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  1. 1 point
    Jax was out on the docking bay of Sundari, he'd found a ship that was often times used by Sith apprentices and had decided to hang around it to see if the apprentice knew of any jobs for bounty hunters among the Sith.
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    The corridor began to fill fast as formations scattered throughout the Sith Dreadnought to present themselves to their commanders. The shifting of armor, the shuffling of feet, and the ringing of alarms were loud enough to feed the rawest of adrenaline rushes. If the mind was not sharp, the sound of the body would become a distraction. Instructions were blared from each end of the hall, from the echoes of neighboring ones, with leadership commands droning out directives. One peak outside of a view-port would reveal pandemonium. Star-fighters were engaged, blasting into an enemy they were uncertain of. Perhaps the remnants of the Crusaders were really here, perhaps raiders had invited themselves to the chaos of Coruscant, and perhaps it was both. There was so much wreckage, that it was difficult to see what was truly out there from a glance. One could only image what the heart of Coruscant really looked like now. Time would soon reveal more. The major laugh maniacally nonetheless, the white of his skin unmatched by the white of his teeth, taunting the feverish soldiers before him. "Reports are that the enemy has a Heavy Cruiser roaming the debris field, a Dauntless. Our objective is to capture it. Boarding operations have began, and you all are late! Launch bay B47 awaits your arrival. Go now, and long live the Empire!" The Major saluted the many in attendance, the expression in his face a most determined one, wondering just how many of them would by alive to see another day.
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    C A M P A I G N Chapter Two The illustrious Sith-Imperial Armada manifested from the scenic wealth of hyperspace, emerging into the Coruscanti System as a commanding incarnation of fear and might. Thousands of ships trailed from behind, burrowing into the black field of space before them, lining the pockets of this ruined system with extreme force. Hesperidium was in complete mar, Coruscant was feverishly ablaze and every level of orbit remained disastrous. The arrival of the Sith-Imperial warships swarmed over a kilometer in distance, jumping from the ringed shipyard of Kuat and into the destruction of Coruscant. Wreckage and Debris spun loosely out of control, tearing themselves apart in volumes that differed in the size of destroyers to spearheaded columns that threatened to impale whatever stood in their way. The formation of the Armada barely shied from the large scope and circumference of desolation that laid before them, but the danger, as they could all see now, was very real. Defensive screens began to immediately form up from the rear of the Black Scarab, which would now root itself as a staging point for their operations to begin from. Fighters were launched, and smaller ships diverted their heavy usage of power to forward shields as they ventured forward and braved the vollies of wreckage that would soon slam into the body of their vessels. The larger warships and made use of their weaponry to pound open gaps in the wreckage for advance forward. Maintenance crews unraveled from different task forces and began their laboring to manage the havoc all around them. Beams of energy erupted from the more offensive of task forces, scorching through the debris and slamming into the heaviest arrangements, impacting with tremendous force and displacing whatever was caught in their path. Transports and atmospheric gunships would need the opportunity to make it through this mess in order to make landfall, but there was another obstacle that appeared on the other end of the chaos; vestiges of the infamous Crusaders. TIER I / ORBITAL DOMINION Most planets endorsed by a major faction, whether currently or previously, will offer a bevy of orbital defenses for the conquerors to wade through. The first phase of a conquest is to deteriorate the defenses that present themselves, paying careful attention to the current state of the planet in question. Belts of asteroids and debris from a previous battle must be taken into account, dangers that were never once accounted for, can realistically present themselves if the conditions make sense for them to. Planetary shields, mine-fields, rogue task forces and many more options are ripe for exercising, these type of flavors should be engaged to supplement the intensity of a conquest. For the Sith Empire, it is quite simple; we must establish a staging point for our unwieldy offensive. This can be at a marked rendezvous point, a mock bastion setup on a nearby moon, or as simple as the Faction Flagship. This area will be noted as a Faction Checkpoint, and will be the cornerstone of our orbital operations. The faction leader will track the strategies employed by the members of the faction, as well as their performances before rendering the ability to progress further. If Hazard Zones are in effect, the faction must be able to adapt to the prompts as well as the realism of their forward progress. Faction members will be able to employ all resources accessible to them to achieve success, at the discretion of the faction leader. (Sith Empire, you have now arrived. React accordingly to the havoc that is just outside our formations, and the incredible ruin of Coruscant. Post any approved task forces in the appropriate forum and have them engaged here if you wish, understanding that the maximum to deploy is 3. Our objectives are to arrange ourselves for battle, and realize that the Scarab will be used as a preparation/operations vessel in order to move forward. Read the Hazards that are listed and be cognizant of them as we freeform this. Any questions, ask away within our channel.)
