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As the Flash Taxso moved cautiously into the asteroid field, following very closely well-studied vectors that allowed for the safe passage of a capital ship through the otherwise dangerous rocks (after all, this was a shipyard and thus allowed the passage of ships to and from the structure by the informed party), it found itself arrayed against a marginal defense. The Empire was apparently extremely good at hacking these computers and issuing override commands to various system defenses, and testament to that fact was that some defenses did indeed attack the flagship. Still, due to the extensive counter-hacking of the shipyard personnel which didn't have to deal with the strains of invasive hacking and could instead skip right to the core system commands and actively scramble defense codes, there was very little the Empire could accomplish. A few turrets fired, a few warheads were launched, but a mixture of point-defense systems and good flying minimized the effects of the scattered attack.

 

Besides, the Flash Taxso was hardly your average MC90a, as impressive as those Star Cruisers were. This vessel was the best ship in the Republic fleet, even tougher to destroy as a Super-class Star Destroyer, though not quite as well-armed. With scores of redundant shield arrays and ample weapons blisters, it moved through the field with no more trouble than it would have were the Empire not here at all. The landing craft ahead of it had even less trouble, since they were able to move with more speed to reach the station. Once they did so, they swept the hangar bays with cannon fire, wiping out any Imperial troops unfortunate enough to have been ordered to make a stand there--orders which could not be reversed due to a lack of communications.

 

Troops disgorged from the craft. Communications were still down, but the Admiral's Battle Meditation was the strongest it had ever been. Onderin could hear the thoughts of those under his command and thus coordinate them based on their experiences. It was true that he could not read the minds of the droids the Empire was employing, but he was an experienced strategist that had fought pitched battles against the last half-dozen Emperors, and he was certainly experienced enough to correlate what he could feel in the Force concerning troop movements and resistance into generating likely courses of Imperial action--courses of action that were limited by their lack of communication.

 

The Empire may have planned things out, but they were bound together only by timeframe, and Onderin's Battle Meditation was far from a variable that could be factored into plans made on some distant world and programmed into the by definition improvisationally limited minds of droids.

 

Even the New Republic slicers were aided by the powerful Force technique the Admiral had perfected over many years of campaigns against Imperial forces. They were able to anticipate Imperial slicing techniques and algorithms, think with supernatural agility in identifying Imperial priorities, and counteract attempts to hack these priorities before they truly began to penetrate. Furthermore, they were able to use computer security systems to isolate the terminals the Imperials were using to slice and worked on shutting these terminals down.

 

Then the communications came up, and everyone noticed in the first few seconds. Aboard the Flash Taxso, Onderin instantly knew that it was time for a big push. With comms enabled to work alongside his Battle Meditation, all this reinforced by the influx of troopers from the secured hangars, the Empire's pitiful ten squads, however well-armed and armored, had to give. Outnumbered several-to-one and assaulted by the Republic's finest troops armed with weapons and tactics specifically suited to bring them down, they were subjected to an incredible assault coordinated by the Force.

 

Grenades and blaster bolts rained in on the command center and the power core as troops rushed towards objectives from across the shipyards. The Imperial droid commander--DNTD-0111--was caught in the barrage in the command center like the rest of his troops. It would take something amazing to keep him on his feet as the ordinance arrayed against him took its toll. Furthermore, troops dispatched to the terminals where Imperial slicers worked were arriving rapidly at their destinations, prepared to eliminate slicers with a few well-placed blaster bolts and end that threat.

 

By the time the jammer came back on and the slicers somehow managed to penetrate New Republic counter-hacking and shut down many of the station's systems, it was already over.

 

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(Just for the record, I am waiting for a mod ruling before I post so place holder just in case I get three day'ed)

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Killshot successful on Onderin, Killshot failed on the imperial commander.

 

Onderin, I highly suggest you read your opponent's posts more carefully in the future, considering you were hacking at terminals without power and ignored a heavily fortified position that would have butchered a forward assault. Also, thermal detonators inside a space station is more likely to vent everyone than kill the enemies. Finally, if you'll remember your prior posts, you turned the hangar into a vacuum, so the violent decompression of your transports inside the bay means your boarding teams all have hypoxia.

