Adenna Alluyen Posted October 14, 2019 Share Posted October 14, 2019 Spoiler Additional Images: http://fractalsponge.net/?p=2170 All image credits to Fractal Sponge. Type: Capital Ship Class: Star Cruiser Length: 1560m Crew: 7900 Armament: 54 turbolaser batteries (16 port, 16 starboard, 8 aft, 14 fore) 12 long range turbolaser batteries (2 port, 2 starboard, 8 fore) 42 ion cannon batteries (10 port, 10 starboard, 6 aft, 16 fore) 10 light quad laser batteries for anti-starfighter/point defense (2 port, 2 starboard, 2 aft, 2 fore, 2 ventral protecting the hangar) 8 heavy proton torpedo tubes (2 port, 2 starboard, 4 fore) 6 concussion missile batteries (2 port, 2 starboard, 2 fore) 8 tractor beams (2 port, 2 starboard, 2 fore, 2 ventral) Heavy redundant shields capable of diverting energy from weapons to absorb extreme fire for short periods of time Standard Hangar Compliment: 4 squadrons of XJ7-wings 2 squadrons of A-wings 2 squadrons of K-wings 16 troop transports each capable of ferrying 100 marines 4 assault shuttles with 16 person capacity The MC95B represents the next level of Mon Calamari warships. It was designed to counter the heavy Star Destroyers of the rising Sith Empire with the intent on being able to successfully engage and destroy one Kyber Star Destroyer or being able to survive an assault by two of them for a time. While it didn't quite have the destructive capacity of the Star Destroyers, it has very heavy armor and expansive, redundant shielding that allowed it to take a severe beating while remaining operational. The ship had the ability to operate as a normal warship engaging enemy capital ships or to shunt power from weapons to shields and serve as a sponge for high amounts of enemy fire so allied ships can either destroy the enemy or escape an ambush. The ship sacrifices some of its conventional firepower in favor of twelve long range tubolaser batteries that can be used to soften up larger enemy ships before entering conventional firing range or even destroying corvettes and shuttles before they can launch an attack. Following the common Mon Calamiri proclivity for ion cannons, there are forty-two of them on the ship to help wreck havoc and disable enemy ships either to board and rescue hostages or simply to add the enemy vessel to the Rebellion's fleet. Send PM's to Travis. Link to comment Share on other sites More sharing options...
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