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Showing content with the highest reputation on 11/16/2020 in all areas

  1. Alrighty, first ruling, what could possibly go wrong? First, I want to congratulate both of you. This was an excellently written duel, one that on my first read through had already sucked me in. You both did an excellent job of detailing your surroundings and the effects the had on your characters. In addition, you both expertly handled injuries from previous duels, making it clear that they were there, and no, they weren't just fluff. Multiple times one of your characters would try something or think of something that didn't or wouldn't work due to present injuries and battle damage, as well as fully utilizing what remained of their kits very effectively. Well done. The only glaring errors in this duel comes from Blimp, firing three concussion rockets even though in his last dueled he emptied his reserves. There were no mentions of a restock or a reload, raising the question of where the rockets came from, and Terra's character sheet being edited before we could confirm that one of her NPCs was in fact kitted with a glop grenade (This is more forgivable, as the rebels came with the express intent to capture the enemy, and he could have just as easily picked one up from an unaffiliated rebel corpse and noone would have batted an eye, whereas finding three miniature concussion rockets on a pirate is considerably more jarring an idea). The takeaway from these is to A) Be mindful of what you have written on your sheet, and B) To be mindful that mods need the info as well When it came to taking new damage, however, I think Terra handled it more effectively. None of Blimp's attacks were useless. Each one, even if it didn't connect, was used by Terra to describe how she came to be in her current location, and damage was assigned accordingly. Terra only made three attacks the Blimp could respond to due to the formatting of the duel, and two of those were disregarded entirely by Blimp. Her opening flurry of shots were described as harmlessly bouncing off of his armor and the surroundings, and then again in the next post when she opened fire again. In the final two posts of the duel, both characters lose important parts of their kits. First, Blimp loses his armor, severely limiting his capabilities. Next, Terra loses her connection to Hades, which she'd been relying heavily on for the prior duel as well as the current one. The duel ends with both of them in the dark, stripped of their fancy tech and weapons, and left to duel it out with regular weapons and the naked eye. For Blimp, he's on the ground, his leg stuck in his armor, his mobility and positioning easily the more disadvantageous of the two. Terra, despite her injuries, is left standing, firing as an opponent that is for the most part, immobilized. This was a very close duel, and one that I'm glad will be my first ruling. But in the end, Terra's positioning and the rockets from Blimp mean that Terra is victorious over Blimp The next post is Terra's. Once again, I'd like to congratulate you both for an excellently written duel. For people that love Star Wars even without all the laser sword wizards running around, this is an excellent piece of storytelling that I look forward to seeing more of in the future!
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