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  1. Order of the Sacred Star While the result of the Jedi being absorbed into the hive resulted in the Sirris species, their knowledge of the Force did not get completely absorbed. One of the Jedi did carry a holocron with his own views on the Force, and in time, the Sirris learned to tap into the incomplete holocron. They discovered most, but not all the teachings of the Jedi on the Force. As a result, the Sirris developed a unique Force doctrine that, like their society, centered entirely on the Sirris star and its Kyber Core, as well as the concept of rebirth. The order believes that the Sirris star is the embodiment of the Force itself, and there is no higher calling then to study and learn from it. Most of their teachings reflect their origin of attaining individuality via the Light side of the Force. The Order’s Mantra Consider the guidance of the star. Her flame reforges our bodies. Her glow reforms our minds. Her core calls us to the Light. Heed her, and Sirris will guide you forever. Most Sirris species learn the tenets (See society in Sirris Hive) of the Sacred Star early on in their life, and upon maturity, are given the choice to pursue a life of study or a life of servitude. Those who choose to serve help maintain the space stations that circle Sirris star, grow food harvested in greenhouses on the stations, help mine what materials are left on the planets orbiting Sirris, or create the devices used in the Dyson Swarm. Those who pursue a life of study are sent off to Sirris station 5, and are rigorously tested and trained similar to how a Jedi apprentice is trained in the Force, with the exception that no lightsaber training occurs. Those who train to study but show no force sensitivity hold a unique position in society. Starting off as public teachers and counselors, these individuals are the only ones who can become Steludexes (see society in Sirris Hive). Those who struggle with these jobs can at any point return to a life of service. Upon completion of training, a group of Sirris apprentices will journey inside the Dyson Swarm and attempt to commune with the star. If they succeed, they typically receive a force vision and retrieve a chunk of Sirris’ core. This process always results in the Sirris burning their arms past the point of healing. Depending on the vision, the Sirris are sent to an appropriate temple for training. Like the Jedi, the Order believes that the Force should only be used for Knowledge and Defense. Unlike the Jedi, they never came to utilize the traditional Lightsaber as a weapon and instead developed unique fighting styles that revolved around their understanding of the Force. Guardian: Way of the Flame With their chunks of Kyber, the Sirris will directly implant these into their hands and forearms, as well as several small batteries. Upon muscle control, the batteries will send a momentary charge that results in an ‘explosion’ of light and energy from the Kyber, strong enough to resist a laser blast or a lightsaber strike. Each time a point of contact is about to occur, the Sirris will activate the batteries in their arms precisely when needed. These batteries cannot maintain a long charge through the Kyber without the chunks exploding permanently and killing the Sirris. However, for those Sirris and other users who have damaged their arms beyond healing, this technique has surprising effectiveness. With immense training and focus, the Sirris strike with ‘the heart of a star’ in their fists. The closest real-world comparison would be Mixed Martial Fighting, with an emphasis on Boxing and a hint of karate, given that the users almost entirely use their hands. 3 styles in the Way of Flame has emerged, including Solid Style, characterized by powerful counterstrikes empowered by crystal and raw strength to knock out opponents, Gas Style, characterized by dodging and weaving around opponents to deal precise blows in order to wear opponents down, and Plasma Style, characterized by quick strikes that are empowered by both crystal and the Force to send opponents flying. Those who pursue the Way of the Flame have the sacred duty of helping settle moments of conflict until a Steludex can arrive, as well as keeping the peace. They also carry the sacred duty of enforcing the decisions of Steludexes, whether that means keeping watch over those who have acted against the ideals of Sirris, deciding when someone ostracized has been reformed, and performing the very rare execution. Sentinel: Way of the Smoke Upon returning to Sirris Station 5, a Sirris will craft a new set of cybernetic arms from pieces of the station itself to replace their damaged ones. They will usually implement the chunk of Kyber they received into one of the arms. These Sirris are the closest students of the Jedi’s technology, and have the closest version of a lightsaber. From one of their forearms, they can generate a short blade that extends down the forearm to just past the hand. In the other cybernetic limb, the Sirris will implement tools that he sees as useful, usually something from their vision. In essence, they can store one of the devices listed in the rules for Sentinels. Some Sirris are able to disguise their arms to look like normal limbs, while others excel in showing off their cybernetic limbs, making them readily identifiable. Those who pursue the Way of the Smoke have the sacred duty of looking over the construction of the Dyson Swarm, maintenance of the Space Stations, or investigating issues of conflict for Steludexes. Those who disguise their arms to look normal are especially useful during investigations, as is their technical knowledge for those rare occasions of rebellious sabotage. Consular: Way of Ember Unlike other Ways of the Order, the Way of Ember eschews the use of arms altogether and focuses on Telekinesis instead. With focus, the Sirris ‘catches’ blaster bolts or lightsaber strikes with their fist-sized chunk of Kyber and strikes back with the superheated glowing pieces that discharge explosively when they strike. Unlike the Way of Flame, the Kyber Chunks used by Way of Ember stay empowered for several minutes. Members of the Way of Ember tend to charge their Kyber chunks defensively until striking. The more the Kyber chunk is hit, the hotter and brighter it tends to glow, and the more forceful the discharge is on the strike. These ‘orbiting stars’ are usually kept whole for most of the Sirris life, but Masters have been able to divide their Kyber into multiple pieces, controlling each one separately and simultaneously. Those who pursue the Way of Ember have the sacred duty of meditating and studying the Sirris star closely, advising those who serve where and when to pilot around the sacred star. They also spend the most time complementing the Force and its mysterious ways. As a result, these Sirris are the only ones allowed to suggest changes to the ideals that help guide the species, as well as advise Steludexes during occasions of conflict.
  2. A mysterious and mystical organization that has existed in small sects across the galaxy for millennia, the most holy worshipers of the Luminous Mists, possess a unique force skill: the ability to craft the intangible into something tangible; the ethereal force into light airy strands of silk as strong as the essence of the galaxy itself. Followers of the Luminous Mist, acolytes, are referred to as Mist Weavers. It is because of this one sole ability above all other strange and foreign applications of the force that they may possess that defines them to the outsider. Plucked from the thin air by glowing fingers that shimmer between planes, the inherently good nature of the galaxy is woven and spun into something tangible. Light, almost weightless, luminescent, the force hung taught on specially crafted looms. Each strand painstakingly drawn into reality and bound there by mystic spells until it became one with the reality it was called unto. The delicacy and time that it took to craft anything of meaningful size, combined with the years it took to hone such a craft and the relatively few masters of it left in the galaxy made any mist woven garment an item of immeasurable value. A mist woven garment was intrinsically bound to the light side of the force. Darkness was too brittle to be craftable, not to mention that the patience needed to undertake such a creation, and even the act of creating something so pure stood in stark contrast to what the users of the dark side craved; the power they possessed, the power to destroy. Mechanically, any item crafted from the Luminous Mist is an item that is bound to the light side of the force. Its aura cannot be hidden and it’s bearer shines as a beacon within the force, a bearer of light unto the shadow. To corrupt such an item would seem impossible, but if one were to do so, the item would fade into dust, aged by millennia in an instant. To do such a vile thing, a sorcerer would have to manipulate the very essence of the galaxy, plucking at the very fabric of the universe, the fabric from which the mists themselves are woven. To cast it back from where it came would require tremendous effort and the vilest of sacrifices and rituals. Gloves, shirts, pants, socks, hats, even undergarments have been woven from the mists of the force. The most commonly crafted items; however, are cloaks and blankets. Flowing protective garments that billowed and yet clung to their owner, a thin veil of protective energy made manifest that divided the world about it, protecting its wearer from a wife variety of destructive fates. Specifically, applications of the force, seemed to all but dissipate against the cloth. Energy weapons fizzled as their energy was absorbed and channeled into the infinite. Lightsabers were not deactivated, merely reflected by the protective auras of the light side of the force. Blaster bolts on the other hands simply fizzled into nonexistence having no continual power source from which to draw from. Kinetic power could move the cloth, just as the wearer could move fluidly beneath it, leaving the bearer susceptible to physical blows with significant mass behind them. So a bullet would be dulled, but a war hammer swung by an angry Whipid would undoubtedly make contact, sending the bearer careening across the room, the cloak only offering the smallest of protections against actual piercing damage. Such a garment contained and regulated the temperatures that it contained, maintaining a cool comfortable temperature within. While it did not offer oxygenation or gas exchange of any sort, it could be used to craft a bubble of air and contain it against outside pressures deep underwater or the sucking void of space. This item exists as a means to provide light side force users with armor as allowed by their class. It’s protective nature can be light, medium, or heavy in terms of damage resistance with the most resisted damage being that caused by the force, followed by energy weapons, with kinetic attacks, save for bullets, being the least protected against. The more mass, the less protection is offered.
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