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As a whole, the Nudono Trandoshan are identified as having slit pupils instead of the round sideway pupils traditional Trandoshans have, physically they have a more muscle mass than the standard Trandoshan, reaching the weights between 365-450lbs. Their scales, instead of smooth are rough and appear to have thorns/small spikes along their body such as the arms, along the jaw, and usually pending on the individual. Not all Nudono have these thorns however but the general tough scales were thought to allow better damage absorbsion (physical damage such as punching, slug throwers, etc.) and allow them to endure tough terrain and storms. Nudono are just are just inches taller than normal Trandoshan, some even having longer nails that are used as claws in hand to hand combat. Compared to their related relatives the evolutionary mutation allowed these people to live just longer than most, reaching to their 80's before death. As a whole, Nudono Trandoshans are prone to aggressiveness and are typically hostile, if not simply snarky, with rival clans or races. However most Nudono keep to themselves and are generally hospitable but firm with their own clans people, those observing seeing the clan as a strong and unwavering society. And dangerous. The clan is divided into packs, separating the people into a caste system of Hunter, Gatherer, Scouts, Caretakers, and Warriors. Weaker individuals are selected as Caretakers which consist of mostly women and those who failed tests to become more. The quicker and smarter are deemed as Gatherers, while the stronger and more physically capable are deemed as either Hunters (if considered having more dexterity), Scouts (if considered faster), or Warriors (superior physical prowess). Despite the caste, the people serve their roles with pride, the sixth pack, consisting of Honor Guards, Advisors and the Chieftain and due to their status these ranks are at the physical peak of the Nudono society; unquestioned, wise, respected, and unmatched in combat. The Warrior, Scout, Hunter, and the Chieftains personal pack are highly skilled and trained in the arts of war assuming different types of combat style from Gorilla Warfare to Martial Arts. Nudono are dangerous to anyone who threatens their kind, stepping into their territory is considered an act of war and scouts will throw spears and purposefully miss as a warning to the Intruders, but if ignored they immediately report to the Chieftain. No one's ever come back from a full scale assault save for a few, and the Nudono of the Crescent Wilds of Trandosha are all but myth. Until they actually left. But what made them dangerous and still is the secret of their technologal advancements. While in the past the Nudono warred against other clans for dominance and they always knocked each other down to pre-industrialization. The final war nearly 500 years ago the Nudono developed weapons and vehicles that won them every battle with little to no casualties. This allowed them to either absorb surrender clans or wiping them out completely. In order to keep others from the corrupting power of this technology, the Nudono sealed them away in a nearby cavern. Since then they hadn't any need for these weapons. It wasn't until recent when a Trandoshan mercenary group attempted to invade the Crescent Wilds, the Nudono had no choice but to revert to the old technology in order to combat the invading forces. Directly after, Chieftain Paradox had died combat and left the title of leader to his sons Vox and Atrinox. The former declined and the latter took it without hesitation. After the banishment of the war pack the old home was left with little to no defense the Crescent Wilds, with the remaining population of the Nudono were ravaged and eliminated from the Trandoshans. The Nudono Trandoshan, for lack of better words, prefer brutal and deadly tactics and weaponry in combat to improve their effectiveness on the field. For nearly hundreds of years they have used a short selection of weapons that have changed little since the dawn of industrialization, or the short lived era of it. Energy weapons like blasters hold no importance to them as there are many defenses against them, however slug throwers were always of better use due to the effectiveness of the weapons. Below of the list of weapons amd armor the Nudono used since the dawn of firearms. 1. Type-25 Carbine, A.K.A the Spiker The Type-25 Carbine is a fully-automatic, magazine-fed rail-type weapon. As its metal projectiles are pulled between the rails they are superheated and elongated into the spikes that are its namesake. Two large blades made of Tungsten-Carbride, an extremely strong and durable material, are mounted under the barrel of the weapon, increasing its effectiveness in close-quarters. The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity. The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. Due to its weight it's a heavy weapon that is hard to control for a normal human, but because of it's Wei it has little recoil. The Spiker performs well against energy shields due to its high velocity and kinetic impact, although the rounds are usually deflected or disintegrated by the energy shield before inflicting damage to any underlying structure. The Spiker can usually kill a heavily armored or shielded target within a single magazine. Its spikes do terrible damage to soft human flesh, and can tear through armor with ease, creating devastating wounds that are extremely painful. Its dual blades are very deadly against shielded and unshielded infantry and can be used to either slash or stab an enemy with fatal effects. The Spiker is most effective at close range. While short bursts can increase accuracy, it is ineffective at medium and long range. The Spiker's rounds lose speed and altitude as they travel, reducing their accuracy over longer distances. The Spiker is considered very heavy in the hands of normal human infantrymen, and can be quite difficult to carry around and use. The spikes have a very large spread when fired in full-auto; the spread is larger than that of any other weapon. The Spiker also has a lower muzzle velocity than other weapons making it practically useless at a range above 300 meters. 