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  1. History: According to older teachings known simply as the Elementals, the Force does not in fact come from life, but rather everything, including life, comes from the Force. All things, from the fiery supernovas to the smallest grains of sand, come from the Force. All things that exist have the force flowed into them, and in turn, when things die and are destroyed, they return to the Force. This teaching was absorbed and referenced several times by the Je’daii Order. In time, this teaching became a little less literal and more metaphorical. While the belief that these five elements do compose every single thing in the universe, people trained in the Force see that these elements represent certain aspects of the universe, such as sentient life, raw emotion, and peace of mind. This teaching was used to help prospective students of the Force to find a way to understand the Force as something more than an invisible field. This teaching also gave students an idea on how to control themselves, and provided a language that was easy to catch on. If a person was emotional and rash, people could say that the individual was filled with fire and needed to balance themselves with more water. A wise man would be considered one with the ground while a powerful warrior could be said to know the aspects of the metal in his body and how to use it correctly. However, when the Je’daii Order became the Jedi order, this method of teaching was mostly forgotten and pushed to the side to make room for more ‘civilized’ and ‘scientific’ methods of teaching. The fact that the Elementals discussed very little of the light and dark side of the Force made it especially unpopular. A few members of the Jedi did pass the knowledge to their pupils and made several holocrons of their teachings for researchers to study, but for the most part the teachings were forgotten. During the Republic Classic Era, a group of Jedi rediscovered the holocrons holding the Elemental Teachings, as they were renamed. These Jedi sought to make a resurgence with the Elemental Teachings, only to be blocked at every turn by the Order. They were told to hand over the holocrons and forget about these ancient ‘barbaric’ teachings. Instead, the group of eight Jedi left the order and set up a temple on Toydaria, a planet where people would not expect to find Jedi. The group died out about two centuries later, for unknown reasons. This temple remained hidden until the height of the Galactic Empire. The temple and its teachings inside were discovered by a Jensaarai warrior known as Bursa, who was trying to find a base for the Jensaarai to use. Overjoyed at his discovery, he presented his findings to the rest of the Jensaarai, who decided to incorporate it into their own teachings. They renamed the teachings as “Elements of the Force” and heavily edited them so they would be much easier to incorporate, even adding their own criticisms of other Force traditions and teachings as well as how some of the elements connect with certain Force abilities. Some sections from the Mireinio Ysbrydol are direct quotes from the Elements of the Force even. However, the Jensaarai also point out that the Elements of the Force are not necessary to understand the Force. Still, they are a useful tool in lessons about the Force, and for those who connect with the elements around them, the Elements is not to be discarded easily. The one criticism that the Elements of the Force still receives from outsiders is the entire lack of focus on the Light and Dark side of the Force. While it mentions Ashla and Bogun, it only uses those as examples on how the elements oppose each other. While modern versions of the teachings have criticism of the Jedi and the Sith, they do not explicitly state what is light or dark. However, many Jensaarai point out that by following the teachings and developing a strict code of honor, one will learn the difference between Light and Dark naturally. Whether one uses the elements to protect or to murder depends on the Tradition it is paired with, though the Jensaarai are very keen to direct its students towards protection and not aggression. Rankings: The Elements of the Force is considered a Sub-Tradition. That is to say, by itself it could be a tradition, but it works best when it is paired with another, more accepted tradition, such as the Jedi, the Sith, or the Jensaarai. Still, within the teachings of the Elements of the Force, there are rankings. These rankings have their own requirements, as well as include whatever requirement the Force Tradition these teachings are paired with. A person can’t become a Master in Elements of the Force if they have not attained the rank of Master in the Jedi or the rank of Dark Lord in the Sith or Defender in the Jensaarai. Initiate: A person who is being introduced to the Force as well as the very basics of the Elements of the Force. People at this rank know that the force exists as well the names of the five elements and vaguely understand what they represent. Disciple: A person becomes a Disciple of the Elements once they have mastered the basics. They can recite from memory what the elements represent, and have begun to practice all the forms of meditations the Elements include. They have learned at least one Force power that belongs to each element, and have a deep understanding of at least one of the elements. Most Disciples have begun to learn the Elemental Bond force power at this point. Master: A person becomes a Master once they have a deep understanding of all the elements. They have journeyed to the sacred sites of the Elements and practiced the appropriate form of meditation at those sights. In addition, they have made their own private sacred site dedicated to the Ground element (explained in the sacred sites). A Master will usually take up an initiate, usually in the form of an apprentice through the order the Elements are partnered with. Teachings: Below are the words from the Elements of the Force, as written. All things are made up of the Force. Life flows from and to the Force. When a creature is born, it is by will of the Force. And when a creature dies, its spirit and essence return to the Force. When you are knitted in the womb, the Force is building you. And when you are decaying in the ground, the Force is receiving you. As the Force creates everything, there are five basic elements the Force uses to build all things: Plant, Fire, Ground, Water, and Metal. Depending on how these elements are combined and composed gives everything its form. Because all things are made of these elements, the Force flows through everything. Consider the Force like a river. As it flows through the elements into you, it becomes diluted and weakened. There are those who are especially connected with the elements and are especially connected to the Force. As such, they can influence the elements and the Force around them, and allow the Force to flow more freely into them. From these elements the Force flows through into us, and in turn, we flow back into the Force. Recall how when a being dies, it goes through a series of changes. When their last breath is drawn, the element of Plant leaves them and