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Bilbringi


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Money. It was all some folks cared about. It was for the civilian workers and non-military personnel maintaining the Republic's presence on the station and on the world below it. Yet it was of no matter, that single minded concern would soon come to a rather abrupt end.

 

It started overwhelmingly simple enough. In the cargo/storage hold a couple of crates unpacked themselves while there was no one around to observe. Moments later communications all through out the shipyard were lost as the activation of a jamming device. As quite a few jamming devices had the habit of cutting off all major and minor communications inside the ship on which the jammers was installed. This of course jammed comlinks inside of ships and jammed scanners. Yet the loss of communications for a mere twenty minutes was never alarming enough to send out even a scouting force. Especially when the loss happened with an asteroid field. Everyone knows that the field of asteroids that surrounded the Bilbringi Shipyards, made the shipyards almost unassailable. Yet an asteroid too close to the communications dish or a small and minor collision could be enough to knock out communications for thirty of forty minutes while engineers attempted to get it back online.

 

Still the Jamming device was set for twenty minutes upon which contact with the outside world would be once again reestablished briefly before falling again. It would maintain the illusion of communication issues instead of jamming issue, and be on the whole far less suspicious. Then there was also the fact that twenty minutes would be all these guys needed.

 

Having the ability to survive the cold vacuum of space, as well as no need for the intake of surrounding oxygen the assaulting squads had been far easier to move than perhaps flesh and blood special ops troops like the rebels special forces. It had allowed them to be inserted in various areas, as the workers in hanger one quickly found out. Nine heavily modified DC-15a blaster rifles sprang to life and began to silence any and all opposition. With the comm silence, the hanger couldn't even alert the rest of the shipyards of its plight. Squad ten followed the same route as squad three only it began to subdue hanger two of the shipyards. Attempting to control the main hangers meant that if by some off chance, the alliance were to bring in re-enforcements, troopers would be gunned down on the spot by the two EWeb(15) units that were equipped with shield generators set up as soon as the hanger was declared secure. Not that the civilians or perhaps even troopers in the station had any chances against what assaulted them. Luckily for the non-military personnel workers that the Empire was led to believe were the only type of being here, all troops stunned first until hit was blaster fire, upon which they instantly killed their attacker. For those in the hanger that just meant getting hit by fire that could leave a hole in any ferroconcrete wall on full blast. Most importantly about the two hanger attacks, were the weapons were able to shred through vehicles causing the deaths of anyone unfortunate enough to try and flee the hanger into outspace.

 

With squads three and ten occupied squad five maintained control over the jamming device. Their sole mission to guard it in its undisclosed location. With plenty of cover they were able to blend in and hide with their environment, and were ready to take down anyone unfortunate enough to stumble into the room.

 

Squad seven had a different objective. The nine creations moving as one toward their singular goal. That goal being to secure the power core. Armed with five heavily modified heavily modified DC-15a blaster rifles and four flettechte rifles they were willing to simply shred through anything that got in their way of completing their objective. It did help that they had already been positioned close enough to make the trip short and the waking lives of the rebel workers and personnel there even shorter.

 

Squad six had a particularly fun job. As they nearly tripped over the ten Sb-20's released on station and running around recognizing the danger and attempting to hide from the assault. It was comically really, watching the little asteromech droids, avoid the big bad troopers by getting in their way. Like a slap stick show. Yet once that particular unprofessional display was over and the Troopers had regained their balance, they began their objective as well. Armed with five heavily modified DC-15a blaster rifles and four flettechte rifles they were the roving kill squad. Meant to put any civilian to sleep temporarily, and any hard nosed alliance/rebel trooper down permanently like the sick dogs they were.

 

Squad nine had a similar objective to squad six, though they were more meant specifically for perhaps the stray Jedi on station. As they always seemed to appear at the most inopportune times and places. Armed with four hard-sound guns and five flettechte rifles they would have little trouble in simply tearing a small army of Jedi to pieces.

 

Yet while these actions began the true action lie in controlling the control room. To that end both Squad one and Squad two were assaulting that hard case. More than capable to breech the room in case of lock down.

Each squad filled the other's opposite numbers in terms of weaponry. As such Squad one was carrying five heavily modified DC-15a blaster rifles and four flettchete rifles. Squad two was carrying four heavily modified DC-15a blaster rifles and five flettchete rifles. Both squads were carrying pieces to a EWeb(15) units that were equipped with a shield generator. Which would allow for the set up of two ewebs to defend the control room, once the assault was over and they held the room.

 

This left squads four and eight to bring up the rear behind squads one and two. Each trooper in the nine man squad having to deal with a slightly extra package they were bringing with them. Also armed with nine heavily modified DC-15a blaster rifles apiece, they weren't expecting much resistance. The reason being rather simple, in that squads one and two would have already cleared out all opposition in their bid for the control room. Perhaps this was the extent the Imperial forces on station. Chances were given the Empire's current track record it was not. Either way it mattered little for this initial assault.

 

Yes this was truly a dark day for the republic indeed, for any defense they could have mounted would be horribly disorganized thanks to jamming device. As such they would not even be able to communicate to each other the proper orders, with out already being in the field and speaking face to face. Not that being in the field and fighting against the Imperials would have increased their chances any. As they weren't fighting against the elite Stormtroopers of flesh and blood. Men that could fight and die, struggle and breathe like the rebel forces. No they were fighting a far more fearsome enemy. One with expertise in boarding operations against enemy ships and would not fail the Empire in this task. As nothing short of a cannon round would take down the heavily armored, emp shielded Dark novatroopers. Truly the depths of space would bring forth far more light and hope than any that could be found on the shipyard during the mass confusion and assault of such a resource.

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Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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Sorry about the delay. Deton's action is approved; it should be noted, however, that this is a one-off ruling and not the setting of precedent; the mods are working to hammer out a more durable guideline for this kind of situation. However, given the current lack of numbers in RP, ane especially within the Empire, Deton's attack stands.

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http://www.themire.co.uk-- being a veracious and lurid account of the goings-on in the savage Mire and the sootblown alleys of Portstown's Rookery!

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In some ways, the Imperial attack on the Bilbringi shipyards was a thing of genius. They had managed to get aboard the station, which probably had something to do with the recent crime activity going on around here, and they had gotten aboard with enough weapons to carry out the attack they had intended. They hadn't needed a fleet to make their attack, so the operation was relatively inexpensive and had great opportunity for gain. However, in other ways, it was practically doomed from the start.

 

The first thing that apparently slipped their commander's mind was the fact that jamming didn't sound like a communications problem due to asteroids. Usually when communications went out, signals were abruptly lost and silence reigned until they were restored. Jamming, however, created a loud, obnoxious statis hiss coming out of commlinks and other communications devices that made it absolutely clear what was at work. New Republic forces aboard the shipyards knew exactly what was happening as soon as it began--the Empire was attacking Bilbringi.

 

The second thing the Empire probably could have thought about a bit more was the fact that jamming blocked not only New Republic channels, but also their own. It was difficult to carry out an organized multi-squad infiltration when the squads couldn't communicate. The Republic forces might have been left in the dark, but so were the Imperials, so it was much harder for them to work together.

 

Since Bilbringi had so many problems with communications to begin with, there was a procedure already in place for what should happen if a problem occured during a military crisis. Jamming certainly fulfilled both conditions for the procedure to be implemented. Squads of troops made their ways quickly and efficiently toward designated command points, and civilians everywhere rushed toward safe areas and other bits of shelter to get out of the way of the inevitable firefights that were to come.

 

It was an important military concept as old as time--when both sides had a significant penalty, the defenders had the advantage.

 

Now groups of soldiers were being organized through verbal instruction. They couldn't communicate with the other groups except by runners, so they had two structures in place to help them--first, they had their assigned sectors of the shipyards they were charged with defending, so they knew they wouldn't miss anything, and second, they had speeder bikes that could make their way swiftly through the wide and empty hallways of the shipyard, allowing for at least some form of coordination between defense groups.

