green Hand was attacked and left stranded, the Ithorians utilized these domes to grow a steady food supply for themselves while they regrew the jungle ecologies that got heavily damaged by the pirates. To this day, some of these domes are used for purely food purposes, and should Raka Nwul get stranded again, the Jensaarai are confident they could survive indefinitely, albeit under a strict food rationing system. Dome # 8 While all the domes have wildlife growing inside, one of the domes is off access to the general public. Dome # 8, at some point before The Green Hand was rescued, had a fungal outbreak of an unknown species. Seeing that this fungus could damage everyone on the ship, the dome was sealed and locked away. When the Jensaarai arrived and questioned about it, the Ithorians refused to open it up, saying it was dangerous. However, one Jensaarai Defender demanded the dome opened and went inside. Days later,despite the best medical care and treatments, he died with the glowing purple fungus growing from his mouth and eyes. The body was thrown into the dome and resealed. The best guess scientists have is that it may be some kind of genetically altered form of Gundravian hookspore. Despite the danger that this fungus presents, both the Jensaarai and the Ithorians agree that cleansing the dome would be a huge loss of ecological knowledge, and currently take small controlled samples to test. The Grave Sites: The north jungle ecology section of Raka Nwul was the most damaged in the pirate attack long ago. When Defender Shaava arrived, she first began her fight with the star weird here. As a result, this place has become a kind of holy site for the Ithorians. Many clearings in the growing Ithor jungles have markers, ranging from destroyed pirate machines, large pieces of scrap metal, to disabled firearms memorializing this battle and the ship’s violent history.. These clearings are the result of the damage the pirates have done here, with old wrecked equipment, destroyed weapons, and old coals littering them. Near the center of the clearings is a shrine dedicated to Defender Shaava. This area contains a replica of the modified ARC-170 Defender Shaava arrived in, as well as a large bronze statue of the Iktotchi Defender in her armor. On the statue reads “Edoui Kuris Daboti Nwul ir Vik'dyt the Mrias”which means “Those who protect Peace and Honor never Die” in Ancient Sith. While most Jensaari are buried or burned inside Bastion or off ship, away from public eye, Defender Shaava requested to be buried here. Every so often Ithorians come here with flowers or small items of affection to offer in remembrance of their now gone savior, and those who meditate near the shrine have often claimed to hear her voice comforting or advising the meditator. This has not been proven by any Defender or Jedi. Bastion AKA, The Temple, Trovas iv Vik'dyt (House of Honor): The temple lies at the exact center of Raka Nwul. Originally the command center of the entire ship, The Bastion has been converted to become the headquarters of the Jensaarai. Originally called “Trovas iv Vik'dyt” (House of Honor), the local Ithorians nicknamed it Bastion for the sole fact that even if the rest of the ship was overrun, the temple could easily be defended and would require an army to overcome. The name stuck and now even the Jensaarai call it that. Outside of Bastion is a thick jungle line, separating it from the public view. This gives it the feel that it is seperate from the rest of the ship. Indeed, many Ithorians have spent their lives near the jungle line but have never even seen Bastion. Only those who have, either with invitation, official business with the Jensaarai, or are instructed to help take care of the jungle line and the animals that dwell within it, crossed the jungle line. Still, there are marked paths for those who wish to visit, and many Jensaari have been seen walking the jungle for the sake of a peaceful stroll without going to the outer edges of the ship. Just outside and at the base of Bastion are the courtyards. Large clearings paved with intricate stone designs, the courtyards are considered the entrance halls and as far as non-Jensaarai can get into Bastion without an escort. Lining the area on both the outside walls of Bastion (that are designed to look like natural stone) and the edges where the jungle meets the courtyards are thin metal pillars, and between the pillars are hanging lights, designed to give the entire courtyard a peaceful glow at night. Sporadically scattered around the courtyards are small stone fountains, and at each cardinal direction there is an entrance into Bastion, which always has a guard posted. Just outside of these entrances are statues of the previous Saarai-Kaar, with the exception of the southern entrance. This one is of Defender Shaava, an old insistence by the Ithorian survivors. Bastion itself is designed to appear that it sits on a natural stone formation, when in reality there is only a stone covering over the durasteel walls. The insides of Bastion are designed very similarly to the (now destroyed) Jedi temple on Coruscant, complete with smooth marble floors, sloping archways, dangling plan-tlife and colorful mosaics. Many statues could be found throughout Bastion, most of them depicting fallen Defenders. Bastion is separated into four different floors, each accessible