returns to Plant. Water in the body turns back to Water as the body becomes dry. Fire turns back to Fire again as the body gets cold and still. Metal turns back to Metal so the body loses its strength. The corpse shrinks and does not function. After all this, whether cremated or buried or simply rotting down, the remains go back to the Ground. The bonds that connect the body will scatter and break apart. As the body returns to the elements, the elements return to the Force. Just like how the Force is both Ashla and Bogun and opposes itself, so too are the elements. Particular elements oppose each other. Fire, as Bogun, and Water, as Ashla, attempt to destroy each other, as do the Ashla Plant and the Bogun Metal. Only Ground is both Ashla and Bogun. That is not to say these elements are inherently good nor evil. Peace of mind can be used for mass slaughter by cunning generals, and emotions can give rise to courageous acts of martyrdom. Life can be both healthful as medicine, and as deadly as a virus. Good and evil must be determined by a strict code of honor, one that does not bend easily, nor changes from situation to situation. The Elements: PLANT: Plant is the element of life incarnate. All that grows, matures, and develops over time has Plant in it. From the smallest of reproductive germs to the largest of space dwelling monsters, you can find Plant. It is not restricted to just organic beings, for even beings like the Shards, the Tsils and the Vaathkree can draw from the Force. Plant is also the element of sentience and thought. To create ideas, to develop plans, and to be sentient is to draw from the element of Plant. Freedom comes directly from this element, and to restrain the Plant element in another being is to damage how the Force interacts with them. All light siders draw from this element. It is easiest to feel the effects of the Force from this element due to the fact that freedom and sentience come from it. Dark siders must grudgingly draw from Plant however, for to affect other beings, you must acknowledge how the force uniquely exists in all things. Many dark siders try to pervert this element, and as such, pervert the Force, while light sided users, such as the Jedi, wish to let Plant exist freely. Recall how the Sith Alchemists of Korriban used Plant to mutate prisoners into deadly, mindless Sithspawn. And how when Jedi Master Kaara rescued those prisoners and used Force Healing and medicines to bring them back to sanity. To meditate on Plant, place yourself where there is life. Whether it is a thick forest, a grassy plains, or even a busy street, as long as there is life around you. Feel the life around you. Connect with all that is around you. Be one not with just your thoughts, but with the thoughts of those around you. Start small, with feeling the blades of grass under your feet, and grow from there. Use this element to connect with other beings around you. Feel how their presence and yours are similar. You both think and have independent stories. You and everyone around you has Plant inside. You both live and draw from the Force, and will eventually return to it. This connection binds all living things together. Tricks such as telepathy, illusions, mind-affection and healing, are but the weakest uses of this element. You can use plant to harm and inflict damage. Darth Vishna discovered this when she utilized plant to drain the very life and thoughts out of Jedi Knight Arrauch on Coruscant in an attempt to save herself. Plant however can also be used in more passive and beneficial ways. Plant can be used to aid healing the flesh, or to trick the enemy into not seeing or remembering you. Recall how Jedi Master Jensho, running from a group of bounty hunters, created a vision of a rancor charging towards her pursuers to momentarily frighten them away. FIRE: Fire is the element of passion and emotion. All that you feel, from the joy of helping another being to the rage at being hurt, comes from the element of Fire. To be lost in rage or depression is to be consumed by Fire, and as such, it must be carefully controlled. However, it is not to be avoided. Happiness, joy, and excitement draw from Fire, and thus the Force, just as much as anger and sadness do. Fire is also the element of energy. From it, a person can draw enormous power and fuel for their bodies. Recall how an angry man can strike quickly and with more muscle then he could when he is calm. Fire enhances the other elements and can grant access to powers impossible without Fire. Lightning, combustion, and redirection can come from this element if properly trained. Defender Saava utilized all of these abilities while saving the Ithorians on the Green Hand from the starweird, able to feel the pain the Ithorians had suffered and channel her own righteous fury into energy to stun the monster. But with these uses, there must be careful application. There is a difference between burning down a fortress with enemy soldiers and burning a senator's home with innocent civilians. You do not kill with the stun settings of a weapon, but instead force your target to halt. The same is with Fire and your emotions. A moment of pain can clarify many things, as Defender Reek discovered when he used Fire from his body to stun and shock the nerves of his apprentice lost in a rage. Had Defender Reek gone a moment longer however, it wouldn’t have been about stunning his apprentice, but killing. Thankfully, his intent was benevolent and his own anger did not drive him further. To meditate on Fire, find a place where you can easily call up emotions without distraction, but also a place that is warm to the touch. A fireplace, an observation deck facing a star, or a smelting forge will do. Start by calling up happy times in your life. Laugh at the jokes that come to you, chuckle at the celebrations you have partook in. Then let this happiness die down to sadness. Concentrate on the losses you have experienced. Feel the injustices you have witnessed. Then let anger flow into you. Do not be ashamed of this feeling, nor do not let it overflow. Rather, follow where your anger flows, and understand that what it targets is something you must deal with in time. Call your anger back, and douse it with understanding. Repeat these steps until you can call up any emotion in an instant, as well as put it away without worry. Use this element to accomplish great deeds and to connect with others around you who are in pain. Draw power from Fire, but keep in mind how fire is a deadly element. Those who use fire to kill often call upon fire to create storms of lighting or pillars of fire to burn everything around them. If not controlled, it can consume the user, as many dark siders discover. Recall how many sith, consumed by anger, lose most of their bodies and have to implant more metal to replace what was lost. Fire must be restrained, used with careful consideration, such as by summing a flame to bring heat in the dead of cold, or to absorb an energy blast from hitting a friend. Fire is an element to not be feared, but respected. Without fire, one grows cold and apathetic to the world around them. GROUND: Ground is the element of balance. It is stable and comforting. It is both light and