 

Minutes after communications were cut, well-armed squads of well-trained defense troops made their ways out into the hallways, ready to make a stand for what they believed in--the freedom of the Bilbringi citizens from Imperial rule and the contribution of this world's shipyard to the bigger war effort to remove the Empire's tyranny for good.

 

Meanwhile, officers sitting at hangar control boards collectively shut down the barriers separating the hangars from outer space. Since the civilians working in the hangars had evacuated them as soon as the jamming started, they didn't have to worry about friendly casualties. They noted that the incoming troops weren't stormtroopers and had large suits which likely allowed them to exist in vacuum for some time, but the rapid decompression of the hangars scattered them for perhaps a click outside the station, and swept out with them were their E-webs and other equipment. Good luck getting back in time to make a difference, one of the officers thought, now joining the others to train his blaster on the door in case some troops came after them.

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There is nothing good in war. There is good in why we fight them.

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The hope that the Imperials would be hampered by the by their own lack of communication was a flawed hope at best. The Imperials each had their orders, that they did not plan to deviate from and as such, with each squad being its own independent unit, it was a lot like an exercise is swarm theory. After all one key to an ant colony, for example, is that no one's in charge. No generals command ant warriors. Instead it was the pre-programmed actions of individuals each working toward their own goals that allowed for such amazing feats of engineering to happen. Here, the idea was in the way the same. The Alliance troopers were dealing with the best in the galaxy, each group with its own orders. They had no need to communicate but instead had to get their own objectives down and only then would it matter.

 

As the Alliance troops scrambled about attempting to hold off the Imperial troopers, things began to go horribly wrong for them. It took them minutes after communications were cut for well-armed squads of well-trained defense troops to make their ways out into the hallways. It was those crucial minutes that had perhaps doomed them. After all the Imperials were working on a time schedule.

 

The first problem came from the hangers. With two squads assaulting two hangers the moment the jamming sequence began the opposition that was being silence, ended up being swept out into space. Luckily the civilians believed with all of their might in the right of the alliance, as those who had initially been stunned as were imperial orders found themselves violently decompressed outside in the cold vacuum of space. Their families would be hopefully proud to know that in a conflict they cared little about their families members had been tossed so carelessly aside in an attempt to stop troopers who had little to no trouble operating in space.

As the Hangers were indeed secure by the vacuum of space, the two squads of troopers instantly began to work their way back toward the station. As evidently the hangers was empty, of all items and there was nothing to grab on too. Or everything inside of the hanger had been blown out into space, from bodies of stunned individuals, to crates, fuel stations and ships. As there was absolutly nothing for the troopers to grab on too, and it the few seconds it took to sweep them off their feet and send them to up to a click in space. Given how they would have been near the door no doubt when the decompression began and it had to move them from the door to the outside world and scatter them about a whole kilometer away from the station in a matter of seconds, meant that the amount of force require no doubt would have also drawn living conscious bystandards outside of the doorway into space as well. As it wasn't as if the hanger was sealed off. The vacuum must have continued on through out the station. Since this had been done for every hanger no doubt a few of the hard points manned by the rebels found the air rather thin and in some places non-existent. Not because every hanger had explosively decompressed with enough force to kill but, because the hangers had not been cut off from the station. Meanwhile the loss of two squads was rather meaningless, especially since their advance knowledge operating in zero gravity had not kept them from being sent out so far. Still eventually their knowledge kicked in, and firing off their blasters, they used them like thruster to maneuver themselves to specific points on the station as they had no need to breathe.

 

After the rebels had finished killing some of their civilian employees and hampered a few of their own soldiers through their oversight the second issues became rather apparent. The first was the power core. As no truly mounted defense was stationed for the power core, in the minutes it took for the alliance troopers to set up to hold positions, the Imperial troopers that had been positioned so close to the power core anyway, quickly and supremely overwhelmed the power core. With it secure, they began their secondary objective. Moments later the place was rigged to blow should the situation turn sour. To scuttle the entire space station so th Alliance could not have was a decent objective. They took up various defendable positions, space apart in and around all entrances to the powercore. They would simply have to hold until their twenty minutes time limit was up, and then re-evaluate the situation.

 

With squad seven finding its objective complete and having moved to its secondary objective, squad six was completing its rather fun job with cold and brutal efficiency. Flettechte rounds tore through Alliance defender's flesh, as the Dc-15's charred and burned holes through their bodies. Trained as they may have been, it was hard to defeat a being that felt no pain, would continue to its objective until it could function no longer, and took everything up to light cannon rounds with out so much as slowing. Surely the alliance troops fought valiantly but it truly was a mismatch in terms of fighting strength. Nine troopers alone were more than enough to overwhelm the harden positions they ran up against. Their knowledge in boarding tactics making them hard to defeat. With their souped up rifles, the speeder bikes found they were unable to make it to a second station. As such the alliance troopers never knew what they were facing until the troopers were already upon them. With no way to coordinate attacks, and having no reason to assume they needed anything even approaching a cannon round they really were defeated before they began. Simply men to be slaughtered with no emotion. The rebel troops on the Tantive IV had a better chance with Vader's boarding party then these men had.

 

Squad nine having not run into any jedi, simply preformed in a similar capacity to squad six, which one brought more misery upon the rebel defenders.

 

More importantly however was control of the control room. In the minutes it took for the rebels to grab their gear, and move to their designated positions, squads one and squads two having approached the same target from different angles breached the control room from different areas. A lock down hadn't even been put in place to stop the rather obvious blitz of an obvious target. As such the control room which hadn't even had a concentrated force of defenders designated to it or a blast door lock down, or any defensive measure what so ever fell quickly to the efficient fire of the Imperial troops.

 

Once the room was secure, the two e-webs were set up in order to cut down any rebel troops coming to defend the control room. As the jamming was still in place, there was doubt to if the Alliance troopers even knew the control room had fallen. With two squads based in their, and two e-web's placed at the entrances, equipped with shield generators brought forth by the e-web cannons, it would be near impossible for the Alliance troopers to assault the control room. With the troopers in their positions, they were to await the arrival of squads four and eight to the control room, with their extra five extra packages a piece that they needed to guard. Truly keeping to the idea that civilian lives must be preserved, a single troopers moved all of the civilian bodies to an outside corridor. Locking them away from the control room, he then shot out the view screens to the space station's control room, opening the place to the vaccuum of space. With no need to breathe, this troopers were unaffected by the lack of oxygen now in the oom. Returning to his position, he waited to blow apart any living thing that crossed past the two e-webs.

 

As it stood squads three and ten were in space, fighting their way to get back. Squad five was guarding the jammer. Squad seven having found no true resistance that was worthy of them, had secured the power core, and were holding the power core. Squads one and two had taken the control room, and had set up defense to mow down any opposing force. Should a force breech inside the control room to retake it, they would find themselves at a severe disadvantage. Squads six and nine, were truly the groups that the alliance were running into contact with. Sonic assaults, flettechte rounds, and good old fashion high powered blaster fire were the weapons that silence alliance opposition. With the inability for the Alliance troops to communicate save by runners and face to face communication, they really had no way of alerting their other hard points of what had befallen a position. Especially since both squads were equipped with the ability to take out the sudden appearance of speeders in order to navigate a shipyard.

 

As squads six and nine were the only squads consistently coming in contact with the enemy, and the control room secure, no blast doors or ray shields were ever deployed to stop their progress. As such as the minutes drew on, and they continued their hunting, they began to make rounds to make sure that all path ways Imperials had planned to use were secure and clear. Since the alliance troops had chosen to dig in at points all around the station, they did not even have to fear ambush had they been capable of doing so, as no one was stalking them. They were the hunters, and the alliance troops were unsuspecting prey. Unfortunately their part in this drama, was really one of time consuming. With each squad more than able to complete its objective.

 

This also cleared the way for the most parts for squads four and eight. By the time they began their move on the control center, it was plausible that the alliance troops had finally had the time to get into their positions and be ready to defend. Barring the positions that felt to squads six and nine, squads four and eight could potentially be forced to clear their own path. Not that they would be particularly difficult. Already suited for the task, they were had the additional benefit it was highly likely that squads six and nine if not squads one and two had already cleared the path ways for them.