 

Additionally, you failed to account how a ship as massive as the Mon Cal star cruiser could navigate an asteroid field successfully, let alone with the asteroids actually being piloted towards the Flash Taxso. As a commander, attention to detail is vital in these situations, and you seemed to hardly react to anything Deton did. As one observer put it: "what I am getting here and there is that Deton is trying to play it all at least semi realistically and Onderin is being a cocky **** and waving his over indulged piece of manhood for all to see in hopes that his arrogance wins the day?"

 

I sincerely hope that more of this is not what we are to expect in the upcoming rebel offensive.

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It was spectacular. The explosion shook the heavens, and rattled the heavenly bodies who bore witness to the destruction. The calm and cold nature of space briefly came alive as it boiled, the massive ship being destroyed in the onslaught. Then it was over. Like a candle being snuffed out in the dark, leaving only shadows and ripples behind.

 

It was with the last flickering lights of a ship gone dead, that the hope for an Alliance victory was snuffed out. It had been ten squads against the world, and today was the day of the long shots.

 

Moments after the loss of the New republic's most prominent military commander, as well as their most massive ship, Elias Antilles felt the brunt of a two pronged attack. The droids weren't looking to doll out mercy to any and all dabbed in a new republic uniform. So they didn't. The mercifully executed him on the spot in the ensuring fire fight. Then the five minute mark was reached and the jamming was lifted once more.

 

Everything was updated. Perhaps if droids had the ability, the warriors would have felt a sense of pride. Instead all they felt was the satisfaction of having completed their job. Which in the end was enough of a motivator for them. As if to punctuate their victory at last the Imperial fleet code named Punisher arrived.

 

Special in their ability, they broadcast the correct code, which kept the massive amount of defenses arrayed against any and all newcomers from unleashing into their hindquarters and where ever else missiles got jammed.

 

Once settled in, and by settled, it was meant they had disappeared amongst the asteroid themselves, the smaller ships made themselves known. Having brought scores of workers, the massive overhaul process began. ISB and imperial intelligence began to rework the computer system of the massive shipyard and surrounding areas. Before that teams of battle hardend storm troopers, went from top to bottom, quite literatly clearing out all civilians, hostiles and droids. Minus the droids the Empire had brought of course.

 

All New Republic troops that had not been slaughtered were rounded up and shipped out to the Imperial prison. ISB had a field day with all of the New republic computer gear left behind, the records of ships made, where they had been shipped too, encryption codes, security codes, communication codes. The Flash taxso was only a secondary toy in their eyes, a ship to be picked apart of course but offering no real interest. ((I offer the chance for Alliance troops to with in the next week, make a small post about having destroyed their computer systems before being rounded up, even though the station was with out power. Might need some crowbars.))

 

 

Every single civilian that had worked unto the New republic was subsequently out of a job, for harboring fugitives and protecting and aiding traitors. This of course brought plenty of jobs open for the rest of the civilian population that had wanted work and previously couldn't get it. Only after extensive back ground checks were any of the previous civilian workers allowed back on station. They weren't banned for working, as much as they were last to be hired.

 

The shipyards themselves were shut down for over a week, as massive repairs were done on the ship yard. Both control rooms where brought back on line, with top of the line computer systems, and new imperial counter measures. Ray shields were being added in specific areas, that should one attempt to cut through a floor or blast their way would allow those trapped inside to vent to space. A much needed addition given the recent patch work that was done. The ray shields ran on a separate circuit and were on a different computer system entirely, secure solely in the secondarily control room. which was now meant for siege purposes, with two hidden turrets just outside of the blast doors.

 

All of the holes were patched up, civilians were trained in defense and on how to spot rebel spies. As soon as everything was up and running again, the station became up and running. Immediately after wards it was to build two Tie staging areas mean to supply help and aid to anywhere in the galaxy through use of Tie defenders and Scmitars.

 

When the station was finally patched up, refitted, and full operational, the troops stationed there began to stream in. Unleashed from the belly of the ships. One unit of 40 imperial commandos made their home on the station. Another unit was so lucky to make their home on the Golan Three that was also subjugated to a complete Imperial shakedown and refit with new computer systems and the works. 50 nova troopers also made their way on to the station with another group on the golan. They were after all the flesh and blood equivalent of what had assaulted the shipyards to begin with. Then came the full Platoon of Space troopers for both space bodies. Lastly came the stormtroopers. While they were not as numerous as say the Imperial army members who filled in a lot of the spots for security, there were still a good number of them. They guarded the most critical areas, and the most tightly secured places. They were however more of a measure to keep the civilians in line, as the scores of Imperial army men made sure the station was secure.

 

At last when all was said and done, and the fleet still held position amongst the many many floating rocks that orbited the station, the non-essentials left, and the shipyards were fully sworn into Imperial service with the last addition being a security measure never once heard off. Stormtroopers and the like wouldn't be affected by the special sonic pitch that could now be broadcast from the speakers in what was the mission critical areas of the dark nova troopers who had led the way. Meant to disable any caught hearing the sound, they had the unfortunate side effect of making a Bith's head explode. Still they were only meant to be used during emergencies. As were the dark nova troopers, who had started as invaders and were now protectors of that which they had wrestled from Alliance control.

 

((I figure the whole process takes a while, but by three days time, the shipyard should be full functional and able to produce ships for the Empire.))

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The operatives responsible for the sudden cargo shipment that brough the Empire into the shipyards quietly dissapear amid this dispora of New Republic workers. A few valuable bits of data on Republic technology and some very small, but valuable items that were eyed for some time by the Ops dissapear as well. While they stayed entirely out of the fighting, simply as a matter of pragmatism, a couple Republic investigators who looked to be close to unmasking Black Sun itself ended up dead- one cut down by a blaster during the Imperial seige, the other somehow shooting off into space as if in an escape pod- sans the escape pod- to die a frozen, breathless death in the icy void of space. One operative remains behind to collect on additional payments- taken out of Republic funds and credits no less- for services the organization provided in aiding the seige and to ensure their tracks in this affair were thoroughly covered with few more systematic computer relays and another half-dozen murders of Republic personnel suspected of knowing too much. After that, the man was gone, and so apparently was the Black Sun presence.

 

In the end, who could really say for sure if the Black Sun rose here?

 

With that done, the criminal organization moves off the shipyards, aiming to establish a quiet presence on the many mining asteroids surrounding the shipyards, quietly making money off the miners and material wealth present.

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OOC:

 

((I offer the chance for Alliance troops to with in the next week, make a small post about having destroyed their computer systems before being rounded up, even though the station was with out power. Might need some crowbars.))

 

I accept. Thank you.

 

IC:

When it became clear that the station was lost due to the staunch efforts of the Imperials holding the power core and command center as well as the destruction of the Flash Taxso by errant system defenses, the New Republic forces immediately knew they had to minimize the damage that could be done by handing possible intel over.

 

Using hand blasters and whatever else was on hand, they started trashing computer terminals. More importantly, though, they knew they had to get to the computer core and erase as much network data as possible. Even without the computer systems active, destroyed hard drives rarely gave any information. A few troops followed their worst-case contingency orders and set off a couple of proton charges in the computer core even as the Imperial takeover completed itself.

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The space station secured and the like, began production for the items requested by the commander of the Ilum Garrison. Though space was relatively peaceful, the imperial war machine marched on.

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Marcus watched as the blue wormhole that was hyperspace vanished, revealing the darkness of realspace. Marcus always marveled at the immediate beauty that he was presented with each and every time he emerged from hyperspace. For mere seconds, the stars would seem to sparkle just a bit brighter, each one containing a a small amount of the blue that comprised hyperspace.

 

As the Pellaeon came closer to the shipyard that was Bilbringi, Marcus began to wonder just what kind of special ordinance might be useful in the coming battle. As his ships docked and began the process of refueling he spoke with an Imperial representative, giving specific instruction for each ship.

 

"I want special ordinance loaded on all Starfighter and Bombers in each element. An R2 unit will be sending my specifications to your factory. Please make sure everything is exactly as I requested."

 

As the words left his mouth, an astromech aboard the Pellaeons sent Admirals Reillys requests.

 

Weapons loadout for Starfighters and Bombers:

Command Element fighters-2 Gravity bombs per Fighter/6 Proton Torpedos

Command Element Bombers-4 Mag Pulse Warheads per Bomber/28 Concussion Missiles

Escort Element Fighters-2 Gravity Bombs per Fighter/6 Concussion Missiles

Escort Element Bombers-4 Mag Pulse Warheads per Bomber/28 Concussion Missiles

Star fighter Element-8 Concussion Missiles per Fighter/32 Concussion Missiles per Bomber

Ambush Element Fighters-2 Gravity Bombs per Fighter/6 Proton Torpedoes

Ambush Element Bombers-4 Mag Pulse Warheads per Bombers/28 Concussion Missiles

Pursuit Element Fighters-2 Gravity bombs per Fighter/6 Proton Torpedoes

Pursuit Element Bombers-4 Mag Pulse Warheads per Bomber/28 Concussion Missiles

 

Missile Loadouts for Capital Vessels and Warships:

Pellaeon Class SD-20 Mag Pulse Warheads/20 Gravity Bombs/160 Concussion Missiles

Escort Element Dreadnaughts-5 Mag Pulse Warheads/5 Gravity Bombs/15 Concussion Missiles

Escort Element Gladiator SD-50 Mag Pulse Warheads/50 Gravity Bombs/200 Concussion Missiles

Starfighter Element Venator SD-10 Mag Pulse Warheads/10 Gravity Bombs/44 Proton Torpedoes

Ambush Element Dreadnaughts-5 Mag Pulse Warheads/5 Gravity Bombs/15 Concussion Missiles

Ambush Element Gladiator SD-50 Mag Pulse Warheads/50 Gravity Bombs/200 Concussion Missiles

Pursuit Element DP20 Frigates-10 Mag Pulse Warheads/10 Gravity Bombs/100 Concussion Missiles

Pursuit Element Braha'tok Gunship-8 Concussion Missiles

Battle Element Dragon Cruiser-2 Mag Pulse Warheads/2 Gravity Bombs/3 Concussion Missiles

Battle Element Dreadnaughts-5 Mag Pulse Warheads/5 Gravity Bombs/15 Concussion Missiles

Battle Element DP20 Frigates-10 Mag Pulse Warheads/10 Gravity Bombs/100 Concussion Missiles

Battle Element Gladiator SD-50 Mag Pulse Warheads/50 Gravity Bombs/200 Concussion Missiles

Each weapon should be fired in the order written here.

 

Several hours later, Marcus watched as the last of the missiles and warheads were loaded onto his ships. He smiled as he thought of the destruction they would wreak on the Republic ships. Boarding his flagship, the Pellaeon, Marcus ordered all his ships to launch for their destination. As they were about to enter hyperspace, Marcus received a message from Krayiss II. As he opened the message, he smiled and allowed a small laugh to pass through his lips. He had just been given the exact position and coordinates of the Republic fleet. Deciding to change things up a bit, Marcus issued new orders to his navigators, and after beaming several messages out leaps into hyperspace.

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In the distance of lightyears, the epic battle between good and evil, or at least between ideological thoughts waged in the skies of Coruscant. Yet to this quiet outpost, the hustle and bustle that drove them was in response to something past. As ships moved, and security systems were again updated, the shipyard was hard at work churning out lost ships. Huge orders had come in, replacements for ships lost both past and recent. It was as if the Empire was gearing up for war.

 

As war was on everyone's lips. With the loss of a Super star destroyer and the deaths of billions, the Empire was eager to give the rebels the once over. Diligently they worked, even as the forces stationed at Thyferra linked up with the security force code named Punisher. The Punisher fleet had been hard at work as well. Supplying themselves for a run that had long been in the planning. As the joining between forces became clear, and the two fleets became one, the Punisher fleet began to make it's final calculations. Even with the additional forces arriving, the Punisher fleet was the only force visible. As such even as two fleets departed, only one was seen exiting the system.

 

Meanwhile, the shipyard continued it's work. It had a single goal. Prepare the Imperial war machine for war. This was their contribution, this was their way of avenging the fallen.

 

((Preparing for the final battle fleet wise.))

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Construction of a Golan III Space Defense Platform begins in the shipyards at Bilbringi.

 

Golan III AP cost: 3

Scheduled for completion on 10/22/17.

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Construction begins on a Dreadnaught-class heavy cruiser.

 

AP Cost: 3

Scheduled for completion on 11/7/17

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