by several turbolifts scattered throughout the temple. Floor 1 - Vik'dyt (Honor)- The Command Center of the ship, which is constantly staffed by Defenders and authorized personnel, is located here. . From here, Defenders can monitor the entire ship, including incoming and outgoing vessels, security breaches, lists of supplies, the status of the Entrapment and the Vault, as well as a complete list of every being on board. At the center of this floor is the bridge, where battle stations and piloting stations are for the entire ship. Only Defenders are allowed in this area. All incoming ships radio here to get permission to land on Raka Nwul. Also on this floor is a series of meeting rooms and sparring rooms for Defenders to use. This is usually as far as any outsider is able to get into Bastion. Floor 2 - - Kente ( Endure)- This floor contains many private sleeping quarters for defenders to use when not out on missions. However, Defenders are allowed to sleep outside and in other areas of the ship if desired. Most apprentices stay here with their master when they first join, until they can arrange a kind of housing arrangement within the City. These rooms are connected to meditation chambers as well. No room is peromantly given to one Defender, and all Defenders are expected to keep the place clean when they leave. This floor also holds the Halls of Healing. A medical center more than anything, any wounded or sick Jensaarai are taken here to be diagnosed and healed by a staff of Defender healers. There is an opening here to the outside, so wounded can be dropped off via speeder vehicles. Civilians are never brought here, and instead have their own medical centers throughout the ship. Floor 3 - Saarai (Truth) - Connected jointly on this floor is the temple’s laboratory libraries. The library holds information from every world the Defenders have explored, as well as information lost during the Galactic Empire and the destruction of the Jedi temple. Sadly, the library is incomplete, and Defenders have been busy trying to repiece several lost records about many different planets. The entire library is taken care of by Defender Mynok, a Givin Defender who joined only 4 years ago. The laboratory itself is nothing extravagant, though plans are in motion to expand and update it with droid assistants. Floor 4 - Lojafiee (Loyalty) - Command Center, High Meeting Hall, The Vault - The top and smallest floor of Bastion is the most guarded. This floor contains the High Meeting Hall, similar to the Master Council Chamber from the Jedi Grand Temple. In here, the Defenders have a perfect view of nearly the entire ship, where they can discuss behind closed doors that younger members are not permitted to hear. On this floor as well is the vault, a storage area air-sealed with blast doors, multiple security droids and a constant watch. Inside, which contains more droids and several automated turrets, is where the Jensaarai keep valuable artifacts and treasures, including the Sith Holocron from the founding of the Jensaarai. It is also on this floor that the only turbolift that can access the route to the Entrapment is found. Training Platforms - Teisybe (Justice) - Designed to be similar to large mushrooms growing out of the side of a mountain, these training platforms are used by Jensaari who either are training new apprentices in combat when not out on missions or to settle duels between Jensaarai. Some of these duels are for honor sake, and other times they are just for testing out a new combat style. These platforms are equipped with force fields to prevent duelists being hurdled over the edge to their death. The platforms also can be used as landing platforms for fighters and small ships, in case of emergencies. Landing on these platforms without permission often results in the ship being commandeered and taken away to be converted into scrap. The Pipes: The insides of Raka Nwul, except for those areas made to house individuals, are a natural maze of water and gas pipes, wirings, valves, operating machinery, and other devices. When the pirates attacked, much of the pipes remained undamaged due to the fact that the pirates got lost in them and all maps of the ship’s interior were destroyed. Since then, the Ithorians and the Jensaari have attempted to map the ship out completely with limited success. This is in part due to the Verpines who dwell in the Pipes. When Raka Nwul parked itself near asteroid Nickel One, a large group of verpines stole themselves on board and hid themselves. Though the Jensaari attempted to remove the verpines, both diplomatically and forcefully, the result was that the Verpines had become integral to the ship’s systems. They had altered many of the ship’s inner workings to the point that they had become unrecognisable to all but the best engineers, and were still making constant updates. This ‘infestation’ had become a permanent dwelling. Reluctantly, the Saarai-Kaar made a deal with the Verpine leader Xezizri for a peaceful arrangement. Since then, it is rumored that any time the Verpines make a change, they send an updated map to a Jensaarai representative. Entrances to the Pipes can be found all over the ship. The Entrapment: When Defender Shaava came to The Green Hand, her presence drew out the starweird that had been plaguing the Ithorians. After a lengthy battle, with no clear