 

It was actually quite lucky the the alliance goal had been to buckle down and hold out. While they may have been unable to call for help, they had compartmentalize themselves in such a way, that a lot of their points could be skipped if they weren't mission specific, with no fear of repercussions. Also it showed just how much the alliance troops valued their own lives. This was not meant to be a slow operation. Civilians that had been evacuated had for the most part been in non-mission critical zones. Well for the first assault anyway, as there was always the idea that this wasn't the full strength of the Imperial trooper on station. After all unbeknown to the alliance troopers and the twenty minute time limit, there surely was some reason that after twenty minutes the jamming would be lifted.

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Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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Finally, several minutes after the Imperial attack began, a tall man with tousled hair who had clearly just gotten up staggered into one of the command points. He was Elias Antilles, the Captain in charge of the defense of the Bilbringi shipyards in situations just like this. His uniform wasn't buttoned all the way up and it bore wrinkles, but despite his unkempt appearance, everyone immediately knew that this man was the salvation of the rapidly deteriorating situation that was occuring at this time. In short, the man was brilliant.

 

Strolling into the center of the room, Elias' eyes found exactly the people they needed to and his orders came unusually rapidly for such a recently-awoken man. "Tap into the landlines," he said. "Jamming devices won't keep us from using those. The Empire could eavesdrop if they figure out what we're doing, but it's worth the risk."

 

((OOC Note: This is the same tactic Lando Calrissian used in ESB during the Empire's takeover of Cloud City... only without the loudspeakers.))

 

The strategy was simple from here on out, but nonetheless effective. With landline communications up, Republic squads could report their sightings of Imperial troops. This meant that command was finally able to get some intel on just what exactly was attacking--apparently not stormtroopers at all, but heavily armored nova troopers. It also let Captain Antilles track Imperial movements. Unfortunately, the news wasn't very good; evidently, the Empire had made a move to take the command center and power core, and they were faring pretty well.

 

But the Empire had two huge disadvantages that Elias would be sure to exploit. First, the communications battle was now at least temporarily lopsided in the Republic's favor. Second, and probably more important... the Republic had far more than what looked like about ten squads of invading troops. The Bilbringi shipyards were a huge installation, and now that communications were possible, Elias could focus the troops on mission critical points--the command center and the power core. He immediately sent orders for squads to converge on those locations--close to ten squads each. Also, since he had information on what they were facing, he gave more specific orders--orders condoning the heavy use of explosives. Novatroopers were tough to bring down with blasterfire, but concussion grenades and thermal detonators were extremely effective. He left specific instructions for only concussion grenades to be used in delicate areas like the power core, but he didn't mind if a few hallways got banged up if it meant repelling this invasion.

 

Still, we could use even more men... Elias thought. Then he spoke. "Time to get a message to the outside, boys," he said.

 

"How, sir? The jamming's still in place!"

 

He gave a cocky grin. "Mon Calamari blink code. Signal the orbital defenses to get a call out to the nearest fleet. And have them locate that kriffing jammer."

 

"Yes, sir!" Mon Calamari blink code was learned by almost every communications officer in the New Republic. It was simple--by using a series of blinks from any number of station external lights, a message could be conveyed. The officer on communications immediately set to work getting the message out--the only trick was that someone in the orbital defenses had to notice and get the whole message. The message was therefore made short -- G-E-T-H-E-L-P.

 

And it took almost no time at all for someone to get the message, since even the orbital platforms had noticed the comm jamming with the station. Immediately ships were sent for. It would be a few minutes before they arrived, but when they did, the Imperial forces aboard the station would be inevitably overwhelmed. Additionally, the stations among the asteroids had finally determined the bounds of the jamming field and had projected a location for the jammer, and using the same blink-code, they transmitted that information back to the station.

 

Captain Elias Antilles nodded satisfactorally. "That's called getting the job done. Put a couple of squads on that."

 

The Empire had made good on their element of surprise and their efficient military discipline, but smart tactics, the ability to communicate, and an extreme advantage of numbers meant it was only a matter of time before they were overwhelmed.

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There is nothing good in war. There is good in why we fight them.

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They say that time changes things, but you actually have to change them yourself. The Alliance had put a good deal of effort in re-establishing communication. The Empire troops wasted no time with such measures. As it was stated previously they were working under a time table. A twenty minute time table to be exact. In the time it took for the Alliance to begin mounting a somewhat promising counter strategy the Empire had already accomplished quite a bit.

 

For the Empire efficiency is doing things right while effectiveness is doing the right things. Something the Alliance needed to take a lesson in. After all there is nothing so useless as doing efficiently that which should not be done at all.

 

As the hangers were cleared out and exposed to vacuum, even with the temporary removal of two squads of nova troopers, the hangers were more or less secure. As the Alliance troopers established their blink code, got their fellow members to notice, located the position of the jamming device and then send a blink code back so the men on station could begin to move on it, the troopers in squad five still held position. With only one entry into a pitch black room as cold as Ice, if they had the ability to be worried they still wouldn't have been. With fire trained toward the only door, and plenty of high quality coverage to be found in the storage facility not even the famous zergling rush had a chance to break through the defense. It was much like a bunker of marines hopped up on stim packs.

 

As the jamming device had so far been the least of the Alliance worries it seemed, at last squads full of men began to form up in order to take down the invaders. Yet it was truly a suicidal mission. For the Alliance had made a few well mannered but wrong moves.

 

Having reached the control room Squads four and eight had unloaded their carefully guarded packages. The NR-1100 slicer droids ten total had been split up in groups of five, each to be escorted by a full squad to the control room. With the control room itself under lock down, and exposed to vacuum, there was very little to hamper the slicer droids. Very familiar with the systems already given the way the station had changed hands in the fist place, they began their own objective.

 

To begin with the entire station went dark. This was easy enough to accomplish as at the start it was only the internal lights. Slowly spreading outward to engulf the entire station. Mission critical areas were the most important as other areas soon fell prey to the black out. The dark nova troopers dressed to impress with their black and gold armor, became ghosts in the ensuring twilight. Though the power core was fully functional and rigged to blow physically by the troopers in that area, the NR-1100 slicer droid codenamed 7 took charge of the safety parameters of the power core. Given the time allotted to it its work went smoothly as very little about the system had changed overall. This allowed the droid to prime the power core for a potential overcharge and subsequent explosion. The droid planned keeping it close to threshold levels as to be able to cause the destruction of the space station should a certain number of parameters be met.

 

This of course meant the station was about to be held hostage. Every man and woman on the station were under the care of unfeeling droids, who had no sentimental value for the station. As they worked attacking each system, they began to make life far more difficult for those on or off the station.

 

With power to the bring station cut off, thanks to the combined efforts of NR-1100 slicer droids seven and nine a number of other things were shut off as a result. As lights, landlines, among other things were cut. Truly it was just a black out, section by section as the droids began to move their way through the systems. The idea being by cutting the power of the station, there would be no other terminals to access and as a result their work would remain unopposed. However as they worked the alliance troopers in space felt the brunt of the effects.

 

Originally the station had had defenses built to repel any sort of space attack made by an Alliance fleet. That had been the hope. Today was the day the Empire found out if its egg heads had been up to the task. As the NR-1100 slicer droids worked, they quickly and quietly labeled any and all ships not bearing a certain imperial code the enemy. In a way it was like resetting the defense to what they should have been. In actually the entire place was now hot unless broadcasting the code of a certain Imperial fleet. Which meant that even for the Empire to have approached the station with an alternate fleet would be disastrous.

 

By the time it took for the ships to prep and prepare much more arrive, the space defenses of Bilbringi would be fully at the service of the Empire. As a result of the Empire controlling the control room, NR-1100 slicer droids one, two, and three were heavy at work with one simple initial task. Their task included not only working in conjunction with the loss of power in their target area, but a lock out to the access of all systems in that area as well as flat out console overloads. To make the area a big steaming mess was the goal, and they really had no opposition against it.

