C A M P A I G N
The illustrious Sith-Imperial Armada manifested from the scenic wealth of hyperspace, emerging into the Coruscanti System as a commanding incarnation of fear and might. Thousands of ships trailed from behind, burrowing into the black field of space before them, lining the pockets of this ruined system with extreme force. Hesperidium was in complete mar, Coruscant was feverishly ablaze and every level of orbit remained disastrous. The arrival of the Sith-Imperial warships swarmed over a kilometer in distance, jumping from the ringed shipyard of Kuat and into the destruction of Coruscant. Wreckage and Debris spun loosely out of control, tearing themselves apart in volumes that differed in the size of destroyers to spearheaded columns that threatened to impale whatever stood in their way. The formation of the Armada barely shied from the large scope and circumference of desolation that laid before them, but the danger, as they could all see now, was very real.
Defensive screens began to immediately form up from the rear of the Black Scarab, which would now root itself as a staging point for their operations to begin from. Fighters were launched, and smaller ships diverted their heavy usage of power to forward shields as they ventured forward and braved the vollies of wreckage that would soon slam into the body of their vessels. The larger warships and made use of their weaponry to pound open gaps in the wreckage for advance forward. Maintenance crews unraveled from different task forces and began their laboring to manage the havoc all around them.
Beams of energy erupted from the more offensive of task forces, scorching through the debris and slamming into the heaviest arrangements, impacting with tremendous force and displacing whatever was caught in their path. Transports and atmospheric gunships would need the opportunity to make it through this mess in order to make landfall, but there was another obstacle that appeared on the other end of the chaos; vestiges of the infamous Crusaders.
TIER I / ORBITAL DOMINION
Most planets endorsed by a major faction, whether currently or previously, will offer a bevy of orbital defenses for the conquerors to wade through. The first phase of a conquest is to deteriorate the defenses that present themselves, paying careful attention to the current state of the planet in question. Belts of asteroids and debris from a previous battle must be taken into account, dangers that were never once accounted for, can realistically present themselves if the conditions make sense for them to. Planetary shields, mine-fields, rogue task forces and many more options are ripe for exercising, these type of flavors should be engaged to supplement the intensity of a conquest.
For the Sith Empire, it is quite simple; we must establish a staging point for our unwieldy offensive. This can be at a marked rendezvous point, a mock bastion setup on a nearby moon, or as simple as the Faction Flagship. This area will be noted as a Faction Checkpoint, and will be the cornerstone of our orbital operations. The faction leader will track the strategies employed by the members of the faction, as well as their performances before rendering the ability to progress further. If Hazard Zones are in effect, the faction must be able to adapt to the prompts as well as the realism of their forward progress. Faction members will be able to employ all resources accessible to them to achieve success, at the discretion of the faction leader.
(Sith Empire, you have now arrived. React accordingly to the havoc that is just outside our formations, and the incredible ruin of Coruscant. Post any approved task forces in the appropriate forum and have them engaged here if you wish, understanding that the maximum to deploy is 3. Our objectives are to arrange ourselves for battle, and realize that the Scarab will be used as a preparation/operations vessel in order to move forward. Read the Hazards that are listed and be cognizant of them as we freeform this. Any questions, ask away within our channel.)