2. Type-25 Grenade Launcher, AKA the Puncture The Puncture is carried and fired from the hip rather than the shoulder. It has a fast firing rate for a grenade launcher, being capable of firing four Type-25 Exotic/High-Explosive Antipersonnel Grenades in about three seconds. The Brute Shot can hold up to 6 rounds, with 12 extra rounds in reserve. Grenades explode after three seconds in, however later modified to explode on contact. The grenades seem to be belt fed through the top of the weapon. The splash damage from this weapon is relatively small. It features a sharp, curved, backwards-pointing bayonet on its underside, which is used as a powerful close-combat weapon. 3. Type-52 Pistol, AKA the Mauler The Type-52 Pistol, more commonly known as the Mauler, is a Nudono sidearm used by the Infantry and Security forces, functioning as a handheld shotgun. The magazine holds 5 shells of an energy-infused ammunition. The Mauler is equipped with a small blade underneath, making it a formidable melee weapon. One shot to a light-armored or non-armored target will result in an instant kill, and the blade on the bottom of the weapon makes it an effective melee weapon. The spread of the Mauler's shell severely limits its range, and any weapon that can be used outside of close range can take down a user with a Mauler. Mostly it's ideal for close quarters combat than long range. 4. Type-2 Antipersonnel Fragmentation grenade, AKA the Spike Grenade The Spike grenade is most notable for its adhesive properties, using its spikes to stick on to the target. Soon after being attached, it will detonate, turning the spikes into lethal projectiles. The explosion is meant to scatter the spikes at a deadly velocity, impaling enemies within range or wounding them enough for the user to finish them off. Once thrown, the spike grenade will use its spikes to stick onto whatever it collides with, whether the object is a wall, vehicle, personnel, or otherwise. They are not able to stick to energy barriers. After a short delay, it will detonate into a conical blast of hot spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the Claymore Mine. It has a definite kill radius of one meter, or just about anything standing in the direct line of spikes fired from it, and a casualty radius of four meters. Because of its concentrated barrage of spikes, it is less powerful than most grenades in some aspects. The spikes ricochet off of hard surfaces in confined quarters and the inside of a large energy, making the spike grenade especially useful in enclosed areas. The heated spikes that shoot out can kill an opponent whether or not they were near the original explosion, however the spikes will scatter with distance as they are shot out in a conical manner. 5. Type-3 Antipersonnel/Antimatériel Incendiary grenade The Type-3 Antipersonnel/Antimatériel Incendiary grenade is a multi-purposed infantry explosives munition. Upon impact with a hard surface, the casing converts to liquid form, burning at around 2200 °C (3992 °F), and causing significant damage to vehicles and infantry alike, with a killing radius of 3.4 metres (11 ft) and a casualty radius of 4.7 metres (15 ft). The gel-like filler substance also escapes from the burning casing, splashing over nearby objects and causing significant damage as it burns for 4.5 seconds. However, the fact that the T-3 uses a highly toxic Caesium mixture makes any human flesh which comes in contact with it inedible for animal consumption. 6. Type-52 Antimaterial/Antipersonnel Rifle, AKA the Ripper The Ripper is a unique bolt action semi-automatic weapon recently designed for medium to long range combat much akin to a sniper rifle. Notably the Ripper is heavy due to the compact mechanics within it that allow it to fire powerfully far shots, for humans this is a cannon than a rifle. The barrel itself can be extended and retracted for longer or shorter range as well as the scope for close view on a target. From under the stock to the middle of the rifle is a tough blade much like the Puncture that bends backward and out making it fit for close combat. It fires metallic spikes at 4800ft. per second at the moment a spike leaves the barrel and it's impact is capable of punching through heavy armor and light tanks with ease hence it's named the "Ripper," however the recoil is great and the weapon can only be fired every other second. 7. Type-24 Pact Armor The standard armor of the Nudono exiles, the Pact, the Type-24 Pact Armor is an Alloyed Tungsten plated suit that fits most Nudono Trandoshan soldiers, however despite it's bland grey color art and different colors are added to represent different ranks. Much like scaled armor, this attires plating (minor and major) overlaps each other to provide better protection and overall durability in light and heavy combat. Due to the design, the PA attire was more make it's wearer look as "juggernaut" as possible for intimidation. Despite weighing nearly a half ton the Nudono are capable of easily moving around the battlefield with it thanks to their natural strength, the thick armor provides protection against most powerful energy blasts, kinetic and ballistic damage. The helmet can slide on and off, being capable of attaching to the armor via clips the helmet itself is fitted with a clear visor. Built in with a HUD system (Head Up Display) the helmet is also installed with a built in radio. 8. Blast Shield The Blast Shield is a thick tower shield crafted for riot control and better protection against armed foes. The shield is made of alloyed Tungsten much like the Pact Armor and provides exceptional defense against energy, kinetic, and blunt force thanks to being crafted of multiple layers. 9. Type-12 Plasma Glaive, AKA Kinslayer The Type-12 Plasma Glaive is a carefully crafted blade made strictly of only the finest alloys, making it extremely durable and versatile against heavy armor/natural plating. The Glaive is easily a two handed weapon with a staff befitting the blade, almost looking as if it were made of a large slab of metal. Near the bottom edges of the blade (on either side) are two holes that have a small golden yellow razor sharp strip lining the blade itself to the tip itself. The staff itself turns in two opposite directions however within it is a complex system that holds an energy cell capable lining the blade with a burst of plasma energy, for a short time unfortunately. The staff is fingerprint based, so activating the energy requires the only wielder.