 

With the extra help and ships barred from joining into the fray, unless they were able to make it through an asteroid field that actually had the intent to kill them. Squads three and ten would have changed objectives at this point. With them still flying out in attempting to get back into the spacestation, they were perhaps lucky they had been working at this particular task for long enough to be considered to close to the space station. Otherwise, anywhere from missiles and laser blasts to full blown asteroids themselves would have shaken the heavens in their attempt to destroy the twenty man sized objects in space. It also helped that they had been spread out and as such fit not profile of any ship ever made, nor the mass of one.

 

Still with space quickly and suddenly becoming hairy for the Alliance troops outside of the station, the Slicer droids were quickly at work making sure inside of the station life would be just as bad. As per the orders of no civilian killing, slicer droid eight was tasked with something rather interesting. The idea of causing syncope due to hypoxia to every single being on board. A peaceful sleep would become them and they wouldn't even notice it. The reason being was simple, the droid was focusing on only changing the air quality not the air pressure. The droid was essentially changing up the mixture such that the amount of oxygen that the Alliance troopers were getting assuming they were human,(even with their massive calls to diversity) would be perhaps higher than eleven percent of oxygen but at least fifteen percent if not below that. As the apartment areas which housed some workers were a low priority, they would be the last areas effected by the change. Mission critical areas and their surroundings were first and foremost the ones affected by the changing of the life support parameters. A hardy Kel-dor perhaps would have been able to operate with in the changed parameters. The Empire had programmed the droid to make sure the quality of air was just enough for humans to be unable to operate with. As a result they had settled on a different species to attempt to set the parameters to.

 

With droids, one, two, three, seven, eight, and nine preoccupied, droid four had a relatively simple task. It was attempting to also mess with the life support but its attempts were more of a familiar imperial standard. Imperial Star Destroyers flooded key equipment compartments with a nitrogen-carbon dioxide mix before going into battle most of the time. This was of course meant to hamper if not kill a potential saboteur. In this case, it was the power core and cargo area where the jamming device was that was hit first. Following that approaches leading to mission critical areas were to be flooded next. After all who would be in such an area besides an Alliance trooper at this point.

 

That left droids five, six, and ten to work on the asteroid field outside to make sure it would be up and running as quickly as possible. With the Slicer droids in place and beginning their various tasks, the dark troopers began to move into the second stage of their various objectives.

 

Squads three and ten were still stuck on objective one, having not verified that their objectives were complete. Squads six and nine having cleared out a certain area, began to take a page out of the Alliance's book. To that end they began to re-enforce the area around the power core. The reason for that being simple. By securing the power core, the Empire had effectively taken everyone on station a hostage. The loss of a rebellious shipyard while a powerful blow to the galaxy at large was not a lesson the Empire was afraid to teach. Limiting resources when you could afford to do so in order to keep them out of the hands of the enemy was not the most desirable course of action. It was however a legitimate one. It was for this reason that the charges had been set by the squad defending the power core after having secure it by their lonesome. Now squad six formed and out perimeter by making a roving kill squad in a set patrol route.

 

Squad nine formed a second perimeter inside of the one established by squad six. Patrolling in a similar route that ran the opposite direction. Armed as they were both squads were more than a match for your average alliance trooper. Still with ten squads on the way toward the power core, surely the battle would be interesting. Considerably less so however for the Alliance, should the lights be out and they suddenly find themselves with difficultly breathing much like they had hoped the Imperial troopers that had been swept out into space would have been feeling. Thought the added horror of weightlessness, and endless expanse of nothingness was being spared to the Alliance troopers. At least at the moment, as attempting to rid the station of gravity, while being a drain on resources, would be rather bothersome to the Imperial troopers as well.

 

Squad five was still holding down the fort in a rather unimportant but easy to defend cargo bay. With plenty of space between troopers as to not be wiped out be a single grenade, and the jamming device in the back stashed away with out boxes and equipment.

 

With the power core defended by three squads, with one physically being in the room, and the jamming device unknowingly in danger but still relatively well protected it was the control room that was a real hard case.

The control had been laid out in quite the manner. The two access points to the control room, had an EWeb(15) stationed right outside of the door way into the hall. Giving them clear lines of sight for any and all approaching Alliance troopers. Granted each E-web had taken three troopers each from squads one and two. Yet the six troopers now locked out of the control room had quite the set up. The improved fire control and targeting software over the original E-web would allow them to be far more accurate and dangerous even in the dark or at long ranges. Both things they were dealing with now.

The cooling system had been also upgraded to the advanced Gk7 Cryocooler which offered increased power flow into the weapon without the risk of overheating. This allowed continuous fire for up to one hour. While most E-webs require the use of only two soldiers this one require three for a rather unique reason. It was equipped with a shield generator, which naturally made up for the lack of cover in an open nitrogen enriched hallway. The shield offered good protection, but it required a third crew member to operate.

 

With their backs to the door, engulfed in darkness and surrounded by low quality air, they were truly a nightmarish surprise, for whatever alliance troopers stumbled into them in the dark. Of course given the importance of the control room, the counter measure being employed upon the station were first established in the highest priority spot.

 

Yet there was a second reason for why the doors were not just closed but locked to them. The control room was at this point a heated vacuum. The power being diverted from the systems was being funneled to heat the room to the best of its ability. The blast windows had come into place but oxygen had not and would not be restored. The heat was to counter the icy bite of space. A cruel and unforgiving void that was a critical if not cold player in this game if power. It would do the Slicer droids little good to be frozen out of their work, which while there were no documented cases of droids ceasing to function once exposed to the harshness of space, didn't mean it couldn't potentially happen.

 

As to why the control room was a hard case beyond the defensive measures in place was because of one more fact. It was occupied. Not with two squads that had lost a third of its fighting force by employing E-webs outside of the doors. It was occupied with two full squads in positions to hold both doors while still behind what cover could be found in the room. This was in addition to squads one and two that had breached the room first and had already set up in their positions to protect against intruders. This was important as while Imperial stormtrooper squads were normally nine man squads, rebel troopers were not known for their adherence to rhyme or reason. As such it was doubtful they had set a standard for the size of their squads. Though squads generally had at least a minimum of four men but wouldn't exceed three times that. Which meant that unbeknown to the troopers holding out in the control room that anywhere from forty to one hundred and forty four alliance men would be coming out of the wood work. The Imperial's position was superior, their equipment above and beyond what the alliance troopers had, and they were prepared. Truly however, they were meant to hold out until their twenty minutes were up. Still the Alliance troops who attempted to take this position would never know what hit them. Assuming they were able to get this far in.

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Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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Regarding Deton's slicers quickly slicing the shipyard's systems: the attack is approved, since there is no mention of the shipyard's defences being altered to run according to Republic military protocols. Indeed, the only real changes made were installing Republic personnel at the shipyards and bringing the defences back online, so let this stand as a cautionary tale against incompletely securing any facility one might take over.

 

However, I would be very cautious if I were you, Deton, regarding the highly coordinated, militarily precise attack your men are pulling off without the benefit of any comms at all. It seems a bit of a stretch, and will weigh against you in the result of a final ruling on this situation.

 

Which brings us to a further ruling on this situation: both Onderin and Deton, please nominate a named 'lead' NPC for this battle, whose defeat or victory will give us an overall defeat or victory. The NPC cannot be removed in any significant way from the battle, so no having him or her squatting on an asteroid a light year away. They must be in direct command of the battle.

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http://www.themire.co.uk-- being a veracious and lurid account of the goings-on in the savage Mire and the sootblown alleys of Portstown's Rookery!

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A flicker of pseudomotion signalled the arrival of a huge Star Cruiser of Mon Calamari design from out of system. It could potentially have been some time before a response could have been formulated, but as it had happened, this ship had already been prepped to leave for a different, nearby system. This allowed the kind of rapid response that was exactly what the shipyards needed right now.

 

This ship was the Flash Taxso, the flagship of the New Republic fleet, commanded by Admiral Onderin Starlisk, the weary man that had the weight of too much war on his shoulders but the quiet confidence that came from experience that he would be able to resolve this situation. The intel had been a bit spotty, but he understood that it was because of comm jamming aboard the shipyards. He had to assume in that case that he was looking at a worst-case scenario.

 

The comm flood that always accompanied dropping out of hyperspace in a warzone came and Onderin got a few more snippets of information about what was going on before the blink code had been disabled. Something about just a few squads of dangerous Imperial troops and some extremely talented hackers. The Admiral reflected on the fact that perhaps the systems hadn't been fully converted to New Republic standards in the short time since the Augury had taken Bilbringi for them, making them potentially suspect to Imperial hacking efforts. It was no matter--Republic slicers knew that information as well as the Imperials did.

 

"Take us in. Send the boarding parties, and make sure they have infra-red capabilities and rebreathers," he instructed. Unfortunately, moving the cruiser through the asteroid belt was difficult, but boarding craft could do it much faster. "And... captain, you're in charge if I'm unable to give orders."

 

Onderin Starlisk sat down in his Admiral's chair but pulled his feet up so he was sitting cross-legged. Then he submersed himself in the Force. Oftentimes, he preferred to lead these battles with direct orders and sheer good tactics. But this situation was a bit different. Here, the Republic would have a huge advantage if not for the limiting factor of communication. But Onderin had a way to turn confusion and a lack of coordination into perfect synchronization, something the Empire would certainly lack.

 

Admiral Starlisk was using Battle Meditation.

 

------

 

Meanwhile, orbital and external station defenses were getting strange signals on their targeting boards. "Sir, we have an enemy ship entering the system close in," an officer reported.

 

More Imperials... the commander thought. "What do we have?"

 

The reporting officer was silent for a moment as he listened to his comm. "It's not an Imperial design. Uh, it's the Flash Taxso."

 

"Stand down," the commander said. "It's our backup. Try to figure out what's wrong with the targeting computers."

 

------

 

Aboard the station, Elias Antilles was just thinking things were getting to be manageable when the lights went out. "Slicers." He said the word like it was an obscenity. "Let's get counter-slicing." He had no way to communicate the idea to the rest of the station, but it was pretty obvious what had happened.

 

All across the station, Republic officers were getting the same idea. New Republic intelligence teams and slicer droids got immediately to work counter-hacking. And as agile as the Empire was in giving themselves this advantage, the New Republic was even more agile in wresting it back, if only to equal the playing field.

 

"I want landlines and lights back up," Elias ordered. "And tell me what else is going on."

 

One of the slicers reported immediately. "They're screwing with environmental controls because they've got environmental protection."

 

"Get it back to normal," Elias answered.

 

"Working on it."

 

"Landlines are back. We're getting estimates on how many slicers we have working. We outnumber what the Imperials brought at least two to one. And, sir... it's a bit strange, but I feel like we're not getting in each other's way. Like almost supernaturally."

 

"Good," Antilles said. The Empire had brought far too few for an operation of this magnitude.

 

"Sir, scanners show the Flash Taxso inbound."

 

Yes, far too few. Antilles approached a landline terminal, wondering if what his officer had described a moment before had something to do with the Admiral's presence--he had often heard reports about strange things happening when Starlisk was around. At any rate, his career had begun well before the formation of the New Republic, back in the days of the Rebel Alliance. Sometimes he missed those days with the simple, time-tested tactics it took to erode a superior but unimaginative force like the Empire. Now, he was almost glad to find himself on familiar ground. "Time for hit-and-run, boys."

 

As the lights came back on, Republic forces changed tactics. They couldn't hold extended battles with the tough novatroopers, so instead they began to spring ambushes, lob devastating salvos of concussion grenades, then fade back before sustaining serious casualties. What made the technique especially effective was the onset of unusually acute coordination between the attack parties. When one got into a tight spot, there was always another squad there to cover their retreat, lobbing grenades of their own. Between the effects of Battle Mediation, their superior numbers, and the effectiveness of the grenades, it was only a matter of time before the Imperial attack failed.

 

((Onderin is indirectly commanding the battle now. If he's a legal candidate for Geki's ruling, it's him. Otherwise, it's Elias Antilles.))

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There is nothing good in war. There is good in why we fight them.

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(I had honestly thought of putting a place holder in place in case you edited. Figured you wouldn't edit and had my response accordingly. Then you edited, which made me have to rework my entire post. Thanks... on another note, Geki did say you had to be in direct control of the battle.))

 

For the Empire this had been a rather covert and secret operation. Having found a way to get troops smuggled in, an undetermined number of troopers had been placed aboard the station. Then as if to call who ever had come up with the idea that no plan survives contact with the enemy a liar, had operated with surprising swiftness. With in the first six minutes of the operations start, the jamming device had been up and all squads had at least reached their objective site. Save perhaps squads four and eight for the obvious reasons. By the ten minute mark, given the initial confusion, and pretty much complete lack of resistance all squads had accomplished their first objective, including squads four and eight which had been trailing behind squads one and two for legit reasons. The squads had moved quickly, restricting themselves to mission critical zones, and having the added benefit of starting out rather close to their objective points. Since most squads had moved to their secondary objective point by the ten minute mark that had given the slicer droids a full ten minutes of working as clearly the twenty minute time limit was finished.

 

Yet despite the Empire's best efforts at keeping the entire op a secret and blitzkrieg the station, the New republic troops were extraordinarily gifted. For starters they were quick to catch on to the jamming, showing their competence level as quite high. It had taken them minutes to bring forth their rather well armed, if inadequate for the task that lay ahead of them, troopers and to begin to fortify positions. At the same time the Empire had lost two squads of troopers, as with complete disregard to human and civilian life, the hanger managers at the shipyards had released any and everything into a vacuum. It was of course worth noting that in the minutes that the Alliance troopers had spent getting suited up and prepared, the civilians had evacuated themselves to various safe zones supposedly, with out direction or mass panic. All with out ever being actually alerted to a problem. Still that did little good to those in the hangers who had been stunned, dropped where they had stood when stun bolts slammed into them. It was simpler and more humane that way, as then no actual alarms could have been raised. The fact that it was more humane was ironic, when one considered the forces the Empire had brought to bear.

 

Still the fortifying of positions had come rather late, as it had not been enough to stop the rather mobile and efficient squads from completing their objectives. However, that did not stop alliance gifts. As loss of communications was apparent, the Alliance officer in charge had tapped into landlines in order to communicate with his troops. Fully believing that communication was the key to winning this battle. He had been unaware that truly the squads had never needed to work together to accomplish any part of the mission so far. Each squad had truly been a unique stand alone case, and so communications had never been an issue for the Imperials.

 

Still the Alliance was incredibly gifted. Years of having to do hit and run and guerrilla tactics, had made them the finest groups of enemies the Empire had to face on a regular basis. Quite a few minutes into the blitz, the officers had gotten that rather genius idea to establish a blink code to the outside world. There waiting Alliance men, had interpreted the code, and sent help for what appeared to be the nearest fleet. Nearest being a subjective term, as the ship that had flown in had come from Gala which was located in the out rim. Unlike Bilbringi which was located in the inner rim.

 

Also given the loss of communications twice from the Alliance troopers, having a sudden change of tactics was incredibly genius, as the idea had to have spontaneously erupted in the minds of the sgts everywhere who were leading their squads into battle.

 

There were of course other ways the Alliance had been rather gifted in this battle but, it all came to nothing in the end. As evident of the amount of bodies piled up out side of the door where squad five had holed up. The Alliance had suffered one hundred percent causalities when they had at last pinpointed the jamming device, through the use of blink code, and then transmitted it to soldiers in the field. Having been unprepared for the amount of opposition defending the jammer, entire squads had been wiped out before they could even squawk about what had happened. Yet their deaths were evidently in vain, as suddenly the jammer did the one thing no one in the Alliance would have expected. It shut down.

 

Yes the time was indeed at hand, for clearly a fully twenty minutes had transpired since the beginning of the secret, fast and hard hitting attack. The New republic troops clearly wanted war, and the Empire was more than willing to give it to them. A vast amount of information was sent out, orders were received, and all objectives were updated. Back in the control room, DNTD-0111 was suddenly elevated to a command position. Leader of squad one, trooper DNTD-0111 now took full command of all of the Imperial troops currently active upon the station.

 

Now was the briefest time of communication. The language used was not basic, the channels used, special and reserved only for the dark nova troopers. Yet with clear cut information and an update, it was time for the Empire to assume full control of the station.

 

It was ten squads against the world, and any onlooker nearby would have been safer betting on the ten squads in question. For starts the space around Bilbringi was hot. Ridiculously so. The Flash Taxso the flag ship of the New Republic fleet had been the only ship to have arrived in system. As such it bore the full brunt of the space defenses of Bilbringi. The Slicer having had more than enough time at this point to wrestle controls of the areas that had been unopposed to, as well as having a head start no less.

 

The Cruiser had actually been foolish enough to move into the asteroid field. Being listed as an enemy ship in system and being a huge cruiser did not help his chances any. All at once the defenses in space sprang to life, angry and buzzing. There was very little rhyme or reason to the targeting systems, the idea being to simply make the bad guys explode. As such the Flash Taxso was subjugated to not simply a volley but a bombing. Concussion missiles streamed from asteroid war head launchers proving that despite what one might think, their payload was actually nuclear or thermonuclear in nature. Proton torpedoes also found themselves being emptied at the massive cruiser. The combined effort of those two type of ordnance would normally be enough to wipe out most ships, yet that wasn't all of the ordnance streaming in to destroy the big threat. The Empire when formulating the defenses of this shipyard, had really done everything in excesses. As was evident when the rest of the ordinance was identified, such as the Proton torpedo's big brother the heavy rocket also began to appear in the initial volley against the large capital ship. A single rocket could take out an Assault Transport or Escort shuttle.

 

Though all of the ordnance so far being used was normally enough to take on heavily shielded targets, the Empire had actually had mon calamari cruisers in mind when they had designed the field. As such ion pulse missiles and mag pulse missiles. The Mag disabled a craft's weapons system upon impact, leaving it vulnerable. That was to negate any potential point defense firing. While the Ion pulse was meant to make the ship dead in the water, its shield's collapsing, which was what those dastardly ships were so well known for.

 

Perhaps one had thought that the heavy rocket, slow moving as it was, was the biggest payload that the Empire had brought to the table when designing the defenses of this shipyard. Yet the space bomb otherwise known as the proton bomb far outshone the heavy rocket. It was like it's bigger badder and more buff brother. After all it was at least twice as powerful as the heavy rocket, though far more slow moving. Not like the Cruiser was going to go anywhere, given the amount of disabling devices headed it's way and the fact that it was well, inside of an asteroid field.

 

Yet it was of course well known that successful navigation of an asteroid field was approximately three thousand, seven hundred and twenty to one! Well one that wasn't trying to kill you. There were no calculated odds, for the successful navigation of this asteroid field. Most likely because it was impossible to successfully navigate an asteroid field with such an intent.

 

The Flash Taxso Was also being assaulted in a way that Deton himself had first imagined when he looked out across the asteroid field. By the asteroids themselves. Almost a sort of cosmic justice, as if the Galaxy itself would rise up to help squash the New republic and their anarchy they wished to bring to the galaxy, so they could reestablish a proven ineffective government. Thrusters came alive, computers were activated and vectors calculated, as rocks large and small moved to collide with the big ship. Somewhere, an Imperial whispered good luck, upon being informed of the happenings of Bilbringi.

 

((Kill shot on Onderin/ Flash Taxso

 

Now came the sad part of the beings on the station as well as incoming through way of boarding party. Assuming the boarding parties made, it as the asteroid field would be just as likely to be attempting to kill them, with the added benefit of laser blasts, proton and concussion missiles. After all the heavier ordnance was normally reserved for bigger targets given the consistency small targets would be able to outrun the slow moving payloads.

 

The battle meditation while it would indeed bolster the New republic's forces on station's fighting spirit, would have no effect on the Imperial troopers. It was strange that a group that has such high quality Intel despite being jammed, and with a loss of power would have even attempted to waste time with such a maneuver in the hopes of breaking the Imperial's coordination. After all every one knew the force did not work in such a manner on droids. Which was exactly what the dark Novatroopers were.

 

As such the familiar feeling the new republic forces no doubt had when experiencing their battle meditation would no doubt go unanswered by the dread imperials normally felt.

 

For the slicer droids, they finally began to run into issues in a way. Slicer droids one through three ran into zero issues, and as such, having no counter, were able to make the extra control center completely useless. Had even gone as far as to cause the consoles to overload reducing the room to slag. Clearly the New republic forces had no been aware of all of their options. Now even if they had been, it was denied to them. They quickly began to work their way through other systems and help redirect Alliance slicer's by becoming decoys in other systems.

 

As the New Republic slicers focused solely on bringing land lines and lights back up. Slicer droid code named nine while working in conjunction to slicer droid code names seven, had shut down the station. the entire station went cold, dark. As the lights had only been the beginning. Power had been the objective and with no opposition to the control of power flow, nothing but the control room was working. All around the station the power loss was felt, by the creeping edge of cold, that settled down in the corridors, no doubt bring forth frost from the lips of the organics on board.

 

Now the control room was the only operational room in terms of power on board the station. Something no doubt DNTD-0111 would make sure would continue to be the case as long as he was in command and the Empire had not converted the station to its use.

 

With Slicer droids one through three running interface up until the power went out, they began to work on a new project. After all the idea of civilian deaths weighed heavily on the Imperial's minds. As life support was still running, despite a loss of power as life support was a critically important system that was damn near impossible to shut down, they teamed up their efforts in the changing of the environment plan that droid eight had been working one. With four master slicers working on the same project there was little doubt the full conversion would happen and humans on board would find themselves unable to breathe and stay awake at the same time. Perhaps if they noticed in time and switched to environmental suits would the alliance troopers on board escape such a fate. As what the slicers did were no longer critically important to the over all mission, they truly had moved to the secondary role of just keeping the Alliance troops at bay until the surprise came through.

 

This turned the operation back into a military role. Lights cut out again with the loss of power aboard the station in all areas, as did their land lines, consoles and whatever else was connected to the station. However, their communications were at last working. Or at least they were until the last Imperial transmission had been fired off. Then the jamming slipped back in place. Squad five waiting for the second time limit to pass before allowing it to fall once more.

 

Meanwhile it was not all bad news on the side of the Alliance. Having only been listed as fighting perhaps squads six and nine, they had finally scored something of a victory. A few of troopers, four to be exact had taken heavy fire from grenades and the like in squad nine. As such they had been left where they had fallen, able to hold out in their various states of dismay and disrepair. Perhaps the Alliance could rejoice in this victory, as everything else was far more grim. Including the arrival of squads three and ten. Arriving back on station, it was time for them to move to their secondary location. Receiving orders from DNTD-0111 they quickly began moving through the station their objective clear. Murder. After all the Imperials now had the location of the man in charge of the Rebel operation on station. Their slicers had been just as able to track movements and men as the rebels had been. With the loss of communications, a chill creeping into the station, the air itself becoming un-breathable, and two squads on a murderous rampage in the dark, it was unclear how long the Alliance would hold out on station.

 

The control room stayed secure as all troops that went toward it were caught unaware by the e-webs lying in wait. The power core troops had not seen any action in a while, as rarely did any squads get past the roving patrols of squads six and nine, and squad five was still holding down the fort.

 

<>

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Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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<>

 

As the Flash Taxso moved cautiously into the asteroid field, following very closely well-studied vectors that allowed for the safe passage of a capital ship through the otherwise dangerous rocks (after all, this was a shipyard and thus allowed the passage of ships to and from the structure by the informed party), it found itself arrayed against a marginal defense. The Empire was apparently extremely good at hacking these computers and issuing override commands to various system defenses, and testament to that fact was that some defenses did indeed attack the flagship. Still, due to the extensive counter-hacking of the shipyard personnel which didn't have to deal with the strains of invasive hacking and could instead skip right to the core system commands and actively scramble defense codes, there was very little the Empire could accomplish. A few turrets fired, a few warheads were launched, but a mixture of point-defense systems and good flying minimized the effects of the scattered attack.

 

Besides, the Flash Taxso was hardly your average MC90a, as impressive as those Star Cruisers were. This vessel was the best ship in the Republic fleet, even tougher to destroy as a Super-class Star Destroyer, though not quite as well-armed. With scores of redundant shield arrays and ample weapons blisters, it moved through the field with no more trouble than it would have were the Empire not here at all. The landing craft ahead of it had even less trouble, since they were able to move with more speed to reach the station. Once they did so, they swept the hangar bays with cannon fire, wiping out any Imperial troops unfortunate enough to have been ordered to make a stand there--orders which could not be reversed due to a lack of communications.

 

Troops disgorged from the craft. Communications were still down, but the Admiral's Battle Meditation was the strongest it had ever been. Onderin could hear the thoughts of those under his command and thus coordinate them based on their experiences. It was true that he could not read the minds of the droids the Empire was employing, but he was an experienced strategist that had fought pitched battles against the last half-dozen Emperors, and he was certainly experienced enough to correlate what he could feel in the Force concerning troop movements and resistance into generating likely courses of Imperial action--courses of action that were limited by their lack of communication.

 

The Empire may have planned things out, but they were bound together only by timeframe, and Onderin's Battle Meditation was far from a variable that could be factored into plans made on some distant world and programmed into the by definition improvisationally limited minds of droids.

 

Even the New Republic slicers were aided by the powerful Force technique the Admiral had perfected over many years of campaigns against Imperial forces. They were able to anticipate Imperial slicing techniques and algorithms, think with supernatural agility in identifying Imperial priorities, and counteract attempts to hack these priorities before they truly began to penetrate. Furthermore, they were able to use computer security systems to isolate the terminals the Imperials were using to slice and worked on shutting these terminals down.

 

Then the communications came up, and everyone noticed in the first few seconds. Aboard the Flash Taxso, Onderin instantly knew that it was time for a big push. With comms enabled to work alongside his Battle Meditation, all this reinforced by the influx of troopers from the secured hangars, the Empire's pitiful ten squads, however well-armed and armored, had to give. Outnumbered several-to-one and assaulted by the Republic's finest troops armed with weapons and tactics specifically suited to bring them down, they were subjected to an incredible assault coordinated by the Force.

 

Grenades and blaster bolts rained in on the command center and the power core as troops rushed towards objectives from across the shipyards. The Imperial droid commander--DNTD-0111--was caught in the barrage in the command center like the rest of his troops. It would take something amazing to keep him on his feet as the ordinance arrayed against him took its toll. Furthermore, troops dispatched to the terminals where Imperial slicers worked were arriving rapidly at their destinations, prepared to eliminate slicers with a few well-placed blaster bolts and end that threat.

 

By the time the jammer came back on and the slicers somehow managed to penetrate New Republic counter-hacking and shut down many of the station's systems, it was already over.

 

<>

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There is nothing good in war. There is good in why we fight them.

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Killshot successful on Onderin, Killshot failed on the imperial commander.

 

Onderin, I highly suggest you read your opponent's posts more carefully in the future, considering you were hacking at terminals without power and ignored a heavily fortified position that would have butchered a forward assault. Also, thermal detonators inside a space station is more likely to vent everyone than kill the enemies. Finally, if you'll remember your prior posts, you turned the hangar into a vacuum, so the violent decompression of your transports inside the bay means your boarding teams all have hypoxia.

 

Additionally, you failed to account how a ship as massive as the Mon Cal star cruiser could navigate an asteroid field successfully, let alone with the asteroids actually being piloted towards the Flash Taxso. As a commander, attention to detail is vital in these situations, and you seemed to hardly react to anything Deton did. As one observer put it: "what I am getting here and there is that Deton is trying to play it all at least semi realistically and Onderin is being a cocky **** and waving his over indulged piece of manhood for all to see in hopes that his arrogance wins the day?"

 

I sincerely hope that more of this is not what we are to expect in the upcoming rebel offensive.

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It was spectacular. The explosion shook the heavens, and rattled the heavenly bodies who bore witness to the destruction. The calm and cold nature of space briefly came alive as it boiled, the massive ship being destroyed in the onslaught. Then it was over. Like a candle being snuffed out in the dark, leaving only shadows and ripples behind.

 

It was with the last flickering lights of a ship gone dead, that the hope for an Alliance victory was snuffed out. It had been ten squads against the world, and today was the day of the long shots.

 

Moments after the loss of the New republic's most prominent military commander, as well as their most massive ship, Elias Antilles felt the brunt of a two pronged attack. The droids weren't looking to doll out mercy to any and all dabbed in a new republic uniform. So they didn't. The mercifully executed him on the spot in the ensuring fire fight. Then the five minute mark was reached and the jamming was lifted once more.

 

Everything was updated. Perhaps if droids had the ability, the warriors would have felt a sense of pride. Instead all they felt was the satisfaction of having completed their job. Which in the end was enough of a motivator for them. As if to punctuate their victory at last the Imperial fleet code named Punisher arrived.

 

Special in their ability, they broadcast the correct code, which kept the massive amount of defenses arrayed against any and all newcomers from unleashing into their hindquarters and where ever else missiles got jammed.

 

Once settled in, and by settled, it was meant they had disappeared amongst the asteroid themselves, the smaller ships made themselves known. Having brought scores of workers, the massive overhaul process began. ISB and imperial intelligence began to rework the computer system of the massive shipyard and surrounding areas. Before that teams of battle hardend storm troopers, went from top to bottom, quite literatly clearing out all civilians, hostiles and droids. Minus the droids the Empire had brought of course.

 

All New Republic troops that had not been slaughtered were rounded up and shipped out to the Imperial prison. ISB had a field day with all of the New republic computer gear left behind, the records of ships made, where they had been shipped too, encryption codes, security codes, communication codes. The Flash taxso was only a secondary toy in their eyes, a ship to be picked apart of course but offering no real interest. ((I offer the chance for Alliance troops to with in the next week, make a small post about having destroyed their computer systems before being rounded up, even though the station was with out power. Might need some crowbars.))

 

 

Every single civilian that had worked unto the New republic was subsequently out of a job, for harboring fugitives and protecting and aiding traitors. This of course brought plenty of jobs open for the rest of the civilian population that had wanted work and previously couldn't get it. Only after extensive back ground checks were any of the previous civilian workers allowed back on station. They weren't banned for working, as much as they were last to be hired.

 

The shipyards themselves were shut down for over a week, as massive repairs were done on the ship yard. Both control rooms where brought back on line, with top of the line computer systems, and new imperial counter measures. Ray shields were being added in specific areas, that should one attempt to cut through a floor or blast their way would allow those trapped inside to vent to space. A much needed addition given the recent patch work that was done. The ray shields ran on a separate circuit and were on a different computer system entirely, secure solely in the secondarily control room. which was now meant for siege purposes, with two hidden turrets just outside of the blast doors.

 

All of the holes were patched up, civilians were trained in defense and on how to spot rebel spies. As soon as everything was up and running again, the station became up and running. Immediately after wards it was to build two Tie staging areas mean to supply help and aid to anywhere in the galaxy through use of Tie defenders and Scmitars.

 

When the station was finally patched up, refitted, and full operational, the troops stationed there began to stream in. Unleashed from the belly of the ships. One unit of 40 imperial commandos made their home on the station. Another unit was so lucky to make their home on the Golan Three that was also subjugated to a complete Imperial shakedown and refit with new computer systems and the works. 50 nova troopers also made their way on to the station with another group on the golan. They were after all the flesh and blood equivalent of what had assaulted the shipyards to begin with. Then came the full Platoon of Space troopers for both space bodies. Lastly came the stormtroopers. While they were not as numerous as say the Imperial army members who filled in a lot of the spots for security, there were still a good number of them. They guarded the most critical areas, and the most tightly secured places. They were however more of a measure to keep the civilians in line, as the scores of Imperial army men made sure the station was secure.

 

At last when all was said and done, and the fleet still held position amongst the many many floating rocks that orbited the station, the non-essentials left, and the shipyards were fully sworn into Imperial service with the last addition being a security measure never once heard off. Stormtroopers and the like wouldn't be affected by the special sonic pitch that could now be broadcast from the speakers in what was the mission critical areas of the dark nova troopers who had led the way. Meant to disable any caught hearing the sound, they had the unfortunate side effect of making a Bith's head explode. Still they were only meant to be used during emergencies. As were the dark nova troopers, who had started as invaders and were now protectors of that which they had wrestled from Alliance control.

 

((I figure the whole process takes a while, but by three days time, the shipyard should be full functional and able to produce ships for the Empire.))

detonsigoq4.png

Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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The operatives responsible for the sudden cargo shipment that brough the Empire into the shipyards quietly dissapear amid this dispora of New Republic workers. A few valuable bits of data on Republic technology and some very small, but valuable items that were eyed for some time by the Ops dissapear as well. While they stayed entirely out of the fighting, simply as a matter of pragmatism, a couple Republic investigators who looked to be close to unmasking Black Sun itself ended up dead- one cut down by a blaster during the Imperial seige, the other somehow shooting off into space as if in an escape pod- sans the escape pod- to die a frozen, breathless death in the icy void of space. One operative remains behind to collect on additional payments- taken out of Republic funds and credits no less- for services the organization provided in aiding the seige and to ensure their tracks in this affair were thoroughly covered with few more systematic computer relays and another half-dozen murders of Republic personnel suspected of knowing too much. After that, the man was gone, and so apparently was the Black Sun presence.

 

In the end, who could really say for sure if the Black Sun rose here?

 

With that done, the criminal organization moves off the shipyards, aiming to establish a quiet presence on the many mining asteroids surrounding the shipyards, quietly making money off the miners and material wealth present.

Hail Daisaku!

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OOC:

 

((I offer the chance for Alliance troops to with in the next week, make a small post about having destroyed their computer systems before being rounded up, even though the station was with out power. Might need some crowbars.))

 

I accept. Thank you.

 

IC:

When it became clear that the station was lost due to the staunch efforts of the Imperials holding the power core and command center as well as the destruction of the Flash Taxso by errant system defenses, the New Republic forces immediately knew they had to minimize the damage that could be done by handing possible intel over.

 

Using hand blasters and whatever else was on hand, they started trashing computer terminals. More importantly, though, they knew they had to get to the computer core and erase as much network data as possible. Even without the computer systems active, destroyed hard drives rarely gave any information. A few troops followed their worst-case contingency orders and set off a couple of proton charges in the computer core even as the Imperial takeover completed itself.

3C12kbA.png

 

There is nothing good in war. There is good in why we fight them.

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  • 4 weeks later...

The space station secured and the like, began production for the items requested by the commander of the Ilum Garrison. Though space was relatively peaceful, the imperial war machine marched on.

detonsigoq4.png

Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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Marcus watched as the blue wormhole that was hyperspace vanished, revealing the darkness of realspace. Marcus always marveled at the immediate beauty that he was presented with each and every time he emerged from hyperspace. For mere seconds, the stars would seem to sparkle just a bit brighter, each one containing a a small amount of the blue that comprised hyperspace.

 

As the Pellaeon came closer to the shipyard that was Bilbringi, Marcus began to wonder just what kind of special ordinance might be useful in the coming battle. As his ships docked and began the process of refueling he spoke with an Imperial representative, giving specific instruction for each ship.

 

"I want special ordinance loaded on all Starfighter and Bombers in each element. An R2 unit will be sending my specifications to your factory. Please make sure everything is exactly as I requested."

 

As the words left his mouth, an astromech aboard the Pellaeons sent Admirals Reillys requests.

 

Weapons loadout for Starfighters and Bombers:

Command Element fighters-2 Gravity bombs per Fighter/6 Proton Torpedos

Command Element Bombers-4 Mag Pulse Warheads per Bomber/28 Concussion Missiles

Escort Element Fighters-2 Gravity Bombs per Fighter/6 Concussion Missiles

Escort Element Bombers-4 Mag Pulse Warheads per Bomber/28 Concussion Missiles

Star fighter Element-8 Concussion Missiles per Fighter/32 Concussion Missiles per Bomber

Ambush Element Fighters-2 Gravity Bombs per Fighter/6 Proton Torpedoes

Ambush Element Bombers-4 Mag Pulse Warheads per Bombers/28 Concussion Missiles

Pursuit Element Fighters-2 Gravity bombs per Fighter/6 Proton Torpedoes

Pursuit Element Bombers-4 Mag Pulse Warheads per Bomber/28 Concussion Missiles

 

Missile Loadouts for Capital Vessels and Warships:

Pellaeon Class SD-20 Mag Pulse Warheads/20 Gravity Bombs/160 Concussion Missiles

Escort Element Dreadnaughts-5 Mag Pulse Warheads/5 Gravity Bombs/15 Concussion Missiles

Escort Element Gladiator SD-50 Mag Pulse Warheads/50 Gravity Bombs/200 Concussion Missiles

Starfighter Element Venator SD-10 Mag Pulse Warheads/10 Gravity Bombs/44 Proton Torpedoes

Ambush Element Dreadnaughts-5 Mag Pulse Warheads/5 Gravity Bombs/15 Concussion Missiles

Ambush Element Gladiator SD-50 Mag Pulse Warheads/50 Gravity Bombs/200 Concussion Missiles

Pursuit Element DP20 Frigates-10 Mag Pulse Warheads/10 Gravity Bombs/100 Concussion Missiles

Pursuit Element Braha'tok Gunship-8 Concussion Missiles

Battle Element Dragon Cruiser-2 Mag Pulse Warheads/2 Gravity Bombs/3 Concussion Missiles

Battle Element Dreadnaughts-5 Mag Pulse Warheads/5 Gravity Bombs/15 Concussion Missiles

Battle Element DP20 Frigates-10 Mag Pulse Warheads/10 Gravity Bombs/100 Concussion Missiles

Battle Element Gladiator SD-50 Mag Pulse Warheads/50 Gravity Bombs/200 Concussion Missiles

Each weapon should be fired in the order written here.

 

Several hours later, Marcus watched as the last of the missiles and warheads were loaded onto his ships. He smiled as he thought of the destruction they would wreak on the Republic ships. Boarding his flagship, the Pellaeon, Marcus ordered all his ships to launch for their destination. As they were about to enter hyperspace, Marcus received a message from Krayiss II. As he opened the message, he smiled and allowed a small laugh to pass through his lips. He had just been given the exact position and coordinates of the Republic fleet. Deciding to change things up a bit, Marcus issued new orders to his navigators, and after beaming several messages out leaps into hyperspace.

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  • 4 months later...

In the distance of lightyears, the epic battle between good and evil, or at least between ideological thoughts waged in the skies of Coruscant. Yet to this quiet outpost, the hustle and bustle that drove them was in response to something past. As ships moved, and security systems were again updated, the shipyard was hard at work churning out lost ships. Huge orders had come in, replacements for ships lost both past and recent. It was as if the Empire was gearing up for war.

 

As war was on everyone's lips. With the loss of a Super star destroyer and the deaths of billions, the Empire was eager to give the rebels the once over. Diligently they worked, even as the forces stationed at Thyferra linked up with the security force code named Punisher. The Punisher fleet had been hard at work as well. Supplying themselves for a run that had long been in the planning. As the joining between forces became clear, and the two fleets became one, the Punisher fleet began to make it's final calculations. Even with the additional forces arriving, the Punisher fleet was the only force visible. As such even as two fleets departed, only one was seen exiting the system.

 

Meanwhile, the shipyard continued it's work. It had a single goal. Prepare the Imperial war machine for war. This was their contribution, this was their way of avenging the fallen.

 

((Preparing for the final battle fleet wise.))

detonsigoq4.png

Two months later I hit the control room of CPS. Talk about a slog fest.

Former Emperor Rustic <--

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