dark. At its core, it is the closest to what the Force actually is. Force users who often draw from this recognize that the force is much bigger than anything they can comprehend. They witness the majesty and pure power of the Force. When a person becomes connected to everything, they recognize this element easily if not by name. For this reason, Ground is the most important element to learn about. Through Ground will a wise man experience what the Force truly is with none of its illusions. Ground is also the element of reality. There are no falsehoods in Ground. There is only what is and isn’t. There is no future, nor past. There is only now. There are no what ifs. Only what can be done and what is truly impossible. There are facts and nothing else. Out of all the elements, those who focus on the Ground element are the most literal and blunt students, like Defender Mudhorn, who was never deceived by lies nor Force tricks, even when with the witches on Dathomir. The element of Ground also represents wisdom and knowledge. Unlike Plant, which represents thought, or water, which represents calmness, Ground is factual. It is said that people who are older and closer to death are often wiser because they are closer to the Ground. Meditate on the element of Ground by balancing yourself, both physically and mentally. Find a place where balance of body is difficult but not impossible. A stump, a narrow rod, or a shaky rooftop. Place yourself on it without falling and bend your mind to the realities of the world around you. Practice the stances of the other elements without falling, recognizing that despite how all the elements fight each other, they are all needed to bring balance. Use the element of Ground as a way to balance yourself, mentally and physically. Draw from it to recognize how truly great the Force is, and how many concepts of it are only fractions of the big picture. Realize how there is a reality that you are a part of, and use Ground to help recognize that reality. From Ground you can find ways to balance your pain with comfort. Your presence can be easily hidden when it is balanced with your environment. And due to its relation to reality, space itself folds to the element of Ground, if you can draw enough from it. Defender Glerg first realized this when, while gathering information, moved through solid durasteel to avoid notice by Hutt gangsters on Tatooine. WATER: Water is the element of peace and serenity. Even when moving, Water is at rest inside of itself. It is simultaneously in action while perfectly still. To draw from water is to draw from the calm. To allow your mind to be still, and to have no emotion troubling you allows you to draw from the element of Water. Water is also the element of vision, both outward and inward. It is the element that reveals your inner most desires and fears. When drawing from the element of water, you will see your own flaws as well as the state of others around you. When your mind is calm and still, you will often see things that can save your life. Many people who see the future, especially Jedi, often draw from this element. However, the most clever sith generals do not dismiss this element easily. A person who chooses not to learn from Water is often brash and unthinking. They do not plan ahead, nor learn from the past. However, to focus exclusively on this element will leave one cold, unable to bond with the world around them. Recall how at the height of the Jedi Order before the clone wars, they were unable to care about how the galaxy was shaping around them until war broke out. Meditating on Water requires patience and stillness. Find a secluded spot, one where the distractions will not be easily accessible. Hold several ounces of purified water in your hand as you let your mind go blank. If no water is available, find another liquid that you can hold in your hands without distraction. Listen to the stillness around you. Notice how when you move, the water shifts but ultimately is calm. Feel how the water tries to match your own temperature. Be like the water. Let your mind become blank and serene. Use Water to calm yourself, and to think ahead through all situations. Feel the water in you and how, even during chaos, it is still. Let that stillness spread to your eyes, and see perfectly. If you can draw enough from Water, you can even help others become still, whether by choice or not. Darth Leerak, once Jedi Knight Tal, first began his descent when he utilized Water to slow his prisoner’s body and cloud the mind to make escape impossible. Do not grow cold like Leerak. Be more like Defender Mynock, who when investigating an illegal mining operation, tricked the minds around him by making them think he was a simple worker. Remember how angry you felt when a wrong was done against you. Recall how it can feel to suffer under the Force. The end never justifies the means. METAL: Metal is the element of strength. It can be both raw or refined. Your muscles and bones draw from this element. Metal is powerful by itself and needs little to continue functioning. Warriors work on their bodies to constantly purify the metal in them, making themselves stronger and stronger. It is also the element of willpower and determination. Metal allows a person to restrain themself, and to hold back on their thoughts. Like a bar of durasteel, a person who draws from Metal is unflinching and determined. A person can focus on a task and power through, no matter what is happening around them. Both Jedi and Sith often draw from this element to make their movements quick and strong. It has a unique bond with the element of Fire, for together strength becomes liquid and adjustable. A person who is in rage can bend the metal in themself for greater purpose. However, focusing solely on Metal without regard to the other elements can be costly. Think about how a droid functions. It is determined and focused on its programming. It is strong and able to accomplish great feats. But without Plant, it is unthinking and non sentient, and doomed to follow orders forever. To focus on Metal, follow a strict structure of training. Whether it is practice of swords, blasters, or muscles, do training exercises that will not only exhaust you, but push you to your peak performance. During all this, feel the pain that courses through your body. Feel the adrenaline that flows through your veins. But most importantly, focus on the training regime before you, and do not break the rhythm you develop. Only then will your Metal be purified. When your metal is purified, it is much easier to use in times of trouble to accomplish astonishing feats. Abilities such as speed, strength, and telekinesis come from this element. Defender Tokin of Kalee was a master of Metal, training his muscles every day in strict rituals. This granted him abilities like Force Wave and Force Weapon to defend himself on his homeworld in an attempt to stop two warring tribes. However, he never allowed his thoughts to become too rigid and automatic, as he refused to develop the ability of choking his opponents with the Force, nor did he kill a single Kaleesh during the battle of Dragon's Tooth. Instead, he utilized Ymladd Heb Arfau and stunned each combatant.
