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  1. RIEVA'S CHARACTER SHEET Identity Real Name: Rieva Celwik A.K.A: Ri, Cadan Vookto (fake ID) Homeworld: Coruscant Species: Human Physical Description Age: 28 Height: 5'6" Weight: 145 Hair: Brunette Eyes: Brown Sex: Female Equipment Clothing or Armor: Standard clothing. Loves a good thigh-high boot. During heists she wears dark colors as well as a black mask. Weapon: Small blaster pistol that fits in her boot. Common Inventory: Comm link, stress relief stone necklace Faction Information Force User, Force Sensitive or Non-Force User: Force Sensitive Archetype: Explorer Alignment: Chaotic Neutral Current Faction Affiliation: Unaligned Current Faction Rank: Unaligned History Force Side: Neutral Trained by: n/a Trained who: n/a Known Skills: Telekinesis Background: Some people really have all the luck. They grow up in their houses with families who care about them, maybe even a tooka or two. It’s idyllic. Sure, you probably have to put up with a boring job, but that’s the boring part of living life. As long as you come home to a family that loves you and a nice warm meal that made the meager day-to-day job fade off into the distance. Ri was not that lucky. She did not grow up with the promise of food or a comfortable bed. She didn’t have parents who held her when she had a nightmare and told her that everything would be alright. Everything Ri knew about family was what she’d read in books. It wasn’t much, but it was something to hold onto. Rieva’s parents had the unfortunate luck of walking through a skywalk when an Airspeeder crashed into it, killing them instantly and leaving their little girl with no one but the Coruscant government to figure out who would raise her. At only four years old, Ri had to quickly understand that her parents were never coming back and that this ‘Varla” was her new ‘parent’. Though, ‘mother’ was a role Varla would never claim. The training started when you were young; pickpocketing. You learned how to spot the perfect targets, the best locations for items, and the masterful art of misdirection. Once you were able to prove yourself to the other orphans in the house, you were sent out onto the streets for the real steal. Age didn’t matter. There were a few five-year-olds out on the street, though Rieva seemed to struggle. She wasn’t able to make it out into the street until she was seven, and by then had worked up the reputation in the house as a ‘no-getter’. The thing was, she had realized quickly what others had not; the sooner you become good, the sooner the expectations appear. See, Varla wasn’t heartless. A new pickpocket wasn’t expected to come home with trinkets every single day. It would be silly to punish them for it. Now, an experienced pickpocket who always came home with ten watches and stacks of cash? They were held to a higher standard. You weren’t allowed a ‘bad day’ without punishment; typically resulting in the loss of dinner. The trick was riding the line between staying under the radar and not showing too much, and by the time she was 13, too many questions were coming up for her to continue hiding her skills. The thing about doing the wrong thing, it’s a rush. It’s terrible- but exciting- but she shouldn’t- but she has to. The thrill of ‘will they catch me?’ made every single interaction more exciting, as long as she didn’t focus on it too much. If you focus on the people you rob then you realize the pain you’re most likely bringing to their lives and… it was too much. While many of her co-conspirators had a ‘me before them’ type of attitude, she simply couldn’t think that way. Every day was essentially the same. Wake up, rob some folks, come home and chill. Wake up, rob the rich guy treating someone like shit, DON’T GET CAUGHT… go home. But one day, as many stories began, it all changed. Ri was going about her business as she usually did, only the watch strap slipped. A beautiful metal timepiece with many small, strange gems, and an apparently slippery buckle. It slipped out of her grasp and with gravity. Only… no it didn’t. Slipped out of her grasp, yes, but it remained so well in place on the woman’s wrist that she hadn’t even noticed the snafu. You could say she got out of there quickly. Perhaps she saw things and it was only a mere trick of the mind. Perhaps what she’d thought she’d seen hadn’t actually happened. So, she tried it again. Focused on the watch in question and tried to make it move. Only, it wouldn’t. That’s it, case closed. Obviously, it was an illusion. Or at least she’d hoped that until her roommate walked in and said watch flew across the bed into her pillow. That couldn’t be explained away as something misunderstood in the mind. At first it felt satisfying knowing that she had