BLCKCLONE Posted March 22, 2005 Share Posted March 22, 2005 Nar Shaddaa Astrographical Information Region: Mid Rim Sector: Hutt Space System: Y'Toub System Orbital Position: moon of the 3rd planet Moons: one of 5 Grid Coordinates: S-8 Physical Information Class: Terrestrial Atmosphere: Type 1 Breathable Primary Terrain: cityscape Points of Interest: The Imperial Mission, Nar Shaddaa Spaceworks Societal Information Indigenous Species: Ganks Immigrated Species: Hutts, t'landa Til, humans Primary Language(s): Imperial Galactic Basic, Huttese, Faction Affiliation: neutral Defense Rating: Level 4 JediRP Canon Under Control of the Rebel Alliance with the Imperial Remnant making the majority of the initial investment into the planet. See below for major installations: On 11/14/2017 at 12:06 PM, Raven Zinthos said: With the destruction of the slave rings and most criminal enterprise that preyed on the weak of Nar Shaddaa, Imperial domination was swift, and with the seizure of Hutt assets, slave rings, and the nationalization of casinos the Imperial Remnant were able to finance two major outreaches. The Imperial Mission on Nar Shaddaa With the slogan “Victory Without War” the imperial mission focused on providing aide, welfare, and medical services to the poor, unemployed, and destitute of the Smuggler’s Moon. Though the lines were initially long, sometimes stretching into the multiple hours for basic services, within a few days more smaller missions were set up around the moon each with its own garrison of stormtroopers, medical offices, and food kitchens. Every mission also boasted an imperial recruitment office for the Navy, Ground, and starfighter squadrons, those applying from Nar Shaddaa would be given large enlistment bonuses that went to help their families they left behind provided they passed the background checks. Also in the Imperial Missions were employment offices for the new Shaddaa Spaceworks which recruited millions of previously unemployed for work in the space/construction/design/painting/assembly industries. and The Nar Shaddaa SpaceWorks While still under construction, the orbital rings of heavy spaceworks were coming along splendidly. Protected by the Golan and the cover of an additional Golan III being constructed to replace the Golan I which would then be transferred to Nal Hutta orbit, the SpaceWorks with its concentrical rings around the Smuggler’s Moon would provide work for the majority of the inhabitants. Making crime unprofitable for most. The SpaceWorks concentrated on the manufacture of civilian vessels, transports until the start of the War. It was soon the most profitable imperial commerce venture in history. Now becoming, with the destruction of Kuat Drive Yards, the largest Alliance allied ship manufactory. Concentrating on Cruiser and below. Old description in spoiler: A twisted mirroring of the planet-encasing cities of Coruscant, Nar Shaddaa is the Huttese name for the over-urbanized planetoid known commonly as the Smugglers' Moon. The spaceport moon orbits the Hutt stronghold world of Nal Hutta, in the Y'Toub system. According to Hutt legend, their true homeworld of Varl was destroyed eons ago, and the heroic Hutts conquered Nal Hutta as their new homeworld. The native Evocii were displaced to the largest of Nal Hutta's moons, Nar Shaddaa, but the Hutts eventually annexed the moon as well. Over the centuries, Nar Shaddaa grew as an important way station in interstellar trade. Ancient refueling spires and loading docks still reach out from the native soil into orbit, and in between, vast vertical cities have filled the spaces. The lower levels fell into disrepair and decay, and the lowliest of dregs were forced into the decrepit undercity. The descendants of the Evocii degenerated in the shadowed filth of Nar Shaddaa's foundations, mutating into unwholesome savages. For a time, Nar Shaddaa enjoyed an air of luxury, but changing political climes turned it into a criminal haven. The moon is firmly affixed in the galaxy's criminal underbelly, and no amount of reform will ever bring it into the light again. Ship-jackers, slavers, spice dealers, pirates, hunters and other unsavory types congregate in the vile cities. For a price, anything can be bought and sold on Nar Shaddaa, and many young smugglers and fringe-types get their start on the Smugglers' Moon. [Associate of the Illinois Mafia since November 2001.] Member of the Four Horsemen The League of Shadows Link to comment Share on other sites More sharing options...
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