  2. Saarai-Kaar (without armor) Saarai-Kaar (with armor) IDENTITY: Real Name: Shin (former name, abandoned upon joining the Jensaarai) A.K.A: Saarai-Kaar, formerly The Sarlaac Homeworld: Sriluur Species: Weequay PHYSICAL DESCRIPTION: Age: 73 Height: 5’8” Weight: 170 lbs. Hair: White Eyes: Gray Sex: Male EQUIPMENT: Clothing/Armor: Personal Jensaarai Armor Weapons: The Dyddiau Gwael: Twin cortosis-weave blades. Machlud: Dual-bladed yellow lightsaber. Cortosis-weave chain and sickle FACTION INFORMATION: Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Good Faction Affiliation: Rebels via the Jensaarai Rank: NPC Saarai-Kaar, Master of the Jensaarai HISTORY: Force Side: Light Trained By: Defender Shaava Trained Who: Numerous Jensaarai Known Skills: Mireinio Ysbrydol: Jensaarai practice of spiritual refinement (Master) Ymladd Heb Arfau: Jensaarai art of unarmed combat (Master) Cleddyfymladd: Jensaarai art of swordsmanship/lightsaber combat (Master) Arosymladd: Jensaarai art of wielding staves (Expert) Tafluymladd: Jensaarai art of throwing blades/lightsabers (Master) Gwaywffon-Ymladd: Jensaarai art of wielding spears (Expert) Penhwyadymladd: Jensaarai art of wielding the lightsaber pike (Expert) Crymancadwynymladd: Jensaarai art of wielding the chain and sickle (Expert) Tancelf: Jensaarai practice of using firearms/blasters (Expert) Cuddiocelf: Jensaarai art of disguise (Expert) Dull-Llechwraidd: Jensaarai art of stealth (Master) Hyfforddiant Elfenol: Jensaarai training in use of the natural environment and elements (Expert) Strategaeth: Jensaarai training in strategy (Master) Ysbio: Jensaarai art of espionage (Expert) Dianc-Cuddio: Jensaarai art of escape (Master) Force Powers: Force Telekinesis (Expert) Ballistakinesis (Master) Speed (Master) Force Body (Expert) Force Heal (Expert) Shatterpoint (Master) Force Jump (Expert) ____________________________________ Background: Shin was born on Sriluur to a family of itinerant workers. Until the age of eight, he traveled with his family across the planet as they did whatever job they could to earn the credits to eat. His father, however, wanted a better life for his son, and eventually asked his estranged brother to take Shin in and give him a proper education. Shin’s uncle was an enforcer for one of the local Hutt cartels, but he took his nephew in as family and kept him safe and fed. He also caught Shin up on his belated education, teaching him to read, write, and other basic skills. As Shin grew older, his uncle started teaching him how to fight. Shin’s keen mind and ruthless attitude allowed him to excel at combat, and it soon became the sole focus of his attention. He studied strategy and tactics whenever he could, and practiced with different weapons constantly. In only a few years time, he had bested his uncle in combat. Then, when he was 14, he had his first duel. Juk was a gamorrean underboss for a local hutt and Shin’s uncle’s superior. Excessively proud of his strength and bulk, he menaced the locals and mercilessly beat anyone he saw as a threat to death with a scavenged piece of starship hull durasteel. One night after hours of drinking, Juk wandered the streets shouting, challenging anyone to fight him one-on-one. He laughed at everyone who scurried out of his way, until Shin crossed his path. Seeing the young weequay’s iron staff, he bellowed at Shin to fight him. Shin, calm, accepted, but said he would not fight the gamorrean while he was drunk. He challenged him to a formal duel on a plateau outside of the city, one hour before sunrise. Confused but too proud to back down, Juk laughed and agreed. Juk and his closest cronies, including Shin’s uncle who was horrified when he found out about the duel, arrived at the plateau in a skiff at the appointed time. Shin, however, was nowhere to be seen. As time passed, Juk first grew angry, and then jovial, laughing that the little boy had run for his life, and finally irritated as he realized he hadn’t had breakfast and was getting hungry. Then, just as the sun rose, Shin pulled himself up over the rocks. Juk roared at the young weequay, demanding to know why he was late. As Shin took position at one end of the plateau with the sun at his back, he casually commented that he hadn’t thought the fat pig would be able to get out of bed before sunrise. Hungry, irritated, and now insulted, Juk squealed in fury and charged Shin. With the sun at Shin’s back though, he was half-blind, and so he didn’t see Shin’s strike until it was too late. With a crack of his staff, Shin broke the gamorrean’s ankle, and then with two more strikes he caved his head in. Finally, he tipped his opponent’s corpse over the side of the plateau, using the staff for leverage. Juk’s lieutenants were shocked for only a few moments, but it was enough as Shin pulled out a blaster, shot the skiff’s engine, and jumped over the side of the plateau to the speeder bike he’d hidden there hours before. He shot off into the desert, the rising sun blinding the hutt thugs as they futilely tried to shoot him down. After that, Shin started his career as a duelist and a gladiator. First on Sriluur, and then across the Outer Rim, Shin took down opponent after opponent using skill, strategy, and underhanded tactics. He’d often show up to duels late and smelling of alcohol, only to reveal he was completely sober and easily defeat his irritated and off-guard enemy. In one infamous duel, he’d broken a sewage line near the site of the duel the night before and wore thick boots to the fight while his opponent stumbled through the muck. His skill grew with him, and those who saw him fight commented that he could easily win most fights even without his tricks and unfair advantages. When Shin wasn’t earning his credits by fighting duels, he hired himself out as an enforcer and a hitman, usually for the hutts. On one such job on a small refueling station in the Outer Rim, Shin encountered an old iktotchi in cortosis weave armor. Ignoring her, he attacked his target only to find his blow deflected by the iktotchi’s gauntlet. The two fought, and for the first time Shin found himself hard-pressed. Despite his prodigious talent and dirty tactics, the elderly woman easily beat him back, never drawing a weapon and only relying on her gauntlets and preternatural skill. After ten minutes of fighting, the iktotchi landed a solid blow on Shin and knocked him to the ground. Having suffered his first loss since defeating Juk, Shin was stunned, but intrigued. An old excitement flared to life in his chest, and he asked the iktotchi to teach him her arts. The iktotchi named herself Defender Shaava, and told Shin that he would have to earn her teachings. Shin agreed, and so became Jensaarai. The first few years of his training saw him practice no combat at all, but instead forced him to meditate on the meaning of honor and his own actions. More years were spent learning the mundane skills and combat techniques required of a Jensaarai, and finally a decade was spent learning how to wield the Force, a capability Shaava had foreseen but deliberately kept from him. When Shin finally passed the Rite of Ascension, discarded his old name, and became The Sarlaac, he was 47 and well past his prime. Now an honorable Jensaarai, but still a ruthless strategist and a deceptive fighter, he earned respect from his formerly dismissive comrades. He was well-known for spending hours in the presence of the starweird whenever he could obtain permission to do so, yearning to test himself mentally against the opponent even Defender Shaava had been unable to defeat. Eventually, the Force took Defender Shaava back into its fold, but before it did the old warrior called her students before her and told them it was time to choose the Saarai-Kaar. She claimed she had never been worthy enough to take the title, that a mistake years ago had forever lost her the chance for that honor. Instead, the students would decide among themselves who the new Saarai-Kaar would be. The arguments and duels lasted well into the night, but The Sarlaac did not choose to press his case. Instead, he and a few other students spent their time with their old friend Shaava. What she told them at that time is unknown, but when morning came and The Sarlaac and the other students emerged with Shaava’s wrapped body, The Sarlaac’s demeanor had changed. He declared himself Saarai-Kaar, as only the students who had remained with Shaava truly knew the “truth”, and only he among them was willing to be the “Keeper of Truth”. Veterans and ambitious prodigies alike challenged him, but he defeated each of them in turn with a confidence and ease they had never seen before. Eventually, each Jensaarai admitted his worth and accepted him as their master. He gave up his hard-won title of The Sarlaac and became the Saarai-Kaar. Since then, the Saarai-Kaar has watched over the Jensaarai, his cunning and wisdom keeping them safe and foiling their enemies. He often can still be found in The Entrapment, watching over the starweird and meditating on truths others can only guess at. He rarely fights in earnest, but on the few occasions he’s been forced to, his enemies and students alike see why the Saarai-Kaar is master of the Jensaarai.
  3. Identity Former Tactical (combat) NPC assigned to Leena Kil (Jedi Order) Now a PC Real Name: Alto Jinn A.K.A: The Mantis Homeworld: Corellia Species: Human Physical Description Age: 54 Height: 5’5” Weight: 115 lbs Eyes: Green Sex: Male Equipment Clothing or Armor: White robes, Jensaarai armor complete with rebreather, infrared vision, and lightsaber sheaths on each arm. Weapon: 2 orange bladed lightsabers, collapsable aros (Jensaarai staff), throwing knives, 2 crymancadwyn (Jensaarai chain and sickles), 2 thermal detonators, 3 vials ionized agranium powder, holdout blaster Common Inventory: Comm unit, rebreather Faction Information Force User, Force Sensitive or Non-Force User Force User Alignment: Neutral Good Current Faction Affiliation: Jensaarai - Rebel Alloance Rank: Defender (Jedi Knight equivalent) History Trained by: Jensaarai Defender The Reek Trained who: None Known Skills: -Cleddyfymladd - Jensaarai swordsmanship (expert) -Sokan lightsaber style -Ymladd Heb Arfau - hand to hand/weaponless combat (expert) -Arosymladd - staff combat (skilled) -Tafluymladd - holding, concealing, & throwing blades (skilled) -Gwaywffon-Ymladd - spear fighting (trained) -Penhwyadymladd - wielding a single blades lightsaber pike (trained) -Crymancadwynymladd - Jensaarai chain & sickle usage/combat (skilled) -Tancelf - usages of flammable powders, explosives & firearms (skilled) -Cuddiocelf - seven ways of going / disguise & impersonation (skilled) -Dull-Llechwraidd / Jensaarai stealth, entering, & climbing (expert) -Hyfforddiant Elfenol - Understanding and using the elements (weather, surroundings, etc) to his advantage (expert) -Sokan lightsaber style - Strategaeth - Jensaarai Strategy (facing single or multiple opponents, dealing with large groups, politics, manipulation of current events and situations) (skilled) -Ysbio - Jensaarai espionage skills (trained) -Dianc-Cuddio - Jensaarai art of escape and disappearing (expert) Buried Presence (skilled) Ballistakinesis (expert) Telekinesis (expert) Background: The Mantis is a combat trained Jensaarai warrior who grew up in the Jensaarai tradition. He has dedicated his entire life to mastering the Jensaarai methods of combat. Alto Jinn was an orphan from Corellia who was being adopted when the vessel he was travelling on was attacked by pirates. The infant was hidden in a storage locker to avoid being taken as a slave. Unbenounced to him, Alto was rescued by an unknown force user who was familiar with the stories of the Jensaarai and left, quite literally, on the Jensaarai doorstep. The infant was taken in by the monastic order and given food and nourishment. When he was old enough, the stranger’s child was trained in the Jensaarai ways. Having ascended to the rank of Defender, The Mantis dedicated his every free moment to immersing himself in Jensaarai combat training and stealth tactics. The Mantis was present for the Siege of Coruscant after which he was brutally injured and transported to the Jedi for attention. The Mantis’ care fell to Jedi Healer apprentice Leena Kil who through careful applications of the force was able to resurrect the shattered body of the Jensaarai warrior and return him to his fighting form. In gratitude and recognition for Leena’s efforts to save The Mantis’ life, her dedication to the maintenance of peace, and her honorable behaviors toward allies and enemies alike, The Mantis dedicated his life to helping ensure that Leena was able to continue on in her life saving actions. Upon ensuring that Knight Leena was safe amongst the Jedi, The Mantis moved to openly assisting the Rebel Alliance in their fight against the forces of darkness. Oftentimes The Mantis sticks to the shadows, minimizing his force signature while still using the force to mask his presence to those who may be a threat to his ward.
  4. “I am the guardian of this place. You may call me Caretaker if you must. I make sure that this place remains above all, cared for and protected. That which dwells here is always under my watch. Though I will never see it completely like you will, no one else can get in without my permission, nor can anything get out. Should that which dwells escape, I have the means to contain and slow it, and the means to warn your master of your failure to face that which dwells within. Will you succumb to the darkness inside? Or will you conquer that which dwells inside you? The Force will judge and guide you. May honor carry you through” - Caretaker, to an apprentice who is about to enter Entrapment. Identity Real Name: CARETAKER Model D-1 Homeworld: Raka Nwul Species: Droid Physical Description Age: 1 year Height: 4’5 Weight: 250 lbs Eyes: Yellow Sex: N/a Equipment Clothing or Armor: Phrik Chassis, Weapon: Lightning Gloves (Built In Hands), Disruptor Pistol (Built in Left Arm), Ion Blaster (Built in Left Arm), Thermal detonator self-destruct (Chest), miniature tractor beam Common Inventory: Repair Equipment, Communication Array, Holographic Display, Scomp Link, Arc Welder, Magnetized Feet ( All Built in) Faction Information Force User, Force Sensitive or Non-Force User Non-Force User Alignment:LN Current Faction Affiliation: Jensaarai Current Faction Rank: Caretaker History Known Skills: Repair (Master) Medicine (Expert) Firearms (Master) Gardening (Expert) Background: After Defender Shaava sealed the star weird within Entrapment and the Jensaarai became the leaders of Raka Nwul, there was a lot of discussion and arguments about what to do with the monster. Eventually it was decided that the monster would remain captive in the very center of the ship. During the repairs of Raka Nwul, Defender Shaava took it upon herself to oversee the defenses that would be in place. The one thing Shaava fought against was the idea of a droid guarding the entrance to Entrapment. She argued that a droid would never be able to guard the star weird from getting out, nor could it stop anyone from getting in. However, the other Defenders pointed out that it was only through the use of technology that the star weird was even contained now, and with proper design and programming, droids could rival Jedi during the Clone Wars. Outvoted, Shaava conceded and allowed the D-1 model to be produced. So far, only 5 D-1s have been produced, and only one has been in use. The one in use had a personality from the beginning, one that aligned with the Jensaarai ideals. Caretaker is a vigilant droid, unwilling to leave his post at all. He has been programmed to understand all the signs of the darkside and is equipped to deal with it. Every Defender who has interacted with him wonders if he has been affected by the star weird, but he continues to deny such thoughts and does his job. However, his cryptic speeches as well as his appearance never eases apprentices performing their rite of ascension.
  5. Identity Real Name: Tao Teo A.K.A: The Wyyschokk Homeworld: Kashyyyk Species: Ardennian Physical Description Age: 41 Height: 4’6 Weight: 165 lbs Hair: Gray skin Blue Eyes: Green Sex: Female Equipment Clothing or Armor: Jensaarai Armor, Weapon: 2 guard shoto lightsabers (Blue and Yellow), Wrist Dart Launcher (4), Common Inventory: Death Sticks (6), Namana Liquor Cases (6), Encased Felucian Leeches (4), Dioxis Gas Canisters (4), Lockpicking Set, Slicing Set, Pet Klawaklaw (Young Male Mykal) Faction Information Force User, Force Sensitive or Non-Force User Force User Alignment: LG Current Faction Affiliation: Jensaarai Current Faction Rank: Defender History Force Side: Light Trained by: Defender Laigrek Trained who: The Watchers Known Skills: Diplomacy (Master) Poison/Toxin (Master) Medicine (Expert) Animal Training/Breeding (Expert) Stealth (Master) Piloting (Expert) Poetry/Writing (Expert) Force Skills: Force Empathy (Expert) Force Speed/Jump (Master) Force Persuasion (Expert) Buried Presence (Master) Ballistakineses (Master) Force Illusion (Expert) Background: "You were outsiders. Lost. Like me. Forgotten and discarded by the rest of the galaxy. But no more. This is your family. I am your guardian. While you operate in the shadows like me, you mist not lose your honor. Be my eyes, not my blade. Be my patience, not my brother's and sister's insanity." - The Wyyschokk, to The Watchers Tao’s family emigrated shortly after the empire’s fall to Kashyyyk, to help the people regrow and heal. However, shortly after they arrived, pirates attacked their homes and drove them deep into the dark forests of the planet, far from the sun. For 30 years the family made their home in the dark, living as best as they could, and stranded with no way of getting help. However, while his parents struggled, Tao and his siblings thrived. Tao specifically found he had a knack for survival in the dark, even with the dangerous species that lived down there. He cared for his aging parents and younger siblings until his parent’s death. Afterwards, his siblings became much more bloodthirsty and violent and disbanded, staking out a large area of land as theirs. Even when wookies came down to the planet’s surface, instead of seeking the light, Tao’s siblings killed them instead. Only Tao kept his sanity and traveled alone on the surface. Eventually, some strangers crashed into the forest: A couple of humans and a Melitto in strange armor. The group were stranded and were desperate to find a way back up to where allies were. Tao approached them and offered his help in exchange for passage off the planet. The Defender agreed and the group set out. For a week, the group traveled. While it could have been shorter, Tao was doing everything in his power to keep the group avoid his siblings. Despite this, the group was comfortable for the most part. Defender Laigrek and Tao spent many nights talking about what life was like, what was one’s duties, and where one was supposed to be. Laigrek found Tao an interesting person: one who had been surrounded by madness and chaos, Tao was a being who kept his sanity and honor. Despite his best efforts, Tao and the group were ambushed by his siblings. There was a bloody fight, which eventually ended with Tao having to make a choice between killing his siblings and defending Defender Laigrek’s group or fleeing the battle. When chips were down, Tao helped Laigrek. After everything, Laigrek followed his promise and took Tao with him to be trained as a Jensaarai. After his training, Tao started searching for lost children. Specifically, he began building a clan. He started finding orphan younglings from numerous planets, trained them in the art of stealth and espionage, and made them into a family. Named ‘the Watchers’, these kids had to endure tough and nearly life-breaking tests, earned a unique name, and then sent them out to observe everything. These children, which Tao calls his ‘family’ act in an honorable fashion and gather information. Tao then passes this info to the Jensaarai. This started six years ago. Now his network has grown and instead of using children, he uses teens and young adults, while the children are being raised in a secret orphanage called Convent in the wreckage of Coruscant. Currently, Tao operates between Raka Nwul and Coruscant, finding more children to bring into his family and running Convent. Currently the Watchers number about 87 members, and the orphanage has about 60 children, with more being found each day. It is clear to the other members of the Jensaarai that Teo is struggling to divide his time in between the two, and Teo is actively looking for someone to help take over some of his duties.
  6. ”When a Jensaarai needs to make a sudden and total retreat, it is as simple as a flick of the wrist. Throw a cannister and vanish.” -The Sun-dragon Ionized Agrinium Powder: Agrinium is an aluminium alloy commonly used to make droid armor and was highly resistant to all forms of radiation. Jensaarai craftsmen carefully superheat plates of castoff Agrinium to ionize them with an electrical pulse. After that the plates are ground into a fine powder and mixed with a spattering of sand and other metal shavings carefully gathered by the craftsmen. This mixture is then collected in fragile porcelain containers. These containers are small enough to be held in one hand and thrown. Many Jensaarai carry one to three of these nestled within their armor or in a pouch on their belt. These can be thrown at one’s feet causing a near instantaneous burst of powder to erupt into the air. The powder obscures the user from sight, hanging in the air for several minutes if there is not a strong breeze. The ionized agrinium veils the caster from electric and radiation scans. This allows the semi-skilled Jensaarai warrior to make a quick escape, his movements shadowed from view. All of this being said, if one were to inhale the ionized powder, it immediately results in a bout of severe coughing. Many who inhale too much of the agrinium came come down with a severe and sometimes fatal respiratory illness. For this sake, Jensaarai are trained to only make use of these low-tech grenades when wearing their helmet and armor; although in a pinch a warrior can use the powder to save their own life.
  7. Name: Raka Nwul (Hand of Peace) Model: Ithorian Herdship Class: Battlecruiser/Capital Ship Length: 1,000 Meters Diameter Height: 500 meters (1,000 meters with dome) Crew: 3,000 Passengers: 5,600 Owner: Jenessarai Armament: Light Point-Defense Laser Cannons (40) Heavy Turbolaser Cannons (20) Tractor Beam Projectors (4) Armor: Heavy Deflector Shield Generators (8) Durasteel Hull History, Lore, and Details
  8. Identity Real Name: Krels Tibu A.K.A: Defender Laigrek Homeworld: Li-Toran Species: Melitto Physical Description Age: 87 Height: 1.6 meters (5’2) Weight: 185 lbs Hair: White Eyes: None Sex: Male Equipment Clothing or Armor: Jensaarai Armor, Grey Cloak Weapon: Lightsaber (Blue) Common Inventory: Nutrient Dispensers, Vocoder, Breathing tubes (All integrated into the armor) Faction Information Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Good Current Faction Affiliation: Jenessarai Current Faction Rank: Defender, Head of Security on Raka Nwul History Force Side: Light Trained by: Defender Shaava Trained who: Known Skills: Lightsaber Combat - Form III (Master) Stava (Expert) Military Tactics (Master) Tracking (Expert) Force Skills: Force Speed: (Expert) Force Pull/Push (Master) Force Blinding: (Expert) Force Body (Master) Force Empathy ( Expert) Force Smell/Sight (Master) Force Persuasion (Expert) Buried Presence (Expert) Ballistakinesis (Master) Detoxify Poison ( Expert) Force Healing (Expert) Morichro ( Expert) Background:: Raised to be a warrior drone on his home world of Li-Toran, Tibu was at a very young age when his queen died. Despite his impressive efforts to hold off the invaders from a rival hive, Tibu was cast out. Now a ronin, Tibu wandered his planet for a year until he finally left for the stars. For several years, Tibu wandered from planet to planet, offering his services as a bodyguard to whoever would hire him. He hoped to work for politicians and noblemen, but being so young, the best he could get was aboard cargo ships. And even then, he was a poor bodyguard, as almost half of his charges died under his care while he somehow survived, much to his horror. Though depressing and dishonoring, it was the closest thing he could find that was similar to his life back home, so he continued to hire himself out. While on Dantooine, Tibu had a job guarding a child. During his job, the child was kidnapped. Horrified that he had failed his job again, Tibu began to track down the kidnapper for the next four years. During this time, Tibu was obsessed, constantly hiring others to help him, finding any kind of lead. When his original employer refused to pay him further, Tibu worked out of his own wallet. He eventually tracked the child to a small prisome small moon, taken by an armored Ithorian. Once there, Tibu challenged the people there for the child. Despite his best, he was easily defeated. Having lost, Tibu attempted to kill himself. He had lived so long with no cause after failing to defend his queen, he had failed to defend so many others, and now he couldn’t rescue a child. He could not survive any longer. The only honor he could regain was through death. However, the Iktotchi Defender Shaava stopped Tibu from suicide. She explained that while originally the child was kidnapped, he was rescued by a group known as Jensaarai. Like the Jedi, they sought to preserve peace and justice in the universe. Unlike the Jedi, they were willing to do whatever it took, whether by fleeing or by fighting. Tibu never forgot the words she spoke that day, and tells it to those new apprentices who visit Raka Nwul: “You say you have no honor for you have no master. But I say, you have honor because you are your own master. You have chosen a life that serves and protects, and are willing to do whatever it takes. But death is not the way. Live here, be my apprentice and as a master of your fate, you will never let your honor be broken.” From that day, Tibu trained with Defender Shaava. 5 years before she found the Green Hand , Tibu went through his rite of ascension, where he had to face his own demons, he forged his armor in a style similar to the Laigrek. In his own words: “This armor represents the bugs of Dantooine: While they work best within a swarm, each one alone is deadly, especially their queen, the fabled blue Laigrek, Xixillizi. So am I. I work best with my fellow Defenders. I have accomplished more with them then by myself. But don’t think I need friends to be useful. I am a master of not only my own fate, but my honor as well. As long as I can move, my honor will not be broken. ” Shortly after his master’s death, Defender Laigrek was appointed chief of security of Raka Nwul. He was able to bond easily with the Ithorians over their shared love for his master, and he quickly brought peace to every problem that he encountered on board. The fact that he was an insectoid race also eased the Verpine’s tensions in the Pipes. Today, he is often found either in the Bastion listening to voice recordings of every resident (to get to know them better), observing apprentices and masters train on the training platforms, or at the shrine to Defender Shaava at the Gravesites communing with nature and the Ithorians when not performing his ship duties. In times of emergencies, he has the power to move the ship to another planet, a power he has exercised only once.
  9. Identity Real Name: Torrin Ocho A.K.A: The Sun-Dragon Homeworld: Corellia Species: Human - Corellian Physical Description Age: 50 Height: 6’8” Weight: 295 lbs Hair: None Eyes: Green Sex: Male Equipment Clothing or Armor: Jensaarai Armor with significant damage Weapon: Lightsaber-orange Faction Information Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Neutral Current Faction Affiliation: Jensaarai Current Faction Rank: Defender History Force Side: Light Trained by: The Aric Trained who: The Purrgil Known Skills: Lightsaber Combat - Form VII (Master) Echani Martial Arts (Expert) Metallurgy (Master) Essential Jensaarai Skills (Master) Force Skills: Control Pain (Master) Thought Shield (Master) Force Cloak (Master) Force Immersion (Master) Force Barrier (Master) Ballistakinesis (Expert) Background:: Torrin Ocho was discovered at a young age and taken in by the Sith to be trained. The first half of his life was dedicated to learning, training in, and becoming an agent of the Sith; strong in the darkside. On a mission for his Sith overlords, leading the siege against a resistant world whose name has been lost to time, Torrin was lost in a fierce battle between Sith forces and local resistance fighters. He was presumed dead. Torrin’s battered and bruised body tumbled down a ravine the locals spoke of with an unholy fear, saying it was cursed and bottomless. There, in the darkness, his unconscious near-dead body was found by the Jensaarai task force that was planetside assisting the locals in their resistance. They had taken up residence in the pit. Torrin was placed in a force-induced healing trance and restrained in a secure bacta tank. After the siege was completed, the Jensaarai returned to their home, their unconscious and destroyed prisoner in tow. Back at their home, the Jensaarai nursed Torrin back to health under a protective aura of light side energies. When he finally regained conciousness, Torrin was lost and confused and tried multiple times to fight his way free using his dark side powers. Each time, he was rebuffed and on occasion beaten back into submission by the Defenders assigned to guard him. Never restrained, only contained, Torrin slowly began to learn that escape was futile. During this time, Defenders would read to him the Jensaarai histories of the galaxy, many of which came from their ancient Sith holocron. Even as he resisted, the words of the Defenders began to soak into his mind and take root. Eventually Torrin began to ask questions and like an infant was slowly shown the ways of the Jensaarai. He was not judged and condemned for his consumption of the dark side, nor was this dependence on darkness allowed to be left unchecked. Torrin began to question his defenders, each of whom were well versed in Jensaarai lore and teachings. Each time, Torrin was rebuffed with logic and reasoning. Over time Torrin became more and more accepting and understanding of the Jensaarai and years later he became an Apprentice, tasked to learn under The Aric, one of the Defenders who had eventually rescued him and had knocked him into the pit in the heated battle. The Aric trained Torrin in the Jensaarai ways, taking time to ensure that his Sith upbringing was not forgotten but was purged from his soul, turning a blackened soul back to the light. It was a lengthy and challenging task and numerous times The Aric had to resort to beating back the darkness in Torrin’s soul and helping him purge it through combative meditations. While still an Apprentice, Torrin travelled with The Aric to confront a dark side cult that was supressing a people beyond the edges of the charted galaxy. There, The Aric fell in battle leaving Torrin alone on the world. Torrin refused to flee or surrender and stood his ground against the twisted magics of the cult. At one point, Torrin was able to call upon the force drawing the entirety of a firestorm, summoned by the enemy to destroy the village that had given shelter to The Aric and Torrin, away from the village and down upon himself. Had it not been for his full immersion in the light side of the force, Torrin would have been consumed entirely by the flame. As it was, Torrin was badly burned. Before passing out, in one final push, Torrin reversed the firestorm and sent it arcing back into the sky and cascading down upon the cultists where they were entirely consumed by their own dark flames. Torrin was sheltered by the villagers he had saved and nursed back to health. These same villagers buried The Aric in their own traditions. Once healed, Torrin returned to the Jensaarai and told them of The Aric’s fall. This venture was the final test before Torrin was allowed to undergo the creation of his armor and the Rite of Ascension where he was bestowed with the title The Sun-Dragon. As a defender, The Sun-Dragon has been a staunch guardian against any member who may be too tempted by the call of darkness. Often he is found guarding the Bastion and the holocron and Sith texts contained within. He takes joy in helping educate apprentices who, like he, came to the Jensaarai from other walks. He is compassionate but does not yield when anyone tries to argue with Jensaarai teachings or stances. The Sun-Dragon has struck down numerous Apprentices who refused to yield their ideals to the Jensaarai or tried to fight against the Jensaarai when they decided that they did not wish to follow the Jensaarai way. The Sun-Dragon is one of few former Sith who have ever successfully undergone Jensaarai training and with that carries with him the brutality that is exemplified by Jensaarai combat in all that he does. To The Sun-Dragon everything is a battle. The Sun-Dragon is one of the best one-on-one combatants of the Jensaarai order.
  10. Identity Known Name: Kier A.K.A: The Malia Homeworld: Dantooine Species: Human Physical Description Age: 33 Height: 5’ 9” Weight: 134 lbs Hair: Brown Eyes: Brown Sex: Female Equipment Clothing or Armor: Jensaarai Armor, Grey Cloak Weapon: CURRENT Lightsaber (Red) armor-mounted flamethrower, armor-mounted elbow and knee spikes OTHER LIGHTSABERS OWNED: blue shoto, 2 yellow sabers Common Inventory: infrared and ultraviolet scanner, comm devicd (integrated into the armor) Faction Information Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Neutral Current Faction Affiliation: Jenessarai Current Faction Rank: Defender History Force Side: Light Trained by: The Purrgil Trained who: Assisted in combat and historical training of numerous apprentices Known Skills: -Lightsaber Combat - Forms I, III, and. VI (Master) -Unarmed Combat/Brawling (Expert) -Clandestine Activity, sabotage, stealth (Master) - Acrobatics (Master) -Jensaarai tradition (Master) -Ancient Sith Translations (Master) -Essential Jensaarai Skills (Master) Force Skills: -Force Speed: (Expert) -Force Telepathy (Skilled) -Buried Presence (Master) -Ballistakinesis (Master) -Force Healing (Beginner) -Force-assisted Acrobatics (Expert) -Precognition (Skilled) Background:: Kier was born to a Jensaarai father, the Purrgil, and a mother who was a member of the Jensaarai community. She was raised from birth in the Jensaarai tradition, studying under her father and other defenders. Kier constructed her first lightsaber at the age of 6, and has since crafted three more to better serve her as a Jensaarai Defender. Kier was the youngest Jensaarai to ever undergo the Rite of Ascension, having done so at 17 years old. As a young woman, the Malia served the Jensaarai order, but was also allowed to follow her young wanderlust. She did this as a Jensaarai scout spending time watching, learning, and reporting back to the order on the happenings about the galaxy. Now, The Malia resides aboard the Jensaarai’s herdship, but is often seen about the galaxy subtlety serving the Jensaarai causes of peace and justice. She spends weeks and months at a time away from the community, but is always happy to be back amongst her people. Kier is friendly and open to helping anyone learning the ways of the Jensaarai, even if she is impatient with newer initiated apprentices who are struggling to leave their pasts behind.
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