this ability, maybe even a bit comforting, but then she realized what that meant. The force. Was that what this was? Jedi and Sith tended to come along and make a mess of things for everyone involved. What would this mean for her? She did NOT want to be involved in any messes, nor did she want to potentially bring anyone to the house of thievery. So, she kept this telekinetic ability a secret, telling only her roommate and the one person she trusted more than anyone. Being a more quiet person, Ri would usually be off on her own practicing her telekinetic ability. It wasn’t much, but she was able to move and manipulate smaller items which in turn helped her succeed at robbing locations her peers struggled. It wasn’t until she was out of the house and on her own that she began giving safe cracking a try. Now that was a feat that took months to perfect, and even then it could only be done on the exact safe she had studied. She had to know the ins and outs of that exact safe type, crack it open, and manipulate it in order to give it a try. If it was a bespoke safe, ha! Good luck. She wasn’t getting in there. With Ri’s ability to get into places others couldn’t, she became sought after and hired to complete heists for pay. Hey, when you’re good at what you do, why not continue to do it? She opened up an Art Gallery, with storage of stolen goods in a hidden basement, shh, and presented herself as an exceptional example of those typical rags-to-riches stories the high-class love so much. She flew from planet to planet to get artwork for her gallery, as well as some priceless artifacts for a client or two, and made sure to keep the two worlds separate as much as possible. Keep the telekinetic ability known to only a trusted few, and trust a very select few, and all should continue well. Still, something in her gut just won’t go away. Something that tells her that everything is about to change. Ship Registration Name: Black Dahlia Class: Sheathipede Model: Transport Shuttle Manufacturer: Haor Chall Engineering Corporation Length: 14.4 meters Armaments: 2 forward-mounted laser cannons Armor: Standard Anti-Personnel Defenses: Part of the electrical area under the floorboards has been rearranged to make room for a safe. This safe requires a code in order to enter and will fill the room with a sleeping gas if input incorrectly 5 times. Modifications: The ship is tan and a bit dingy, in obvious need of a repaint. It has a small bit of rust forming along the sides and moss growing on the dorsal. Appearance: The ship is tan and a bit dingy, in obvious need of a repaint. It has a small bit of rust forming along the sides and moss growing on the dorsal.
  2. Jan Reed's Character Sheet Identity Real Name: Jan Reed A.K.A: Jax Homeworld: Coruscant Species: Human Physical Description Age: 17 Height: 5 Ft, 9 Inches Weight: 192 pounds Hair: Dark Red (dyed) Eyes: Dark Yellow (contacts) Sex: Male Equipment Clothing or Armor: Black or Dark Gray hoodie and black cargo pants Weapon: Combat knife Common Inventory: Comm Faction Information Force User, Force Sensitive or Non-Force User: Force Sensitive Archetype: N/A Alignment: Lawful Evil Current Faction Affiliation: Sith Current Faction Rank: Hopeful History Force Side: Dark Trained by: N/A Trained who: N/A Known Skills: Repairing Ships and Armor Background: Jan was born on Coruscant. His father is a ship mechanic that worked under the Empire, switching between different Star Destroyers, helping to repair various starfighters. He was an officer in the Imperial Navy until he was twenty-nine, which is when his wife, Jan's mother, gave birth to Jan. Jan obtained his combat knife from his father. Jan's mother is a nurse in a medcenter on Coruscant. Jan's desire to become a Sith apprentice increased as he grew older on Coruscant. Looking at the vast and impressive Imperial Palace, seeing gigantic Star Destroyers, and the large Imperial City itself gave Jan the impression that the Empire was unstoppable in its might, and that the Force-wielding Sith were a group many sought to be a member of, but few were ever let in. Ship Registration Name: Tenacity Class: Starfighter Model: Z-95 Headhunter Manufacturer: Incom/SubPro Length: 16.74 meters Armaments: 1 Ion Cannon, 2 Taim & Bak KX5 linked laser cannons, Krupx MG5 concussion missile launchers, 1 proton cannon (added after initial creation) Armor: 9771 deflector shield generator Anti-Personnel Defenses: Facial recognition system and auto-locking mechanism. Modifications: Anti-personnel defenses added by previous owner (Jan's father), 1 proton cannon, retrofit hyperdrive system Appearance: The Z-95 Headhunter is a snub-fighter. The Tenacity is a shade of light gray. It has its name Tenacity in bright red on the right side of the ship.
  3. Identity Mike V’Trechen Real Name: Mike V’Trechen A.K.A: N/A Homeworld: Dromund Kaas. Species: Human Physical Description Age: 14 Height: 6 feet Weight: 100 lbs Hair: black Eyes: black Sex: male Equipment Clothing or Armor: Usually, black pants and shirt underneath a black trench coat. Weapon: Blaster Pistol Common Inventory: Comm, holo Faction Information Sith Empire Apocolyte Force User, Yes Alignment: Chaotic Evil Current Faction Affiliation: Sith Empire Current Faction Rank: Hopeful History Force Side: Dark Trained by: N/A Trained who N/A Known Skills: technology builder, explorer, fighter. Background: Mike V’Trechen was born on Dromund Kaas. He was born with the force. His parents were scared, because they were lowly peasants. His parents decided to bring him to a foster home. At the foster home, Mike did not make any friends. He was bullied. He could not deal with the bullying, so Mike left the foster home when he was 13. Mike knew that he needed to escape off world. Mike went to the spaceport and found a ship to Korriban. Mike had decided to be a stow away on the ship. Ship Registration N/A Name: N/A Class: N/A Model: N/A Manufacturer: N/A Length: N/A Armaments: N/A Armor: N/A Anti-Personnel Defenses: N/A Modifications: N/A Appearance: What's does it look like? Any Identifying marks? What color is it? Do you have a picture (optional)? N/A
  4. Identity Real Name: Briggs Fett A.K.A: Briggs Homeworld: Unknown Species: Human Clone Physical Description Age: 20 Height: 6’ Weight: 174 lbs Hair: Jangos style and color Eyes: Brown Sex: Male Equipment Clothing or Armor: Briggs wears a black vest with a very dark green shirt. He also wears black tactical pants. Weapon: He uses two DC-17’s. Common Inventory: Faction Information Force User, Force Sensitive or Non-Force User: Non-Force User Alignment: Good Current Faction Affiliation: Galactic Alliance Current Faction Rank: Recruit History Force Side: Trained by: Trained who: Known Skills: Can collect bounties Background: Created on an unknown planet by another Clone who trained him to be much like an Arc trooper. The other Clone treated Briggs like a son so naturally Briggs assumed he was his father. Eventually Briggs’ “father” died due to his accelerated growth. Briggs was not given accelerated growth due to it not being needed. He eventually took his fathers ship and took off to roam the galaxy. Ship Registration Name: B.C. Luisa Class: Fighter Model: Series 2 Manufacturer: Kamino Length: 16.9 meters Armaments: laser cannons and proton torpedoes Armor: Light armor Anti-Personnel Defenses: A code is needed to activate the ship and if it is entered wrong the ship will go into a sort of lock down mode and it alerts Briggs. Modifications:
  5. Identity Real Name: Vox A.K.A: The Wanderer Homeworld: Trandosha Species: Trandoshan; Race is a mutated divergent known as the Nudono. ____________________ Physical Description Age: 30 Height: 8'8" Weight: 425lbs. Hair: Green and mud brown rough scales, Eyes: Green and yellow slits Sex: Male ____________ Equipment Clothing or Armor: Type-24 Pact Armor As a secondary he wears garbed robes in blends of tans, khaki, and browns Weapon: Type-25 Carbine Type-25 Grenade Launcher Type-52 Pistol Type-2 Antipersonnel Fragmentation Grenade Type-12 Plasma Glaive Common Inventory: Comlink- Communication Device (Long/Short Range) Jerky- Various meats Shock Collars- For keeping those captive in line Tracking Beacon Two steel bottles of water Tough rope Taser ____________________ Faction Information Force User, Force Sensitive or Non-Force User: Force Sensitive Alignment: Lawful Neutral Current Faction Affiliation: The Pact Current Faction Rank: While not considered a real faction, for now (until I properly introduce him into a faction) the Pact is ran by Vox as Chieftain. ________ History Force Side: N/A Trained by: N/A Trained who: N/A Known Skills: Simple Intuition Background: Born alongside his twin Atrinox, Vox is the son of the Chieftain Paradox and current leader of the Pact. Growing up as the chieftains son wasn't an easy life, as he had harsher training and deeper studies whereas Atrinox had it easy playing with other children and living the life. Paradox wanted to see the difference between a war born child and a common one. He knew he was to die eventually and wanted a worthy son to take his place. Through his practices, Vox learned multiple forms of combat and studied tactics, granted Atrinox came by it easily due to being the prodigy, the former always pushed and was far more confident in his ability. In combat practices, Vox always lost as Atrinox was simply smarter however he gloated and prided that he was better than Vox. In turn, this wounded the child's pride and began to create the self doubt he would have now. Later that year two new brother were introduced: Equinox and Chaox. Then the day came when the trials into adulthood, to decide their roles as part of the clan began. Young adults, both excited and ready for their lives ahead, Vox, Equinox, Chaox and Atrinox were paired into a large group of initiates. As they trekked the long paths and treacherous wilderness, Atrinox took point as leader with Vox keeping guard at the back for wild animals. The group however was ambushed by Trandoshan slavers, some initiates already gunned down while others took cover. Using his quick thinking, Vox ambushed two adversaries from behind killing them with a carved knife. He used a blaster, from observation, and fired away before barking orders to regroup and hide. The entire group, with Vox behind, his into a deep cave. With his intuition speaking loudly in his mind, Vox was quick to formulate a plan and they set up traps in the few minutes they had. Once the slavers entered the cave, the counter strike commensed and the Invaders were quickly eradicated. With blasters in tow, the group divided into two: the ten of those who ran from battle back to the village and the five of those who stayed and fought. The returned had sore the news if Invaders and the warriors and Paradox rushed into help. However once they arrived the Invaders were all but defeated, Vox and his group, including his two younger brothers were victorious in killing the fifty slavers. As reward, the five who fought were immediately given ranks of Novice in the War Pack. Once his training completed, Vox, Equinox and Chaox served as Warriors of the tribe for ten years and gained high respect for their unwavering pride, sense of honor, and their acts of courage. Atrinox however made his reputation through being an influential advisor for Paradox. When Vox reached 25 however tragedy struck. Scouts at the edge of the territory spotted large force of Trandoshans en route to the village. Paradox had been struck with illness and Atrinox had taken place as temporary chieftain. However once news reached him he wanted peace negotiations instead of conflict. Vox made a valid argument that the foreigners were there to finish off the Nudono onve and for all. Still, Atrinox gave the strict order to lower all defenses and welcome thine neighbors. And the other twin, being War Pack, saw this as betrayal of the people. Vox rallied the people, those who were willing to fight in the clan and led a full scale assault on the Invaders. After nearly a month of savage conflict the Trandoshan force fled with dwindling numbers while the Nudono had little casualties. This didn't go unnoticed. Atrinox in white anger exiled Vox, and I doing so lost over 50% of the tribe. Taking any advanced weaponry they had, the exiled Nudono pack left. In an effort to escape Trandosha, Vox led his War Pack to a Trandoshan base and they hijacked a large freighter, just enough to fit their numbers in it. Once left the planet, Vox and his trusted brothers since then have sought a planet for their people to live on in peace. _________________ Ship Registration Name: Storm Scurry Class: Alannar N3 Light Freighter Model: Light Freighter Manufacturer: Galactic Empire (former) Length: 12.9 Meters Armaments: 2 Laser Cannons only at the front (can't be turned or maneuvered) and 1 Gatling Laser Cannon (on the top toward the middle-back) Armor: Light Anti-Personnel Defenses: A small auto laser turret at the front, just before the cockpit attached to the ceiling. Modifications: The engine was modified to help the ship fly faster however only by 20%. Appearance:
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