winner, Defender Shaava worked with the Ithorians to set up a trap inside the ship near its power core. Using the Force as well as several force fields, Defender Shaava trapped the star weird in the exact center of the ship. Since then, the Jensaari made The Entrapment accessible through only one entrance, which is in Bastion itself. The Entrapment has become a nexus for the dark side of the force, and those apprentices who are doing their Rite of Ascension often go to the Entrapment to test themselves. Multiple safeguards are in place to ensure that the starweird doesn’t escape, including multiple power sources, back up force fields, and a specially designed security droid standing watch. Despite all the care, the Entrapment has developed its own ecosystem, with vines and moss growing on the walls. Still, should the starweird escape, the Saarai-Kaar has the capability of contacting every Defender onboard to destroy the monster. (NOTE: THE ENTRAPMENT IS MEANT TO FUNCTION LIKE THE CAVE ON DAGOBAH IN ‘EMPIRE STRIKES BACK’. A PLACE WHERE THE DARK SIDE IS STRONG AND IS USED TO TEST APPRENTICES WHEN THE TIME IS RIGHT) The City: Since most of the Ithorians make the housing in the Atrium and the Jungle Ecologies and the Verpines make their homes in the Pipes, the housing in the center of the ship (outside of Bastion) is used for two different purposes: Advanced facilities like manufacturing, medical services, and marketplaces is the first. Ithorians do not seem to mind the trek to the city to do business and the Defenders appreciate having more room to develop necessary buildings. The second purpose is additional housing. There is always an empty home somewhere to let people stay. When a Defender’s apprentice joins the Jensaarai, his or her family are allowed to come aboard and stay in the City if they have no other place to go. When merchants, planetary diplomats, or other guests arrive on board, they can always pay some credits to rent some kind of housing for themselves. Finally, Jenesaarai are not above housing prisoners in the city. Many of the buildings are easily secured and sealed, making the perfect opportunity to hold people captive until the Defenders are able to hold some kind of trial. Hangar Bays: When the The Green Hand was first constructed, there were 24 operational hangar bays. Currently, only 13 remain as hangar bays, each large enough to hold a squadron of fighters. However, many of these hangers are empty except for the personal ships the Jensaari utilize, the cargo transports the Ithorians use to move goods on and off board, and the few ship visitors use to visit. Even then, these Hangers do not see as much use as the Ithorians originally envisioned. 6 of the original hangar bays have been converted to storage decks, allowing Raka Nwul to store enough goods and supplies to last about 10 years when fully stocked. Each of these storage decks are under tight lock and key as well as defended by automated turrets and repurposed K5 Enforcer droids. 4 hangar bays have been merged and converted into training grounds that are much larger than the ones located in Bastion. This ‘Colosseum’ allows Jensaarai to practice larger scale combat, tactical, and stealth training. The floors and walls are entirely movable and replaceable, allowing countless configurations of scenarios, and with the natural resources that are produced on Raka Nwul from a variety of planets, sometimes even trees, animals, and liquids are brought in. Many Jensaarai Defenders have either instigated or participated in ‘tactical duels’ where two challengers will get a squad of allies, either other Defenders and Apprentices or people they trust dearly, and square off in the Colosseum. The Challengers are barred from participating directly but are able to guide their allies by making call signs and orders from behind the battlelines. While technically open to the public except when active, most of the local Ithorians tend to avoid this place. Finally, 1 hanger bay has been converted into an advanced subspace transmitter. A pet project by two Verpine stowaways and three Human engineers, two who were survivors from the galactic empire’s second death star, the group received permission from the Jensaarai to build a ‘device without peer’. Their mission was, using power from the ship and whatever materials they could find, create subspace transceivers that rivaled those on Imperial Star Destroyers. While the final result wasn’t what they were hoping for, they were able to make one that could send messages 96 light years away and connect to the holonet, with less power and space available then what was in an Imperial Star Destroyer. Today a group of specially trained workers take care of the special transceiver, and still continue to make modifications to this day, hoping to surpass what the Galactic Empire had started.
Ship Registration Name: Storm Scurry Class: Alannar N3 Light Freighter Model: Light Freighter Manufacturer: Galactic Empire (former) Length: 12.9 Meters Armaments: 2 Laser Cannons only at the front (can't be turned or maneuvered) and 1 Gatling Laser Cannon (on the top toward the middle-back) Armor: Light Anti-Personnel Defenses: A small auto laser turret at the front, just before the cockpit attached to the ceiling. Modifications: The engine was modified to help the ship fly faster however only by 20%. Appearance: