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  1. History: According to older teachings known simply as the Elementals, the Force does not in fact come from life, but rather everything, including life, comes from the Force. All things, from the fiery supernovas to the smallest grains of sand, come from the Force. All things that exist have the force flowed into them, and in turn, when things die and are destroyed, they return to the Force. This teaching was absorbed and referenced several times by the Je’daii Order. In time, this teaching became a little less literal and more metaphorical. While the belief that these five elements do compose every single thing in the universe, people trained in the Force see that these elements represent certain aspects of the universe, such as sentient life, raw emotion, and peace of mind. This teaching was used to help prospective students of the Force to find a way to understand the Force as something more than an invisible field. This teaching also gave students an idea on how to control themselves, and provided a language that was easy to catch on. If a person was emotional and rash, people could say that the individual was filled with fire and needed to balance themselves with more water. A wise man would be considered one with the ground while a powerful warrior could be said to know the aspects of the metal in his body and how to use it correctly. However, when the Je’daii Order became the Jedi order, this method of teaching was mostly forgotten and pushed to the side to make room for more ‘civilized’ and ‘scientific’ methods of teaching. The fact that the Elementals discussed very little of the light and dark side of the Force made it especially unpopular. A few members of the Jedi did pass the knowledge to their pupils and made several holocrons of their teachings for researchers to study, but for the most part the teachings were forgotten. During the Republic Classic Era, a group of Jedi rediscovered the holocrons holding the Elemental Teachings, as they were renamed. These Jedi sought to make a resurgence with the Elemental Teachings, only to be blocked at every turn by the Order. They were told to hand over the holocrons and forget about these ancient ‘barbaric’ teachings. Instead, the group of eight Jedi left the order and set up a temple on Toydaria, a planet where people would not expect to find Jedi. The group died out about two centuries later, for unknown reasons. This temple remained hidden until the height of the Galactic Empire. The temple and its teachings inside were discovered by a Jensaarai warrior known as Bursa, who was trying to find a base for the Jensaarai to use. Overjoyed at his discovery, he presented his findings to the rest of the Jensaarai, who decided to incorporate it into their own teachings. They renamed the teachings as “Elements of the Force” and heavily edited them so they would be much easier to incorporate, even adding their own criticisms of other Force traditions and teachings as well as how some of the elements connect with certain Force abilities. Some sections from the Mireinio Ysbrydol are direct quotes from the Elements of the Force even. However, the Jensaarai also point out that the Elements of the Force are not necessary to understand the Force. Still, they are a useful tool in lessons about the Force, and for those who connect with the elements around them, the Elements is not to be discarded easily. The one criticism that the Elements of the Force still receives from outsiders is the entire lack of focus on the Light and Dark side of the Force. While it mentions Ashla and Bogun, it only uses those as examples on how the elements oppose each other. While modern versions of the teachings have criticism of the Jedi and the Sith, they do not explicitly state what is light or dark. However, many Jensaarai point out that by following the teachings and developing a strict code of honor, one will learn the difference between Light and Dark naturally. Whether one uses the elements to protect or to murder depends on the Tradition it is paired with, though the Jensaarai are very keen to direct its students towards protection and not aggression. Rankings: The Elements of the Force is considered a Sub-Tradition. That is to say, by itself it could be a tradition, but it works best when it is paired with another, more accepted tradition, such as the Jedi, the Sith, or the Jensaarai. Still, within the teachings of the Elements of the Force, there are rankings. These rankings have their own requirements, as well as include whatever requirement the Force Tradition these teachings are paired with. A person can’t become a Master in Elements of the Force if they have not attained the rank of Master in the Jedi or the rank of Dark Lord in the Sith or Defender in the Jensaarai. Initiate: A person who is being introduced to the Force as well as the very basics of the Elements of the Force. People at this rank know that the force exists as well the names of the five elements and vaguely understand what they represent. Disciple: A person becomes a Disciple of the Elements once they have mastered the basics. They can recite from memory what the elements represent, and have begun to practice all the forms of meditations the Elements include. They have learned at least one Force power that belongs to each element, and have a deep understanding of at least one of the elements. Most Disciples have begun to learn the Elemental Bond force power at this point. Master: A person becomes a Master once they have a deep understanding of all the elements. They have journeyed to the sacred sites of the Elements and practiced the appropriate form of meditation at those sights. In addition, they have made their own private sacred site dedicated to the Ground element (explained in the sacred sites). A Master will usually take up an initiate, usually in the form of an apprentice through the order the Elements are partnered with. Teachings: Below are the words from the Elements of the Force, as written. All things are made up of the Force. Life flows from and to the Force. When a creature is born, it is by will of the Force. And when a creature dies, its spirit and essence return to the Force. When you are knitted in the womb, the Force is building you. And when you are decaying in the ground, the Force is receiving you. As the Force creates everything, there are five basic elements the Force uses to build all things: Plant, Fire, Ground, Water, and Metal. Depending on how these elements are combined and composed gives everything its form. Because all things are made of these elements, the Force flows through everything. Consider the Force like a river. As it flows through the elements into you, it becomes diluted and weakened. There are those who are especially connected with the elements and are especially connected to the Force. As such, they can influence the elements and the Force around them, and allow the Force to flow more freely into them. From these elements the Force flows through into us, and in turn, we flow back into the Force. Recall how when a being dies, it goes through a series of changes. When their last breath is drawn, the element of Plant leaves them and returns to Plant. Water in the body turns back to Water as the body becomes dry. Fire turns back to Fire again as the body gets cold and still. Metal turns back to Metal so the body loses its strength. The corpse shrinks and does not function. After all this, whether cremated or buried or simply rotting down, the remains go back to the Ground. The bonds that connect the body will scatter and break apart. As the body returns to the elements, the elements return to the Force. Just like how the Force is both Ashla and Bogun and opposes itself, so too are the elements. Particular elements oppose each other. Fire, as Bogun, and Water, as Ashla, attempt to destroy each other, as do the Ashla Plant and the Bogun Metal. Only Ground is both Ashla and Bogun. That is not to say these elements are inherently good nor evil. Peace of mind can be used for mass slaughter by cunning generals, and emotions can give rise to courageous acts of martyrdom. Life can be both healthful as medicine, and as deadly as a virus. Good and evil must be determined by a strict code of honor, one that does not bend easily, nor changes from situation to situation. The Elements: PLANT: Plant is the element of life incarnate. All that grows, matures, and develops over time has Plant in it. From the smallest of reproductive germs to the largest of space dwelling monsters, you can find Plant. It is not restricted to just organic beings, for even beings like the Shards, the Tsils and the Vaathkree can draw from the Force. Plant is also the element of sentience and thought. To create ideas, to develop plans, and to be sentient is to draw from the element of Plant. Freedom comes directly from this element, and to restrain the Plant element in another being is to damage how the Force interacts with them. All light siders draw from this element. It is easiest to feel the effects of the Force from this element due to the fact that freedom and sentience come from it. Dark siders must grudgingly draw from Plant however, for to affect other beings, you must acknowledge how the force uniquely exists in all things. Many dark siders try to pervert this element, and as such, pervert the Force, while light sided users, such as the Jedi, wish to let Plant exist freely. Recall how the Sith Alchemists of Korriban used Plant to mutate prisoners into deadly, mindless Sithspawn. And how when Jedi Master Kaara rescued those prisoners and used Force Healing and medicines to bring them back to sanity. To meditate on Plant, place yourself where there is life. Whether it is a thick forest, a grassy plains, or even a busy street, as long as there is life around you. Feel the life around you. Connect with all that is around you. Be one not with just your thoughts, but with the thoughts of those around you. Start small, with feeling the blades of grass under your feet, and grow from there. Use this element to connect with other beings around you. Feel how their presence and yours are similar. You both think and have independent stories. You and everyone around you has Plant inside. You both live and draw from the Force, and will eventually return to it. This connection binds all living things together. Tricks such as telepathy, illusions, mind-affection and healing, are but the weakest uses of this element. You can use plant to harm and inflict damage. Darth Vishna discovered this when she utilized plant to drain the very life and thoughts out of Jedi Knight Arrauch on Coruscant in an attempt to save herself. Plant however can also be used in more passive and beneficial ways. Plant can be used to aid healing the flesh, or to trick the enemy into not seeing or remembering you. Recall how Jedi Master Jensho, running from a group of bounty hunters, created a vision of a rancor charging towards her pursuers to momentarily frighten them away. FIRE: Fire is the element of passion and emotion. All that you feel, from the joy of helping another being to the rage at being hurt, comes from the element of Fire. To be lost in rage or depression is to be consumed by Fire, and as such, it must be carefully controlled. However, it is not to be avoided. Happiness, joy, and excitement draw from Fire, and thus the Force, just as much as anger and sadness do. Fire is also the element of energy. From it, a person can draw enormous power and fuel for their bodies. Recall how an angry man can strike quickly and with more muscle then he could when he is calm. Fire enhances the other elements and can grant access to powers impossible without Fire. Lightning, combustion, and redirection can come from this element if properly trained. Defender Saava utilized all of these abilities while saving the Ithorians on the Green Hand from the starweird, able to feel the pain the Ithorians had suffered and channel her own righteous fury into energy to stun the monster. But with these uses, there must be careful application. There is a difference between burning down a fortress with enemy soldiers and burning a senator's home with innocent civilians. You do not kill with the stun settings of a weapon, but instead force your target to halt. The same is with Fire and your emotions. A moment of pain can clarify many things, as Defender Reek discovered when he used Fire from his body to stun and shock the nerves of his apprentice lost in a rage. Had Defender Reek gone a moment longer however, it wouldn’t have been about stunning his apprentice, but killing. Thankfully, his intent was benevolent and his own anger did not drive him further. To meditate on Fire, find a place where you can easily call up emotions without distraction, but also a place that is warm to the touch. A fireplace, an observation deck facing a star, or a smelting forge will do. Start by calling up happy times in your life. Laugh at the jokes that come to you, chuckle at the celebrations you have partook in. Then let this happiness die down to sadness. Concentrate on the losses you have experienced. Feel the injustices you have witnessed. Then let anger flow into you. Do not be ashamed of this feeling, nor do not let it overflow. Rather, follow where your anger flows, and understand that what it targets is something you must deal with in time. Call your anger back, and douse it with understanding. Repeat these steps until you can call up any emotion in an instant, as well as put it away without worry. Use this element to accomplish great deeds and to connect with others around you who are in pain. Draw power from Fire, but keep in mind how fire is a deadly element. Those who use fire to kill often call upon fire to create storms of lighting or pillars of fire to burn everything around them. If not controlled, it can consume the user, as many dark siders discover. Recall how many sith, consumed by anger, lose most of their bodies and have to implant more metal to replace what was lost. Fire must be restrained, used with careful consideration, such as by summing a flame to bring heat in the dead of cold, or to absorb an energy blast from hitting a friend. Fire is an element to not be feared, but respected. Without fire, one grows cold and apathetic to the world around them. GROUND: Ground is the element of balance. It is stable and comforting. It is both light and dark. At its core, it is the closest to what the Force actually is. Force users who often draw from this recognize that the force is much bigger than anything they can comprehend. They witness the majesty and pure power of the Force. When a person becomes connected to everything, they recognize this element easily if not by name. For this reason, Ground is the most important element to learn about. Through Ground will a wise man experience what the Force truly is with none of its illusions. Ground is also the element of reality. There are no falsehoods in Ground. There is only what is and isn’t. There is no future, nor past. There is only now. There are no what ifs. Only what can be done and what is truly impossible. There are facts and nothing else. Out of all the elements, those who focus on the Ground element are the most literal and blunt students, like Defender Mudhorn, who was never deceived by lies nor Force tricks, even when with the witches on Dathomir. The element of Ground also represents wisdom and knowledge. Unlike Plant, which represents thought, or water, which represents calmness, Ground is factual. It is said that people who are older and closer to death are often wiser because they are closer to the Ground. Meditate on the element of Ground by balancing yourself, both physically and mentally. Find a place where balance of body is difficult but not impossible. A stump, a narrow rod, or a shaky rooftop. Place yourself on it without falling and bend your mind to the realities of the world around you. Practice the stances of the other elements without falling, recognizing that despite how all the elements fight each other, they are all needed to bring balance. Use the element of Ground as a way to balance yourself, mentally and physically. Draw from it to recognize how truly great the Force is, and how many concepts of it are only fractions of the big picture. Realize how there is a reality that you are a part of, and use Ground to help recognize that reality. From Ground you can find ways to balance your pain with comfort. Your presence can be easily hidden when it is balanced with your environment. And due to its relation to reality, space itself folds to the element of Ground, if you can draw enough from it. Defender Glerg first realized this when, while gathering information, moved through solid durasteel to avoid notice by Hutt gangsters on Tatooine. WATER: Water is the element of peace and serenity. Even when moving, Water is at rest inside of itself. It is simultaneously in action while perfectly still. To draw from water is to draw from the calm. To allow your mind to be still, and to have no emotion troubling you allows you to draw from the element of Water. Water is also the element of vision, both outward and inward. It is the element that reveals your inner most desires and fears. When drawing from the element of water, you will see your own flaws as well as the state of others around you. When your mind is calm and still, you will often see things that can save your life. Many people who see the future, especially Jedi, often draw from this element. However, the most clever sith generals do not dismiss this element easily. A person who chooses not to learn from Water is often brash and unthinking. They do not plan ahead, nor learn from the past. However, to focus exclusively on this element will leave one cold, unable to bond with the world around them. Recall how at the height of the Jedi Order before the clone wars, they were unable to care about how the galaxy was shaping around them until war broke out. Meditating on Water requires patience and stillness. Find a secluded spot, one where the distractions will not be easily accessible. Hold several ounces of purified water in your hand as you let your mind go blank. If no water is available, find another liquid that you can hold in your hands without distraction. Listen to the stillness around you. Notice how when you move, the water shifts but ultimately is calm. Feel how the water tries to match your own temperature. Be like the water. Let your mind become blank and serene. Use Water to calm yourself, and to think ahead through all situations. Feel the water in you and how, even during chaos, it is still. Let that stillness spread to your eyes, and see perfectly. If you can draw enough from Water, you can even help others become still, whether by choice or not. Darth Leerak, once Jedi Knight Tal, first began his descent when he utilized Water to slow his prisoner’s body and cloud the mind to make escape impossible. Do not grow cold like Leerak. Be more like Defender Mynock, who when investigating an illegal mining operation, tricked the minds around him by making them think he was a simple worker. Remember how angry you felt when a wrong was done against you. Recall how it can feel to suffer under the Force. The end never justifies the means. METAL: Metal is the element of strength. It can be both raw or refined. Your muscles and bones draw from this element. Metal is powerful by itself and needs little to continue functioning. Warriors work on their bodies to constantly purify the metal in them, making themselves stronger and stronger. It is also the element of willpower and determination. Metal allows a person to restrain themself, and to hold back on their thoughts. Like a bar of durasteel, a person who draws from Metal is unflinching and determined. A person can focus on a task and power through, no matter what is happening around them. Both Jedi and Sith often draw from this element to make their movements quick and strong. It has a unique bond with the element of Fire, for together strength becomes liquid and adjustable. A person who is in rage can bend the metal in themself for greater purpose. However, focusing solely on Metal without regard to the other elements can be costly. Think about how a droid functions. It is determined and focused on its programming. It is strong and able to accomplish great feats. But without Plant, it is unthinking and non sentient, and doomed to follow orders forever. To focus on Metal, follow a strict structure of training. Whether it is practice of swords, blasters, or muscles, do training exercises that will not only exhaust you, but push you to your peak performance. During all this, feel the pain that courses through your body. Feel the adrenaline that flows through your veins. But most importantly, focus on the training regime before you, and do not break the rhythm you develop. Only then will your Metal be purified. When your metal is purified, it is much easier to use in times of trouble to accomplish astonishing feats. Abilities such as speed, strength, and telekinesis come from this element. Defender Tokin of Kalee was a master of Metal, training his muscles every day in strict rituals. This granted him abilities like Force Wave and Force Weapon to defend himself on his homeworld in an attempt to stop two warring tribes. However, he never allowed his thoughts to become too rigid and automatic, as he refused to develop the ability of choking his opponents with the Force, nor did he kill a single Kaleesh during the battle of Dragon's Tooth. Instead, he utilized Ymladd Heb Arfau and stunned each combatant.
  2. Organization Name: The Jensaarai Playable: Yes. Force Users - Apprentices, Defenders, the Saarai-Kaar Non-Force Users - support and auxiliaries but still members of the Jensaarai Order Appearance / Uniforms: Jensaarai of the Defender rank and above all wear personally crafted cortosis based armor formed to resemble a creature that personifies their desires or goals of service to the Jensaarai community. Gray cloaks and robes are also worn; however this does not hinder the members from wearing anything else should the need arise. Initiates, apprentices, and NFUs wear a smattering of light armor or simple clothing that matches their position personally crafted or provided to them by the order. These are the standard uniform for all members until Defenders able to craft their own Jensaarai armor as their final test before undertaking the Rite of Ascension. Weapons: Jensaarai primarily fight with lightsabers, but most members are also skilled with other weapons and combat styles commonly associated with their order. They do not look down on any type of weaponry provided the use of the weapon serves the purpose and goals of the Jensaarai. Most members craft their own sabers, much like the Jedi. This is not, however, a requirement and some members carry sabers they acquired via other means. Ranks: Force Users: Saarai-Kaar: the master of the order. There is only ever one Saarai-Kaar at a time. Defenders: these are full fledged members of the order akin to both the ranks of Jedi Knight and Master. All Defenders are equal to one another and willingly place themselves under the charge of one another for the betterment of their community. To attain this rank, an apprentice must have completed their armor, constructed or attained a lightsaber, learned the ability to hide one’s self in the force, and studied under the tutelage of a Defender in good standing. Apprentices being promoted to the rank of Defender will have the title granted to them, if possible, by the Saarai-Kaar after undergoing the Rite of Ascension. Apprentices: Apprentices are devoted students of the Jensaarai ways that have not yet undergone the Rite of Ascension, but are actively studying under Jensaarai teachers and members of the Jensaarai community. Initiate: Newfound members of the Jensaarai Order. They have been invited to join the ranks of the Jensaarai, but have not yet become a vested member of the community or undergone any significant steps in training. Non-Force Users: Community Master: A Community Master has proven time and time again their dedication to the Jensaarai Way. Many members of this rank have spent nearly a lifetime dedicated to the community and as such the term is interchangeable with that of Elder; although such a rank can be informally ascended to through great feats of action and skill to the benefit of the community and a deep understanding ot the Jensaarai way. Community Member: Initiates who have proven themselves to be contributing members of the Jensaarai Order through deed and establishment of residency amongst a Jensaarai community. Jensaarai Community have dedicated themselves to a life amongst the Order and a dedication to the ideals of the Jensaarai while not necessarily undergoing the Rite of Ascension or not being a force user. This rank is open to FUs and NFUs alike. Initiate: Newfound members of the Jensaarai Order. They have been invited to join the ranks of the Jensaarai, but have not yet become a vested member of the community or undergone any significant steps in training. Ideals / Alignment: The Jensaarai as a whole are a neutral good organization, although individual members of the group span the spectrum. They are all bound together by a deeper set of ideals than good or bad and swear to uphold these ideals and the preservation of their order. These Ideals, amongst others listed below, include a fierce dedication to honor and discipline, respecting the same wherever it may be found. The Jensaarai are dedicated to the preservation of peace and justice; first amongst their own ranks and surrounding community, then the world around them where they have taken up residence, and then the galaxy at large. Jensaarai are expected to never betray their order or sacrifice the communities that embraced them. The only exception being when the community turns on their order and even then only after great consideration. The Jensaarai have an aggressive streak in their outlook on life and believe in maintaining their ideals by force: Peace by the blade. Emotions are not frowned upon, but accepted as part of being alive. One cannot allow them to control them however. Each Jensaarai is a master of his or her body, mind, and emotions. Jensaarai are not above the use of deception, so long as honor is not compromised. This includes the use of stealth and deceit to protect their community and to gain an upper hand against a foe with no honor. Sleight-of-hand, trickery, and deception are not in and of themselves dishonorable; in fact when given the choice, the Jensaarai would rather fade from sight to protect others than risk open combat if it is not required. Description: The Jensaarai are an openly-secretive isolationist monastic group of force users dedicated to protecting one another, the worlds that allow them to take up residency and the galaxy at large. Members of the order are dedicated to their own with an unmatched zeal. Family is allowed, even if spouses and children do not ascribe to the ideals of the order. The order resides on a repurposed Ithorian Herd ship crafted to provide for their needs. The ship is parked on a planet that is willing to allow the Jensaarai to take up residency. They only leave when the people in the area request they leave or their presence creates a threat deemed too great to the world about them. The Jensaarai’s prized possession is an ancient Sith holocron from which they drew their initial beliefs and dedicated their order to following. This holocron was stolen by their founder, the first Saarai-kaar, a rogue Anzat Jedi. Amongst the numerous Sith teachings and techniques contained within the holocron is a history of the ancient Sith and Jedi orders, including the teachings that the Jedi stole everything they knew from the Sith. The Jensaarai sought to distance themselves from the false pretenses of the Jedi and to purify the light side of the force; unknowingly falling to the dark side. Over time, the original founders were killed by the Jedi. The remnants of the order struggled to reform themselves and over time came to dedicate themselves to the light side. They did not fear the dark, but knew that such power demanded caution and respect. Through this strict adhesion of respect towards the dangers of the darkside and the dishonor that they knew they would bring upon themselves and their order, the Jensaarai could study the teachings and knowledge contained in the Sith holocron; even if they could not use the powers contained within for refusal to given themselves over to the call of darkness. The concept of Jiaasjen, was created by the Jensaarai. Jiaasjen, literally “integrating the shadow”, was how the Jensaarai were able to tread so close to the dark side without being consumed, provided the practitioners power of will was strong enough. The entirety of a Jensaarai’s dark side association, although individual Jensaarai may walk a darker path, came in walking the edge of darker emotions to increase their aggression and combat skills. This, however, was held in check by the focus on the greater good of the community over the individual. It did not mean that letting themselves so freely walk the line bordering darkness did not take its toll. After prolonged combat, when the Jensaarai warrior perceived no more threats and returned from the brink of darkness, he would find himself wholly exhausted, mentally, physically, emotionally and in practically every way. It took time and focus for the warrior to recover. There are stories of Jensaarai Defenders who could go on fighting for days before this happened, so long as they remained on the brink of darkness, prepared for anything. a Jensaarai warrior can pull himself from this force exhaustion, but at great personal cost upon their physical being. The longer a Jensaarai warrior remains on the brink, the more danger to falling to the darkness there is; this is why every Jensaarai warrior swears an oath to protect his fellow Jensaarai and to redeem them or, if they could not, destroy them. Any Jensaarai who falls entirely to the dark side or treads too far into the darkness will be brutally reeducated or destroyed. The Jensaarai know from their history that a devotion to the darkness would lead members to forgo their dedication to their order and threaten the existence of them all. Membership in the order is open to anyone who is found to fit the ideals of the order or willing to conform to them. Often these beings are found by Jensaarai Defenders and invited in or recruited from the communities that surround the Jensaarai. Many beings trained in the ways of the Jedi or Sith find it difficult to reconcile what they have learned with the truths espoused by the Jensaarai. Initiates and Apprentices train under the tutelage of Defenders and non force using members of the order on their herdship. They are not taught via classroom learning or instruction. Instead, the ways of the Jensaarai are taught by living the life of a a member and a strict adhesion to the Jensaarai way. Force Users train in a myriad of forms of combat with a focus on personal hand-to-hand combat, as that is the most honorable; in moving stealthily and masking their personal appearance and even the appearance of their entire order and ship both physically and in the force. All members are brought up in ways that emphasize caring for their order; self-preservation / survival; protecting their communities; discipline; self-control; meditation; history and many other individual skills and knowledges that help to preserve their way of life. Newfound members give up all of their outer trappings as a part of joining the Jensaarai, dedicating themselves entirely to the order. They are not encouraged to forget their past, they are just required to cut themselves away from their old ways. All members maintain their first names or another chosen name by which they are known within the order. Upon ascending to the rank of Defender, this name is given up as the Defender is christened with a new identity. Possessions given up upon joining the order are liquidated or given to the furtherance of the order or the communities and worlds upon which the Jensaarai find themselves taking up residency. Upon being deemed worthy by the Saarai-kaar to ascend to the rank of Defender, apprentices undergo the week long Rite of Ascension which culminates in a night of fasting and contemplation followed by the Conference of Title and multi-day feast enjoyed by the entire order. During this time, apprentices give up their name, adopting a name or sign associated with the creature their recently crafted armor is modeled after. For example, Kier, upon undergoing the Rite of Ascension gives up the right to her name and is from then on known as The Malia, the beast her armor is formed in the image of. Jensaarai means “hidden follower of the truth” in the ancient Sith language. Likewise, Saarai-kaar, the leader of the order, means ”keeper of the truth” and is the only publicly known member of the order, having exchanged his or her armor for a newly crafted set of armor that instead of resembling a creature resembles the Saarai-kaar; the helmet a protective copy of the leader’s face. The Saarai-kaar is known by their title and not by their name or callsign and represents the order to the galaxy. While other members of the order may be known to certain people or groups the Saarai-kaar is known to the galaxy at large. The Jensaarai freely associate with any people who value honor and peace. At times this has included organizations such as the Jedi and the Mandalorians. They will train with and live beside such people without reservation. On rare occasions, this means the Jensaarai will even stand shoulder to shoulder with a Sith! The key difference between the Jensaarai and the Jedi are a dedication first to their own community and not a sworn animosity to any one group, order or ideal. The Jensaarai value peace and will strike with powerful violence that mirrors the ferocity of a Sithspawn warrior to ensure peace and justice for those they stand beside. Emotions are seen as a part of existence and the dark side to be respected, but not feared. The Jensaarai adhere to the light side of the force as the Jedi do, but focus their force using abilities on protection, combat, and preservation. The Jensaarai and Sith differ in that the Jensaarai refuse to succumb to the call of the dark side, resisting it by force of will. This means the Jensaarai cannot perform Sith rituals and dark side abilities. The Jensaarai only flirt with the dark side in combat where they allow their emotions to feed their already lethal combat abilities, pressing them to the edge of physical ability. The Jensaarai desire to live in peace and do not nurture desires to suppress others; nor do they look down on others of differing force traditions, provided they are not possessed and controlled by the dark side towards war and discord and dishonor. Even though they are dedicated to peace, Jensaarai recognize the concept of Just War and believe that they have a duty to establish peace wherever they go, by almost any cost. If given the choice, the Jensaarai would like to exist in peaceful conformity, living amongst their own and the accepting communities they partnered with. If playable, is this faction appropriate for those new to the site or RP?: Yes Thanks go out to Pheristroch - Nok Morliss, Narzen - Xar, and Ben - Leena Kil for their development of this group.
  3. Saarai-Kaar (without armor) Saarai-Kaar (with armor) IDENTITY: Real Name: Shin (former name, abandoned upon joining the Jensaarai) A.K.A: Saarai-Kaar, formerly The Sarlaac Homeworld: Sriluur Species: Weequay PHYSICAL DESCRIPTION: Age: 73 Height: 5’8” Weight: 170 lbs. Hair: White Eyes: Gray Sex: Male EQUIPMENT: Clothing/Armor: Personal Jensaarai Armor Weapons: The Dyddiau Gwael: Twin cortosis-weave blades. Machlud: Dual-bladed yellow lightsaber. Cortosis-weave chain and sickle FACTION INFORMATION: Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Good Faction Affiliation: Rebels via the Jensaarai Rank: NPC Saarai-Kaar, Master of the Jensaarai HISTORY: Force Side: Light Trained By: Defender Shaava Trained Who: Numerous Jensaarai Known Skills: Mireinio Ysbrydol: Jensaarai practice of spiritual refinement (Master) Ymladd Heb Arfau: Jensaarai art of unarmed combat (Master) Cleddyfymladd: Jensaarai art of swordsmanship/lightsaber combat (Master) Arosymladd: Jensaarai art of wielding staves (Expert) Tafluymladd: Jensaarai art of throwing blades/lightsabers (Master) Gwaywffon-Ymladd: Jensaarai art of wielding spears (Expert) Penhwyadymladd: Jensaarai art of wielding the lightsaber pike (Expert) Crymancadwynymladd: Jensaarai art of wielding the chain and sickle (Expert) Tancelf: Jensaarai practice of using firearms/blasters (Expert) Cuddiocelf: Jensaarai art of disguise (Expert) Dull-Llechwraidd: Jensaarai art of stealth (Master) Hyfforddiant Elfenol: Jensaarai training in use of the natural environment and elements (Expert) Strategaeth: Jensaarai training in strategy (Master) Ysbio: Jensaarai art of espionage (Expert) Dianc-Cuddio: Jensaarai art of escape (Master) Force Powers: Force Telekinesis (Expert) Ballistakinesis (Master) Speed (Master) Force Body (Expert) Force Heal (Expert) Shatterpoint (Master) Force Jump (Expert) ____________________________________ Background: Shin was born on Sriluur to a family of itinerant workers. Until the age of eight, he traveled with his family across the planet as they did whatever job they could to earn the credits to eat. His father, however, wanted a better life for his son, and eventually asked his estranged brother to take Shin in and give him a proper education. Shin’s uncle was an enforcer for one of the local Hutt cartels, but he took his nephew in as family and kept him safe and fed. He also caught Shin up on his belated education, teaching him to read, write, and other basic skills. As Shin grew older, his uncle started teaching him how to fight. Shin’s keen mind and ruthless attitude allowed him to excel at combat, and it soon became the sole focus of his attention. He studied strategy and tactics whenever he could, and practiced with different weapons constantly. In only a few years time, he had bested his uncle in combat. Then, when he was 14, he had his first duel. Juk was a gamorrean underboss for a local hutt and Shin’s uncle’s superior. Excessively proud of his strength and bulk, he menaced the locals and mercilessly beat anyone he saw as a threat to death with a scavenged piece of starship hull durasteel. One night after hours of drinking, Juk wandered the streets shouting, challenging anyone to fight him one-on-one. He laughed at everyone who scurried out of his way, until Shin crossed his path. Seeing the young weequay’s iron staff, he bellowed at Shin to fight him. Shin, calm, accepted, but said he would not fight the gamorrean while he was drunk. He challenged him to a formal duel on a plateau outside of the city, one hour before sunrise. Confused but too proud to back down, Juk laughed and agreed. Juk and his closest cronies, including Shin’s uncle who was horrified when he found out about the duel, arrived at the plateau in a skiff at the appointed time. Shin, however, was nowhere to be seen. As time passed, Juk first grew angry, and then jovial, laughing that the little boy had run for his life, and finally irritated as he realized he hadn’t had breakfast and was getting hungry. Then, just as the sun rose, Shin pulled himself up over the rocks. Juk roared at the young weequay, demanding to know why he was late. As Shin took position at one end of the plateau with the sun at his back, he casually commented that he hadn’t thought the fat pig would be able to get out of bed before sunrise. Hungry, irritated, and now insulted, Juk squealed in fury and charged Shin. With the sun at Shin’s back though, he was half-blind, and so he didn’t see Shin’s strike until it was too late. With a crack of his staff, Shin broke the gamorrean’s ankle, and then with two more strikes he caved his head in. Finally, he tipped his opponent’s corpse over the side of the plateau, using the staff for leverage. Juk’s lieutenants were shocked for only a few moments, but it was enough as Shin pulled out a blaster, shot the skiff’s engine, and jumped over the side of the plateau to the speeder bike he’d hidden there hours before. He shot off into the desert, the rising sun blinding the hutt thugs as they futilely tried to shoot him down. After that, Shin started his career as a duelist and a gladiator. First on Sriluur, and then across the Outer Rim, Shin took down opponent after opponent using skill, strategy, and underhanded tactics. He’d often show up to duels late and smelling of alcohol, only to reveal he was completely sober and easily defeat his irritated and off-guard enemy. In one infamous duel, he’d broken a sewage line near the site of the duel the night before and wore thick boots to the fight while his opponent stumbled through the muck. His skill grew with him, and those who saw him fight commented that he could easily win most fights even without his tricks and unfair advantages. When Shin wasn’t earning his credits by fighting duels, he hired himself out as an enforcer and a hitman, usually for the hutts. On one such job on a small refueling station in the Outer Rim, Shin encountered an old iktotchi in cortosis weave armor. Ignoring her, he attacked his target only to find his blow deflected by the iktotchi’s gauntlet. The two fought, and for the first time Shin found himself hard-pressed. Despite his prodigious talent and dirty tactics, the elderly woman easily beat him back, never drawing a weapon and only relying on her gauntlets and preternatural skill. After ten minutes of fighting, the iktotchi landed a solid blow on Shin and knocked him to the ground. Having suffered his first loss since defeating Juk, Shin was stunned, but intrigued. An old excitement flared to life in his chest, and he asked the iktotchi to teach him her arts. The iktotchi named herself Defender Shaava, and told Shin that he would have to earn her teachings. Shin agreed, and so became Jensaarai. The first few years of his training saw him practice no combat at all, but instead forced him to meditate on the meaning of honor and his own actions. More years were spent learning the mundane skills and combat techniques required of a Jensaarai, and finally a decade was spent learning how to wield the Force, a capability Shaava had foreseen but deliberately kept from him. When Shin finally passed the Rite of Ascension, discarded his old name, and became The Sarlaac, he was 47 and well past his prime. Now an honorable Jensaarai, but still a ruthless strategist and a deceptive fighter, he earned respect from his formerly dismissive comrades. He was well-known for spending hours in the presence of the starweird whenever he could obtain permission to do so, yearning to test himself mentally against the opponent even Defender Shaava had been unable to defeat. Eventually, the Force took Defender Shaava back into its fold, but before it did the old warrior called her students before her and told them it was time to choose the Saarai-Kaar. She claimed she had never been worthy enough to take the title, that a mistake years ago had forever lost her the chance for that honor. Instead, the students would decide among themselves who the new Saarai-Kaar would be. The arguments and duels lasted well into the night, but The Sarlaac did not choose to press his case. Instead, he and a few other students spent their time with their old friend Shaava. What she told them at that time is unknown, but when morning came and The Sarlaac and the other students emerged with Shaava’s wrapped body, The Sarlaac’s demeanor had changed. He declared himself Saarai-Kaar, as only the students who had remained with Shaava truly knew the “truth”, and only he among them was willing to be the “Keeper of Truth”. Veterans and ambitious prodigies alike challenged him, but he defeated each of them in turn with a confidence and ease they had never seen before. Eventually, each Jensaarai admitted his worth and accepted him as their master. He gave up his hard-won title of The Sarlaac and became the Saarai-Kaar. Since then, the Saarai-Kaar has watched over the Jensaarai, his cunning and wisdom keeping them safe and foiling their enemies. He often can still be found in The Entrapment, watching over the starweird and meditating on truths others can only guess at. He rarely fights in earnest, but on the few occasions he’s been forced to, his enemies and students alike see why the Saarai-Kaar is master of the Jensaarai.
  4. Identity Tactical (combat) NPC assigned to Leena Kil (Jedi Order) Real Name: Alto Jinn A.K.A: The Mantis Homeworld: Corellia Species: Human Physical Description Age: 54 Height: 5’5” Weight: 115 lbs Eyes: Green Sex: Male Equipment Clothing or Armor: White robes, Jensaarai armor complete with rebreather, infrared vision, and lightsaber sheaths on each arm. Weapon: 2 orange bladed lightsabers, collapsable aros (Jensaarai staff), throwing knives, 2 crymancadwyn (Jensaarai chain and sickles), 2 thermal detonators, 3 vials ionized agranium powder, holdout blaster Common Inventory: Comm unit, rebreather Faction Information Force User, Force Sensitive or Non-Force User Force User Alignment: Neutral Good Current Faction Affiliation: Jensaarai tasked to the Jedi to protect Leena Kil History Trained by: Jensaarai Defender The Reek Trained who: None Known Skills: Cleddyfymladd (master) Ymladd Heb Arfau (expert) Arosymladd (master) Tafluymladd (skilled) Gwaywffon-Ymladd (trained) Penhwyadymladd (trained) Crymancadwynymladd (skilled) Tancelf (skilled) Cuddiocelf (skilled) Dull-Llechwraidd (expert) Hyfforddiant Elfenol (trained) Strategaeth (skilled) Ysbio (trained) Dianc-Cuddio (master) Buried Presence (skilled) Ballostakinesis (expert) Background: The Mantis is a combat trained Jensaarai warrior who grew up in the Jensaarai tradition. He has dedicated his entire life to mastering the Jensaarai methods of combat. Alto Jinn was an orphan from Corellia who was being adopted when the vessel he was travelling on was attacked by pirates. The infant was hidden in a storage locker to avoid being taken as a slave. Unbenounced to him, Alto was rescued by an unknown force user who was familiar with the stories of the Jensaarai and left, quite literally, on the Jensaarai doorstep. The infant was taken in by the monastic order and given food and nourishment. When he was old enough, the stranger’s child was trained in the Jensaarai ways. Having ascended to the rank of Defender, The Mantis dedicated his every free moment to immersing himself in Jensaarai combat training and stealth tactics. The Mantis was present for the Siege of Coruscant after which he was brutally injured and transported to the Jedi for attention. The Mantis’ care fell to Jedi Healer apprentice Leena Kil who through careful applications of the force was able to resurrect the shattered body of the Jensaarai warrior and return him to his fighting form. In gratitude and recognition for Leena’s efforts to save The Mantis’ life, her dedication to the maintenance of peace, and her honorable behaviors toward allies and enemies alike, The Mantis dedicated his life to helping ensure that Leena was able to continue on in her life saving actions. Oftentimes The Mantis sticks to the shadows, minimizing his force signature while still using the force to mask his presence to those who may be a threat to his ward.
  5. “I am the guardian of this place. You may call me Caretaker if you must. I make sure that this place remains above all, cared for and protected. That which dwells here is always under my watch. Though I will never see it completely like you will, no one else can get in without my permission, nor can anything get out. Should that which dwells escape, I have the means to contain and slow it, and the means to warn your master of your failure to face that which dwells within. Will you succumb to the darkness inside? Or will you conquer that which dwells inside you? The Force will judge and guide you. May honor carry you through” - Caretaker, to an apprentice who is about to enter Entrapment. Identity Real Name: CARETAKER Model D-1 Homeworld: Raka Nwul Species: Droid Physical Description Age: 1 year Height: 4’5 Weight: 250 lbs Eyes: Yellow Sex: N/a Equipment Clothing or Armor: Phrik Chassis, Weapon: Lightning Gloves (Built In Hands), Disruptor Pistol (Built in Left Arm), Ion Blaster (Built in Left Arm), Thermal detonator self-destruct (Chest), miniature tractor beam Common Inventory: Repair Equipment, Communication Array, Holographic Display, Scomp Link, Arc Welder, Magnetized Feet ( All Built in) Faction Information Force User, Force Sensitive or Non-Force User Non-Force User Alignment:LN Current Faction Affiliation: Jensaarai Current Faction Rank: Caretaker History Known Skills: Repair (Master) Medicine (Expert) Firearms (Master) Gardening (Expert) Background: After Defender Shaava sealed the star weird within Entrapment and the Jensaarai became the leaders of Raka Nwul, there was a lot of discussion and arguments about what to do with the monster. Eventually it was decided that the monster would remain captive in the very center of the ship. During the repairs of Raka Nwul, Defender Shaava took it upon herself to oversee the defenses that would be in place. The one thing Shaava fought against was the idea of a droid guarding the entrance to Entrapment. She argued that a droid would never be able to guard the star weird from getting out, nor could it stop anyone from getting in. However, the other Defenders pointed out that it was only through the use of technology that the star weird was even contained now, and with proper design and programming, droids could rival Jedi during the Clone Wars. Outvoted, Shaava conceded and allowed the D-1 model to be produced. So far, only 5 D-1s have been produced, and only one has been in use. The one in use had a personality from the beginning, one that aligned with the Jensaarai ideals. Caretaker is a vigilant droid, unwilling to leave his post at all. He has been programmed to understand all the signs of the darkside and is equipped to deal with it. Every Defender who has interacted with him wonders if he has been affected by the star weird, but he continues to deny such thoughts and does his job. However, his cryptic speeches as well as his appearance never eases apprentices performing their rite of ascension.
  6. Identity Real Name: Tao Teo A.K.A: The Wyyschokk Homeworld: Kashyyyk Species: Ardennian Physical Description Age: 41 Height: 4’6 Weight: 165 lbs Hair: Gray skin Blue Eyes: Green Sex: Female Equipment Clothing or Armor: Jensaarai Armor, Weapon: 2 guard shoto lightsabers (Blue and Yellow), Wrist Dart Launcher (4), Common Inventory: Death Sticks (6), Namana Liquor Cases (6), Encased Felucian Leeches (4), Dioxis Gas Canisters (4), Lockpicking Set, Slicing Set, Pet Klawaklaw (Young Male Mykal) Faction Information Force User, Force Sensitive or Non-Force User Force User Alignment: LG Current Faction Affiliation: Jensaarai Current Faction Rank: Defender History Force Side: Light Trained by: Defender Laigrek Trained who: The Watchers Known Skills: Diplomacy (Master) Poison/Toxin (Master) Medicine (Expert) Animal Training/Breeding (Expert) Stealth (Master) Piloting (Expert) Poetry/Writing (Expert) Force Skills: Force Empathy (Expert) Force Speed/Jump (Master) Force Persuasion (Expert) Buried Presence (Master) Ballistakineses (Master) Force Illusion (Expert) Background: "You were outsiders. Lost. Like me. Forgotten and discarded by the rest of the galaxy. But no more. This is your family. I am your guardian. While you operate in the shadows like me, you mist not lose your honor. Be my eyes, not my blade. Be my patience, not my brother's and sister's insanity." - The Wyyschokk, to The Watchers Tao’s family emigrated shortly after the empire’s fall to Kashyyyk, to help the people regrow and heal. However, shortly after they arrived, pirates attacked their homes and drove them deep into the dark forests of the planet, far from the sun. For 30 years the family made their home in the dark, living as best as they could, and stranded with no way of getting help. However, while his parents struggled, Tao and his siblings thrived. Tao specifically found he had a knack for survival in the dark, even with the dangerous species that lived down there. He cared for his aging parents and younger siblings until his parent’s death. Afterwards, his siblings became much more bloodthirsty and violent and disbanded, staking out a large area of land as theirs. Even when wookies came down to the planet’s surface, instead of seeking the light, Tao’s siblings killed them instead. Only Tao kept his sanity and traveled alone on the surface. Eventually, some strangers crashed into the forest: A couple of humans and a Melitto in strange armor. The group were stranded and were desperate to find a way back up to where allies were. Tao approached them and offered his help in exchange for passage off the planet. The Defender agreed and the group set out. For a week, the group traveled. While it could have been shorter, Tao was doing everything in his power to keep the group avoid his siblings. Despite this, the group was comfortable for the most part. Defender Laigrek and Tao spent many nights talking about what life was like, what was one’s duties, and where one was supposed to be. Laigrek found Tao an interesting person: one who had been surrounded by madness and chaos, Tao was a being who kept his sanity and honor. Despite his best efforts, Tao and the group were ambushed by his siblings. There was a bloody fight, which eventually ended with Tao having to make a choice between killing his siblings and defending Defender Laigrek’s group or fleeing the battle. When chips were down, Tao helped Laigrek. After everything, Laigrek followed his promise and took Tao with him to be trained as a Jensaarai. After his training, Tao started searching for lost children. Specifically, he began building a clan. He started finding orphan younglings from numerous planets, trained them in the art of stealth and espionage, and made them into a family. Named ‘the Watchers’, these kids had to endure tough and nearly life-breaking tests, earned a unique name, and then sent them out to observe everything. These children, which Tao calls his ‘family’ act in an honorable fashion and gather information. Tao then passes this info to the Jensaarai. This started six years ago. Now his network has grown and instead of using children, he uses teens and young adults, while the children are being raised in a secret orphanage called Convent in the wreckage of Coruscant. Currently, Tao operates between Raka Nwul and Coruscant, finding more children to bring into his family and running Convent. Currently the Watchers number about 87 members, and the orphanage has about 60 children, with more being found each day. It is clear to the other members of the Jensaarai that Teo is struggling to divide his time in between the two, and Teo is actively looking for someone to help take over some of his duties.
  7. ”When a Jensaarai needs to make a sudden and total retreat, it is as simple as a flick of the wrist. Throw a cannister and vanish.” -The Sun-dragon Ionized Agrinium Powder: Agrinium is an aluminium alloy commonly used to make droid armor and was highly resistant to all forms of radiation. Jensaarai craftsmen carefully superheat plates of castoff Agrenium to ionize them with an electrical pulse. After that the plates are ground into a fine powder and mixed with a spattering of sand and other metal shavings carefully gathered by the craftsmen. This mixture is then collected in fragile porcelain containers. These containers are small enough to be held in one hand and thrown. Many Jensaarai carry one to three of these nestled within their armor or in a pouch on their belt. These can be thrown at one’s feet causing a near instantaneous burst of powder to erupt into the air. The powder obscures the user from sight, hanging in the air for several minutes if there is not a strong breeze. The ionized agrinium veils the caster from electric and radiation scans. This allows the semi-skilled Jensaarai warrior to make a quick escape, his movements shadowed from view. All of this being said, if one were to inhale the ionized powder, it immediately results in a bout of severe coughing. Many who inhale too much of the agrinium came come down with a severe and sometimes fatal respiratory illness. For this sake, Jensaarai are trained to only make use of these low-tech grenades when wearing their helmet and armor; although in a pinch a warrior can use the powder to save their own life.
  8. ”Visualize. See yourself not where you are but where you are not. Allow your body to become one with all that you are not. The shadows, the streets, the wind, the sounds of the city. When you are at peace with all around you, bonded as one, then you cease to be seen as unique.” -The Reek The Secret of Evaporation is a complex skill taught to Jensaarai Defenders who spend most of their time abroad serving their order scouting out threats to peace and justice. The ability is difficult to master; but for those who can, they are able to walk freely amongst users of the force and security systems without fear. To effectively use this ability, a member must truly know and understand the fact that they are a being created from the very fabrics of the universe. They are nothing more or less than the intergalactic dusts that form the worlds about them. With this in mind, the user focuses his own body and mind on the world around him, seeking to connect with every particle of dust and creation, crafted or natural. As he does so, his signatures in the force and in life dissipate, bonding with the world around them. ”Feel the cool durasteel rail beneath your fingers and the bridge planks beneath your feet. They are solid, but composed of infinite parts. Each molecule bound to another, stretching across the empty expanse. You cannot see the individual parts. Are they here or there? It is impossible to tell, all one sees is the bridge.” -The Reek Each molecule in the area bonds with a portion of the caster’s being until the user’s force signature dissipates into the ether and their life force and signatures vanish on the winds. This does not mean that the Jensaarai is not visible to the naked eye, simply that he is undetectable by infrared, motion-detecting, and other electronic monitoring systems. The Jensaarai user is undetectable to all but the most watchful guards keeping watch. While the user’s presence may be masked, the physical body is left untouched and is still susceptible to damage. Even the most skilled Jensaarai’s force signature is not totally lost. Instead it is spread thin over the entire area, sometimes for miles. A skilled force user, properly attuned, can still ascertain that a presence is nearby; however pinpointing the exact location becomes much more difficult, if not next to impossible. Someone is there, but where? ”The Jedi Guardian may see you, but that does not mean that he has to recognize you. You are just another citizen about your business. No anomaly exists where one is not a beacon broadcasting.” -The Reek A Jensaarai cannot cast this power on another as it is a focus of one’s individual mind and body and seeks to spread the caster’s presence so thinly across the world around them as to be undetectable. The use of this power is a state of mind as much as it is an application of force power and the interruption of either tends to render the thinning results void. An expert practitioner can utilize this power while on the move, even while executing other force-based abilities; however, by its very nature this ability is not one that can be effectively used in combat situations.
  9. Name: Raka Nwul (Hand of Peace) Model: Ithorian Herdship Class: Battlecruiser/Capital Ship Length: 1,000 Meters Diameter Height: 500 meters (1,000 meters with dome) Crew: 3,000 Passengers: 5,600 Owner: Jenessarai Armament: Light Point-Defense Laser Cannons (40) Heavy Turbolaser Cannons (20) Tractor Beam Projectors (4) Armor: Heavy Deflector Shield Generators (8) Durasteel Hull History, Lore, and Details
  10. Population: 8,600 ( 33% Ithorians, 13% Human, 8% Verpine, 46% Other) Geography: Raka Nwul is a half-spherical ship with a 1000 meter diameter and measures 500 meters from the bottom of the ship to the highest point on the ship, Bastion. However, with the Shell, a durasteel dome encasing the top of the ship, is lined with holographic projectors to simulate an Ithor day. These projectors can be turned to give an outside view if needed, though that has never occurred. The entire ship is kept at 21 Celsius (70 fahrenheit) for maximum comfort to the resident Ithorians. Places like the jungles reach upward of 30 degrees Celsius for those who wish to experience what life was like back on the Ithorian homeword, and the Atrium is always kept at26 Celsius. The inside temperatures of all the buildings in Raka Nwul is adjustable. The day/night cycle is artificially induced to resemble Ithor’s 41 standard hours, with 16 hours of night time. Being a ship, there is no yearly cycle on Raka Nwul, though they do follow the galactic standard. The entire hull of the ship is made out of durasteel forged during the clone wars. This resulted in a very durable ship. Most of the floors on Raka Nwul still have this hull; though some areas like the jungles, the Ithorian homes, the Botanical Domes and the entire area circling the Bastion have covered the floors with layers of dirt. Despite being a starship, there are several natural resources onboard. The Jungle Ecologies have all the natural trees found on Ithor. These jungles, as well as the jungle line surrounding the Bastion, have several non-predatory fauna located on Ithor. Most animals are content to stick to their habitats, though the Manollium are found everywhere in the ship, feeding on scraps from the ship’s residents. The Botanical Domes also have natural resources being grown and harvested from many different worlds. See Botanical Domes in Important Sites. These Domes as well as the jungles have allowed the local Ithorians to trade with people from other worlds for necessary supplies unavailable on board. Residents/Society: First and foremost, the most populous group on Raka Nwul is the Ithorians. Many of the first generation Ithorians have died or left for Ithor. The second generation Ithorians however have made a decent life and have begun reproducing themselves. They quietly make their homes in either the south, east, and west jungle ecologies under the trees of their homeworld, homemade houses in the atrium or in the manufactured and the modern housing areas near the hangar bays. All over the ship the Ithorians act as technicians, botanists, medicinal staff and janitors. The 5 eldest of the Ithorians make up the ruling council, who both answer to the Jensaari in all matters as well as help govern the other Ithorians. It has been highly suspected in the past that the council is constantly being force tricked and dominated by the Jensaarai, but this is untrue. Following this is the Jensaari themselves. Made up of races from all walks of life, the Jensaari are the sole rulers and peacekeepers of Raka Nwul. Many of the roles that the Ithorians deem as ‘too violent’ for them (security) are entirely left to the Jensaarai. More on the Jensaarai can be found here (Insert link here). Many of the Jensaarai apprentices’ relatives who wished to follow their loved ones into their training and had no means of surviving back home also live onboard, even if they are not members of the Jensaarai order. An odd species that has made residency in Raka Nwul is an ‘infestation’ of Verpines. At one point, Raka Nwul docked near Nickel One, and a bunch of Verpine stowaways got inside. While technically they are on the ship illegally, the Verpine have made themselves so integral to keeping the engines running that the residents tolerate them. Many machines and devices in the ship have randomly disappeared only to be found again, fully reconfigured and upgraded. The only places the verpines have had trouble getting into is the Jensaarai headquarters and the Entrapment (Not that they even want to approach that). History: Designed by Ithorians during the Clone Wars, the Green Hand was built in 22 BBY for the sole purpose of going out into the galaxy for three years, specifically to Seperatist owned planets, to peacefully gather flora and fauna for preservation. Should those planets have a catastrophic loss of life due to the war that ravaged the galaxy, their wildlife, and thus their legacy would continue. Their schedule included planets such as Geonosis, Castell and Ando. All of its residents and crew knew the risk they were taking, but each one of them were willing and determined to preserve as much life as possible. However, in 18 BBY, before the end of the war, during the trip back home, stocked with specimens from numerous planets and moons, the Green Hand was ambushed by pirates. Pulled out of hyperspace, the ship was prompty attacked and overrun. The peaceful Ithorians tried to fight back, but to no avail. However, the pirates were disappointed by the loot of the ship. They took anything of value, destroyed large sections of the ship, damaged the hyperdrive and engine systems, and left about 500 survivors to die. These survivors refused to die however. With the life support barely working, the Ithorians set about repairing the Green Hand as best they could. With no fuel however, the ship was locked dead in an asteroid field. Still, the Ithorians lived on. With the plants they had cultivated from the Seperatist worlds, as well as the ones they brought from home, they were able to make themselves a life. The rediscovery of the Green Hand was entirely due to the Force. In 42 ABY, having a vision of a lost home, Defender Shaava, one of the last remnants of the Jensaari, went to the exact coordinates and found a strange sight: two generations of Ithorians had now lived on the Green Hand. At that time, the Ithorians were being attacked and plagued by a starweird for over a year. When Defender Shaava landed on the ship, her presence drew out the starweird into combat. The two fought, and neither were able to kill the other. Instead Defender Shaava worked with the Ithorians and trapped the starweird in a force field, and moved it to the center of the ship. The Ithorians praised their savior, the first new being they had seen for so long. When she finally understood what had happened, she left to go find help from the other remnants of the Jensaari, and returned with fuel, medical supplies and technicians. Soon, the ship was repaired and took off for its homeworld. When arriving there, the Ithorians made a nearly unanimous decision: They voted that the Green Hand would belong to the Jensaari. The Ithorian planetary government, suspicious that the Jensaari may have Force dominated the helpless crew but unable to argue, reluctantly agreed. The Ithorians renamed the Green Hand to Raka Nwul, “The Hand of Peace”, and took off into space. During the years that followed, the Jensaari and the Ithorian crew heavily remodeled the entire ship, including the installation/upgrading of many heavy weapons and shielding systems. The Jensaari appreciated the blend of nature and machine in the ship. Over time, the Jensaari began establishing relations with other cultures, nearly coming to blows with a few. Thankfully, these conflicts are rare and only when necessary, and the Jensaarai have been able to move from planet to planet almost perfectly. Important Sites: The Atrium. AKA The Overgrown When the Green Hand was attacked and left for dead, the Ithorians focused entirely on saving the plants from the jungle ecologies and the botanical gardens, and left much of the Atrium to fend for itself. As time passed, more and more Ithorians began to use the Atrium as a place to rest and to travel to other sections of the ship. This eventually became the prime place for Ithorians to make their makeshift housings. When Defender Shaava arrived, she found that the Ithorians had made entire villages in the atrium akin to what one would expect on some primitive world. Ithorians slept in hammocks, metal scrap was propped up and welded as makeshift walls. And nature had begun to overgrow the metal as well from the jungle ecologies, effectively making the Atrium a new thick jungle. Despite the modern housing accommodations near the center of the ship, most of the Ithorians were happy with this development and to this day most Ithorians make their homes here and don’t mind traveling inward the ship to perform their jobs. The Botanical Domes: Remnants from when The Green Hand was first constructed, the Botanical Domes consist of 10 sealed environments, varying from hot and humid jungles to dry and cold arctic to borderline volcanic to completely submerged underwater. Each dome is currently being used, and while several different worlds are having their plants placed in the same dome, the Ithorian gardeners take great care to only cross-contaminate under strict controlled circumstances. The worlds that have plants in the domes are mostly from seperatist worlds during the clone wars. These planets include, but are not limited to, Geonosis, Yag’Dhul, Raxus, Hypori, Muunilinst, Felucia, Mygeeto, and Zygerria. When The Green Hand was attacked and left stranded, the Ithorians utilized these domes to grow a steady food supply for themselves while they regrew the jungle ecologies that got heavily damaged by the pirates. To this day, some of these domes are used for purely food purposes, and should Raka Nwul get stranded again, the Jensaarai are confident they could survive indefinitely, albeit under a strict food rationing system. Dome # 8 While all the domes have wildlife growing inside, one of the domes is off access to the general public. Dome # 8, at some point before The Green Hand was rescued, had a fungal outbreak of an unknown species. Seeing that this fungus could damage everyone on the ship, the dome was sealed and locked away. When the Jensaarai arrived and questioned about it, the Ithorians refused to open it up, saying it was dangerous. However, one Jensaarai Defender demanded the dome opened and went inside. Days later,despite the best medical care and treatments, he died with the glowing purple fungus growing from his mouth and eyes. The body was thrown into the dome and resealed. The best guess scientists have is that it may be some kind of genetically altered form of Gundravian hookspore. Despite the danger that this fungus presents, both the Jensaarai and the Ithorians agree that cleansing the dome would be a huge loss of ecological knowledge, and currently take small controlled samples to test. The Grave Sites: The north jungle ecology section of Raka Nwul was the most damaged in the pirate attack long ago. When Defender Shaava arrived, she first began her fight with the star weird here. As a result, this place has become a kind of holy site for the Ithorians. Many clearings in the growing Ithor jungles have markers, ranging from destroyed pirate machines, large pieces of scrap metal, to disabled firearms memorializing this battle and the ship’s violent history.. These clearings are the result of the damage the pirates have done here, with old wrecked equipment, destroyed weapons, and old coals littering them. Near the center of the clearings is a shrine dedicated to Defender Shaava. This area contains a replica of the modified ARC-170 Defender Shaava arrived in, as well as a large bronze statue of the Iktotchi Defender in her armor. On the statue reads “Edoui Kuris Daboti Nwul ir Vik'dyt the Mrias”which means “Those who protect Peace and Honor never Die” in Ancient Sith. While most Jensaari are buried or burned inside Bastion or off ship, away from public eye, Defender Shaava requested to be buried here. Every so often Ithorians come here with flowers or small items of affection to offer in remembrance of their now gone savior, and those who meditate near the shrine have often claimed to hear her voice comforting or advising the meditator. This has not been proven by any Defender or Jedi. Bastion AKA, The Temple, Trovas iv Vik'dyt (House of Honor): The temple lies at the exact center of Raka Nwul. Originally the command center of the entire ship, The Bastion has been converted to become the headquarters of the Jensaarai. Originally called “Trovas iv Vik'dyt” (House of Honor), the local Ithorians nicknamed it Bastion for the sole fact that even if the rest of the ship was overrun, the temple could easily be defended and would require an army to overcome. The name stuck and now even the Jensaarai call it that. Outside of Bastion is a thick jungle line, separating it from the public view. This gives it the feel that it is seperate from the rest of the ship. Indeed, many Ithorians have spent their lives near the jungle line but have never even seen Bastion. Only those who have, either with invitation, official business with the Jensaarai, or are instructed to help take care of the jungle line and the animals that dwell within it, crossed the jungle line. Still, there are marked paths for those who wish to visit, and many Jensaari have been seen walking the jungle for the sake of a peaceful stroll without going to the outer edges of the ship. Just outside and at the base of Bastion are the courtyards. Large clearings paved with intricate stone designs, the courtyards are considered the entrance halls and as far as non-Jensaarai can get into Bastion without an escort. Lining the area on both the outside walls of Bastion (that are designed to look like natural stone) and the edges where the jungle meets the courtyards are thin metal pillars, and between the pillars are hanging lights, designed to give the entire courtyard a peaceful glow at night. Sporadically scattered around the courtyards are small stone fountains, and at each cardinal direction there is an entrance into Bastion, which always has a guard posted. Just outside of these entrances are statues of the previous Saarai-Kaar, with the exception of the southern entrance. This one is of Defender Shaava, an old insistence by the Ithorian survivors. Bastion itself is designed to appear that it sits on a natural stone formation, when in reality there is only a stone covering over the durasteel walls. The insides of Bastion are designed very similarly to the (now destroyed) Jedi temple on Coruscant, complete with smooth marble floors, sloping archways, dangling plan-tlife and colorful mosaics. Many statues could be found throughout Bastion, most of them depicting fallen Defenders. Bastion is separated into four different floors, each accessible by several turbolifts scattered throughout the temple. Floor 1 - Vik'dyt (Honor)- The Command Center of the ship, which is constantly staffed by Defenders and authorized personnel, is located here. . From here, Defenders can monitor the entire ship, including incoming and outgoing vessels, security breaches, lists of supplies, the status of the Entrapment and the Vault, as well as a complete list of every being on board. At the center of this floor is the bridge, where battle stations and piloting stations are for the entire ship. Only Defenders are allowed in this area. All incoming ships radio here to get permission to land on Raka Nwul. Also on this floor is a series of meeting rooms and sparring rooms for Defenders to use. This is usually as far as any outsider is able to get into Bastion. Floor 2 - - Kente ( Endure)- This floor contains many private sleeping quarters for defenders to use when not out on missions. However, Defenders are allowed to sleep outside and in other areas of the ship if desired. Most apprentices stay here with their master when they first join, until they can arrange a kind of housing arrangement within the City. These rooms are connected to meditation chambers as well. No room is peromantly given to one Defender, and all Defenders are expected to keep the place clean when they leave. This floor also holds the Halls of Healing. A medical center more than anything, any wounded or sick Jensaarai are taken here to be diagnosed and healed by a staff of Defender healers. There is an opening here to the outside, so wounded can be dropped off via speeder vehicles. Civilians are never brought here, and instead have their own medical centers throughout the ship. Floor 3 - Saarai (Truth) - Connected jointly on this floor is the temple’s laboratory libraries. The library holds information from every world the Defenders have explored, as well as information lost during the Galactic Empire and the destruction of the Jedi temple. Sadly, the library is incomplete, and Defenders have been busy trying to repiece several lost records about many different planets. The entire library is taken care of by Defender Mynok, a Givin Defender who joined only 4 years ago. The laboratory itself is nothing extravagant, though plans are in motion to expand and update it with droid assistants. Floor 4 - Lojafiee (Loyalty) - Command Center, High Meeting Hall, The Vault - The top and smallest floor of Bastion is the most guarded. This floor contains the High Meeting Hall, similar to the Master Council Chamber from the Jedi Grand Temple. In here, the Defenders have a perfect view of nearly the entire ship, where they can discuss behind closed doors that younger members are not permitted to hear. On this floor as well is the vault, a storage area air-sealed with blast doors, multiple security droids and a constant watch. Inside, which contains more droids and several automated turrets, is where the Jensaarai keep valuable artifacts and treasures, including the Sith Holocron from the founding of the Jensaarai. It is also on this floor that the only turbolift that can access the route to the Entrapment is found. Training Platforms - Teisybe (Justice) - Designed to be similar to large mushrooms growing out of the side of a mountain, these training platforms are used by Jensaari who either are training new apprentices in combat when not out on missions or to settle duels between Jensaarai. Some of these duels are for honor sake, and other times they are just for testing out a new combat style. These platforms are equipped with force fields to prevent duelists being hurdled over the edge to their death. The platforms also can be used as landing platforms for fighters and small ships, in case of emergencies. Landing on these platforms without permission often results in the ship being commandeered and taken away to be converted into scrap. The Pipes: The insides of Raka Nwul, except for those areas made to house individuals, are a natural maze of water and gas pipes, wirings, valves, operating machinery, and other devices. When the pirates attacked, much of the pipes remained undamaged due to the fact that the pirates got lost in them and all maps of the ship’s interior were destroyed. Since then, the Ithorians and the Jensaari have attempted to map the ship out completely with limited success. This is in part due to the Verpines who dwell in the Pipes. When Raka Nwul parked itself near asteroid Nickel One, a large group of verpines stole themselves on board and hid themselves. Though the Jensaari attempted to remove the verpines, both diplomatically and forcefully, the result was that the Verpines had become integral to the ship’s systems. They had altered many of the ship’s inner workings to the point that they had become unrecognisable to all but the best engineers, and were still making constant updates. This ‘infestation’ had become a permanent dwelling. Reluctantly, the Saarai-Kaar made a deal with the Verpine leader Xezizri for a peaceful arrangement. Since then, it is rumored that any time the Verpines make a change, they send an updated map to a Jensaarai representative. Entrances to the Pipes can be found all over the ship. The Entrapment: When Defender Shaava came to The Green Hand, her presence drew out the starweird that had been plaguing the Ithorians. After a lengthy battle, with no clear winner, Defender Shaava worked with the Ithorians to set up a trap inside the ship near its power core. Using the Force as well as several force fields, Defender Shaava trapped the star weird in the exact center of the ship. Since then, the Jensaari made The Entrapment accessible through only one entrance, which is in Bastion itself. The Entrapment has become a nexus for the dark side of the force, and those apprentices who are doing their Rite of Ascension often go to the Entrapment to test themselves. Multiple safeguards are in place to ensure that the starweird doesn’t escape, including multiple power sources, back up force fields, and a specially designed security droid standing watch. Despite all the care, the Entrapment has developed its own ecosystem, with vines and moss growing on the walls. Still, should the starweird escape, the Saarai-Kaar has the capability of contacting every Defender onboard to destroy the monster. (NOTE: THE ENTRAPMENT IS MEANT TO FUNCTION LIKE THE CAVE ON DAGOBAH IN ‘EMPIRE STRIKES BACK’. A PLACE WHERE THE DARK SIDE IS STRONG AND IS USED TO TEST APPRENTICES WHEN THE TIME IS RIGHT) The City: Since most of the Ithorians make the housing in the Atrium and the Jungle Ecologies and the Verpines make their homes in the Pipes, the housing in the center of the ship (outside of Bastion) is used for two different purposes: Advanced facilities like manufacturing, medical services, and marketplaces is the first. Ithorians do not seem to mind the trek to the city to do business and the Defenders appreciate having more room to develop necessary buildings. The second purpose is additional housing. There is always an empty home somewhere to let people stay. When a Defender’s apprentice joins the Jensaarai, his or her family are allowed to come aboard and stay in the City if they have no other place to go. When merchants, planetary diplomats, or other guests arrive on board, they can always pay some credits to rent some kind of housing for themselves. Finally, Jenesaarai are not above housing prisoners in the city. Many of the buildings are easily secured and sealed, making the perfect opportunity to hold people captive until the Defenders are able to hold some kind of trial. Hangar Bays: When the The Green Hand was first constructed, there were 24 operational hangar bays. Currently, only 13 remain as hangar bays, each large enough to hold a squadron of fighters. However, many of these hangers are empty except for the personal ships the Jensaari utilize, the cargo transports the Ithorians use to move goods on and off board, and the few ship visitors use to visit. Even then, these Hangers do not see as much use as the Ithorians originally envisioned. 6 of the original hangar bays have been converted to storage decks, allowing Raka Nwul to store enough goods and supplies to last about 10 years when fully stocked. Each of these storage decks are under tight lock and key as well as defended by automated turrets and repurposed K5 Enforcer droids. 4 hangar bays have been merged and converted into training grounds that are much larger than the ones located in Bastion. This ‘Colosseum’ allows Jensaarai to practice larger scale combat, tactical, and stealth training. The floors and walls are entirely movable and replaceable, allowing countless configurations of scenarios, and with the natural resources that are produced on Raka Nwul from a variety of planets, sometimes even trees, animals, and liquids are brought in. Many Jensaarai Defenders have either instigated or participated in ‘tactical duels’ where two challengers will get a squad of allies, either other Defenders and Apprentices or people they trust dearly, and square off in the Colosseum. The Challengers are barred from participating directly but are able to guide their allies by making call signs and orders from behind the battlelines. While technically open to the public except when active, most of the local Ithorians tend to avoid this place. Finally, 1 hanger bay has been converted into an advanced subspace transmitter. A pet project by two Verpine stowaways and three Human engineers, two who were survivors from the galactic empire’s second death star, the group received permission from the Jensaarai to build a ‘device without peer’. Their mission was, using power from the ship and whatever materials they could find, create subspace transceivers that rivaled those on Imperial Star Destroyers. While the final result wasn’t what they were hoping for, they were able to make one that could send messages 96 light years away and connect to the holonet, with less power and space available then what was in an Imperial Star Destroyer. Today a group of specially trained workers take care of the special transceiver, and still continue to make modifications to this day, hoping to surpass what the Galactic Empire had started.
  11. Identity Real Name: Krels Tibu A.K.A: Defender Laigrek Homeworld: Li-Toran Species: Melitto Physical Description Age: 87 Height: 1.6 meters (5’2) Weight: 185 lbs Hair: White Eyes: None Sex: Male Equipment Clothing or Armor: Jensaarai Armor, Grey Cloak Weapon: Lightsaber (Blue) Common Inventory: Nutrient Dispensers, Vocoder, Breathing tubes (All integrated into the armor) Faction Information Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Good Current Faction Affiliation: Jenessarai Current Faction Rank: Defender, Head of Security on Raka Nwul History Force Side: Light Trained by: Defender Shaava Trained who: Known Skills: Lightsaber Combat - Form III (Master) Stava (Expert) Military Tactics (Master) Tracking (Expert) Force Skills: Force Speed: (Expert) Force Pull/Push (Master) Force Blinding: (Expert) Force Body (Master) Force Empathy ( Expert) Force Smell/Sight (Master) Force Persuasion (Expert) Buried Presence (Expert) Ballistakinesis (Master) Detoxify Poison ( Expert) Force Healing (Expert) Morichro ( Expert) Background:: Raised to be a warrior drone on his home world of Li-Toran, Tibu was at a very young age when his queen died. Despite his impressive efforts to hold off the invaders from a rival hive, Tibu was cast out. Now a ronin, Tibu wandered his planet for a year until he finally left for the stars. For several years, Tibu wandered from planet to planet, offering his services as a bodyguard to whoever would hire him. He hoped to work for politicians and noblemen, but being so young, the best he could get was aboard cargo ships. And even then, he was a poor bodyguard, as almost half of his charges died under his care while he somehow survived, much to his horror. Though depressing and dishonoring, it was the closest thing he could find that was similar to his life back home, so he continued to hire himself out. While on Dantooine, Tibu had a job guarding a child. During his job, the child was kidnapped. Horrified that he had failed his job again, Tibu began to track down the kidnapper for the next four years. During this time, Tibu was obsessed, constantly hiring others to help him, finding any kind of lead. When his original employer refused to pay him further, Tibu worked out of his own wallet. He eventually tracked the child to a small prisome small moon, taken by an armored Ithorian. Once there, Tibu challenged the people there for the child. Despite his best, he was easily defeated. Having lost, Tibu attempted to kill himself. He had lived so long with no cause after failing to defend his queen, he had failed to defend so many others, and now he couldn’t rescue a child. He could not survive any longer. The only honor he could regain was through death. However, the Iktotchi Defender Shaava stopped Tibu from suicide. She explained that while originally the child was kidnapped, he was rescued by a group known as Jensaarai. Like the Jedi, they sought to preserve peace and justice in the universe. Unlike the Jedi, they were willing to do whatever it took, whether by fleeing or by fighting. Tibu never forgot the words she spoke that day, and tells it to those new apprentices who visit Raka Nwul: “You say you have no honor for you have no master. But I say, you have honor because you are your own master. You have chosen a life that serves and protects, and are willing to do whatever it takes. But death is not the way. Live here, be my apprentice and as a master of your fate, you will never let your honor be broken.” From that day, Tibu trained with Defender Shaava. 5 years before she found the Green Hand , Tibu went through his rite of ascension, where he had to face his own demons, he forged his armor in a style similar to the Laigrek. In his own words: “This armor represents the bugs of Dantooine: While they work best within a swarm, each one alone is deadly, especially their queen, the fabled blue Laigrek, Xixillizi. So am I. I work best with my fellow Defenders. I have accomplished more with them then by myself. But don’t think I need friends to be useful. I am a master of not only my own fate, but my honor as well. As long as I can move, my honor will not be broken. ” Shortly after his master’s death, Defender Laigrek was appointed chief of security of Raka Nwul. He was able to bond easily with the Ithorians over their shared love for his master, and he quickly brought peace to every problem that he encountered on board. The fact that he was an insectoid race also eased the Verpine’s tensions in the Pipes. Today, he is often found either in the Bastion listening to voice recordings of every resident (to get to know them better), observing apprentices and masters train on the training platforms, or at the shrine to Defender Shaava at the Gravesites communing with nature and the Ithorians when not performing his ship duties. In times of emergencies, he has the power to move the ship to another planet, a power he has exercised only once.
  12. Identity Real Name: Torrin Ocho A.K.A: The Sun-Dragon Homeworld: Corellia Species: Human - Corellian Physical Description Age: 50 Height: 6’8” Weight: 295 lbs Hair: None Eyes: Green Sex: Male Equipment Clothing or Armor: Jensaarai Armor with significant damage Weapon: Lightsaber-orange Faction Information Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Neutral Current Faction Affiliation: Jensaarai Current Faction Rank: Defender History Force Side: Light Trained by: The Aric Trained who: The Purrgil Known Skills: Lightsaber Combat - Form VII (Master) Echani Martial Arts (Expert) Metallurgy (Master) Essential Jensaarai Skills (Master) Force Skills: Control Pain (Master) Thought Shield (Master) Force Cloak (Master) Force Immersion (Master) Force Barrier (Master) Ballistakinesis (Expert) Background:: Torrin Ocho was discovered at a young age and taken in by the Sith to be trained. The first half of his life was dedicated to learning, training in, and becoming an agent of the Sith; strong in the darkside. On a mission for his Sith overlords, leading the siege against a resistant world whose name has been lost to time, Torrin was lost in a fierce battle between Sith forces and local resistance fighters. He was presumed dead. Torrin’s battered and bruised body tumbled down a ravine the locals spoke of with an unholy fear, saying it was cursed and bottomless. There, in the darkness, his unconscious near-dead body was found by the Jensaarai task force that was planetside assisting the locals in their resistance. They had taken up residence in the pit. Torrin was placed in a force-induced healing trance and restrained in a secure bacta tank. After the siege was completed, the Jensaarai returned to their home, their unconscious and destroyed prisoner in tow. Back at their home, the Jensaarai nursed Torrin back to health under a protective aura of light side energies. When he finally regained conciousness, Torrin was lost and confused and tried multiple times to fight his way free using his dark side powers. Each time, he was rebuffed and on occasion beaten back into submission by the Defenders assigned to guard him. Never restrained, only contained, Torrin slowly began to learn that escape was futile. During this time, Defenders would read to him the Jensaarai histories of the galaxy, many of which came from their ancient Sith holocron. Even as he resisted, the words of the Defenders began to soak into his mind and take root. Eventually Torrin began to ask questions and like an infant was slowly shown the ways of the Jensaarai. He was not judged and condemned for his consumption of the dark side, nor was this dependence on darkness allowed to be left unchecked. Torrin began to question his defenders, each of whom were well versed in Jensaarai lore and teachings. Each time, Torrin was rebuffed with logic and reasoning. Over time Torrin became more and more accepting and understanding of the Jensaarai and years later he became an Apprentice, tasked to learn under The Aric, one of the Defenders who had eventually rescued him and had knocked him into the pit in the heated battle. The Aric trained Torrin in the Jensaarai ways, taking time to ensure that his Sith upbringing was not forgotten but was purged from his soul, turning a blackened soul back to the light. It was a lengthy and challenging task and numerous times The Aric had to resort to beating back the darkness in Torrin’s soul and helping him purge it through combative meditations. While still an Apprentice, Torrin travelled with The Aric to confront a dark side cult that was supressing a people beyond the edges of the charted galaxy. There, The Aric fell in battle leaving Torrin alone on the world. Torrin refused to flee or surrender and stood his ground against the twisted magics of the cult. At one point, Torrin was able to call upon the force drawing the entirety of a firestorm, summoned by the enemy to destroy the village that had given shelter to The Aric and Torrin, away from the village and down upon himself. Had it not been for his full immersion in the light side of the force, Torrin would have been consumed entirely by the flame. As it was, Torrin was badly burned. Before passing out, in one final push, Torrin reversed the firestorm and sent it arcing back into the sky and cascading down upon the cultists where they were entirely consumed by their own dark flames. Torrin was sheltered by the villagers he had saved and nursed back to health. These same villagers buried The Aric in their own traditions. Once healed, Torrin returned to the Jensaarai and told them of The Aric’s fall. This venture was the final test before Torrin was allowed to undergo the creation of his armor and the Rite of Ascension where he was bestowed with the title The Sun-Dragon. As a defender, The Sun-Dragon has been a staunch guardian against any member who may be too tempted by the call of darkness. Often he is found guarding the Bastion and the holocron and Sith texts contained within. He takes joy in helping educate apprentices who, like he, came to the Jensaarai from other walks. He is compassionate but does not yield when anyone tries to argue with Jensaarai teachings or stances. The Sun-Dragon has struck down numerous Apprentices who refused to yield their ideals to the Jensaarai or tried to fight against the Jensaarai when they decided that they did not wish to follow the Jensaarai way. The Sun-Dragon is one of few former Sith who have ever successfully undergone Jensaarai training and with that carries with him the brutality that is exemplified by Jensaarai combat in all that he does. To The Sun-Dragon everything is a battle. The Sun-Dragon is one of the best one-on-one combatants of the Jensaarai order.
  13. Identity Known Name: Kier A.K.A: The Malia Homeworld: Dantooine Species: Human Physical Description Age: 33 Height: 5’ 9” Weight: 134 lbs Hair: Brown Eyes: Brown Sex: Female Equipment Clothing or Armor: Jensaarai Armor, Grey Cloak Weapon: CURRENT Lightsaber (Red) armor-mounted flamethrower, armor-mounted elbow and knee spikes OTHER LIGHTSABERS OWNED: blue shoto, 2 yellow sabers Common Inventory: infrared and ultraviolet scanner, comm devicd (integrated into the armor) Faction Information Force User, Force Sensitive or Non-Force User: Force User Alignment: Lawful Neutral Current Faction Affiliation: Jenessarai Current Faction Rank: Defender History Force Side: Light Trained by: The Purrgil Trained who: Assisted in combat and historical training of numerous apprentices Known Skills: -Lightsaber Combat - Forms I, III, and. VI (Master) -Unarmed Combat/Brawling (Expert) -Clandestine Activity, sabotage, stealth (Master) - Acrobatics (Master) -Jensaarai tradition (Master) -Ancient Sith Translations (Master) -Essential Jensaarai Skills (Master) Force Skills: -Force Speed: (Expert) -Force Telepathy (Skilled) -Buried Presence (Master) -Ballistakinesis (Master) -Force Healing (Beginner) -Force-assisted Acrobatics (Expert) -Precognition (Skilled) Background:: Kier was born to a Jensaarai father, the Purrgil, and a mother who was a member of the Jensaarai community. She was raised from birth in the Jensaarai tradition, studying under her father and other defenders. Kier constructed her first lightsaber at the age of 6, and has since crafted three more to better serve her as a Jensaarai Defender. Kier was the youngest Jensaarai to ever undergo the Rite of Ascension, having done so at 17 years old. As a young woman, the Malia served the Jensaarai order, but was also allowed to follow her young wanderlust. She did this as a Jensaarai scout spending time watching, learning, and reporting back to the order on the happenings about the galaxy. Now, The Malia resides aboard the Jensaarai’s herdship, but is often seen about the galaxy subtlety serving the Jensaarai causes of peace and justice. She spends weeks and months at a time away from the community, but is always happy to be back amongst her people. Kier is friendly and open to helping anyone learning the ways of the Jensaarai, even if she is impatient with newer initiated apprentices who are struggling to leave their pasts behind.
  14. Buried Presence is the name applied by the Jensaarai to their ability to mask their presence in the force. This is done by halting the outward call of the force within a certain area. Beginners could barely mask their own bodies, while masters could mask large swaths centered on themselves. The use of this power by multiple Jensaarai multiplied the area of effect. When in use, Buried Presence did not hide one’s physical presence or shade them from reality. Instead, it simply caused any force signatures present within the field to be halted beyond the edges of the field. Effects of the force still acted as normal, just the sensing of their usage of the force was muted from those outside the sphere. The training and indoctrination of this ability was key to the continued survival of the Jensaarai. So much so that higher ranking defenders strove to continuously project a field about them and together shield their home from those that would otherwise detect the strong presence their gathering would create in the force. Members of the order assigned to sentry duty were expected to focus on projecting this field while also keeping watch for approaching threats. The use of this skill in combat was troubled at best as the application of other force powers by the user of this one would interrupt the protective layer created, signaling to those outside the presence contained within. In order to best protect their own, the Jensaarai guards would overlap their spheres of influence with this power and any Defender within Jensaarai territory was expected to utilize this ability when able.
  15. Ballistakinesis is a force power developed by the secretive monastic order, the Jensaarai. While telekinesis is not a power limited to light or dark side powers, and it has a myriad of uses, no other group had taken the skill and applied it in such a method. Ballistakinesis is quite simply put, the casual directing of countless small objects and directing them with as little as a look of the eye or wave of the hand. Ball bearings, nuts, bolts, grains of sand, shells, wood shavings, any small objects composed of matter regardless of slightness or malleability are propelled by an instantaneous controlled blast of force power. The items are accelerated to lethal speeds hurtling towards the area of the users choice. The application of this ability is distinguished by a sudden burst of force usage and nothing more. If someone were not paying attention, such an instantaneous burst and dwindling of power could be missed. The force is applied to the objects for a mere fraction of a moment as the user accelerates the projectiles to unnatural speeds, directing them in the same instant. The laws of nature do the rest. The projectiles carry all the energy bestowed upon them by the force in that instant. Even a trained practitioner would be hard pressed to stop the action once the projectiles are supernaturally accelerated in an instant. Once unleashed, control over the projectiles is lost. As such, directing the lethal cloud in dizzying patterns is not something that can generally be done outside of a simple arc or swirl. The ability is not pinpoint accurate, but the use of such a cloud of lethal items zipping so concentratedly through the air towards a decided target makes up for this lack of accuracy. While the application of such a power can prove to be useful against a sizable amount of enemies, its true usefulness shines when applied en mass in singular or close-quarters combat. Thus a Jensaarai is never truly unarmed, so long as he or she has their wits about them. This is a skill taught by the Jensaarai Defender to their Apprentice as they undergo their indoctrination into the Jensaarai order. Ballistakinesis is simple in its elemental parts, and as beautiful as it is lethal; but to achieve this effect requires a decided amount of training beyond the application of general telekinetic force powers.
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