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    Code of Conduct JediRP.Net By playing in JediRP and engaging in the associated discord channels, you agree to abide by our Code of Conduct, detailed below. The goal of these rules, guidelines and principles is to foster a vibrant, collaborative, character-driven role-play environment with a welcoming and supportive community. The following is the first draft of a Code of Conduct for the growing community in the RP and OOC discord channels. Feedback is welcome, and encouraged. We will attempt to document major changes and maintain an effective record. Rules Observed and enforced. Characters & Setting Time period and technology. Our Stars Wars galaxy is highly influenced by Star Wars Legends. With regards to technology available to characters this is generally interpreted as anything derived from Canon/Legends besides Super-weapons. You may not play characters drawn from books, movies, TV or similar works to which you do not hold the copyright. You are allowed to play characters inspired by books, movies or TV or with comparable powers, but not characters directly lifted from those works or directly referencing specific elements of those copyrighted works. OOC Conduct Foster a pleasant environment. Treat others as you would expect to be treated. Snark and negativity lead to an unpleasant OOC environment, and such attitudes should be checked at the door. It is your responsibility as a member of the JediRP community to ensure that the channels of communication that are established remain a safe and welcoming atmosphere. If a newcomer to the channel has questions, do your best to provide a helpful answer or point them in the direction of someone who can. If they prove to be disruptive, offensive, or problematic, inform a moderator and try to remove yourself from the equation. Avoid being a keyboard vigilante. No OOC bigotry or discrimination. Expressly forbidden are sexism, racism, ableism, ageism, homophobia, transphobia. This list will be amended as other "-isms" are brought to our attention for inclusion. Those who make comments out of ignorance will be given an opportunity to pivot their conduct. Those who intentionally cross this line will be dealt with firmly. As we are playing a game which allows for taking on the roles of villains, bigotry may come up as a theme in some fictional characters. However, anyone found to be sheltering this kind of toxicity behind a veil of "roleplay" will be considered to be crossing the same line as listed above. Context is important. Do not assume anyone knows that you do not share the same opinions as your fictional characters. Be considerate. JediRP is home to a community of players with diverse backgrounds and sensibilities. If you are informed that an OOC conversation is making another player uncomfortable please respect their feelings and find something else to talk about. Racism, sexism, homophobia, stalking, harassment, or other abusive or discriminatory behaviour will not be tolerated. Conflict resolution. The great majority of OOC conflict between players results from miscommunication rather than actual malice. Disagreements or differences of opinion between players should thus be addressed first with mutually respectful private conversation between the parties involved. Moderators can be called upon to provide neutral mediation if, and when necessary. Away for awhile? Let us know. Life always comes first. If something comes up which means you’re no longer able to participate in an ongoing story, let someone know! This allows the other players to work around your character’s absence rather than the story stalling and everyone being left in limbo. IC Conduct Consent-based roleplay. Freeform roleplaying uses consensus between players to resolve conflict between characters, based on a single rule: The player generally has the final say on what happens to their character (except at the conclusion of a duel). Your character may attempt to perform actions upon another character, but it is up to the other player to decide what effect (if any) it might have. Likewise, other characters may attempt to perform actions upon your character, but the result is up to you. Informed Consent is important. Perhaps the most important element to mutually satisfying experiences between roleplayers. Specific details do not always need to be discussed in advance of every interaction, but if everyone involved in a scene is on the same page as to what to expect for content and tone, then (theoretically) fewer issues with those narrative elements should arise. However, since risks are somewhat mitigated in a setting where we are each encouraged to collaborate intentions, informed consent is not necessarily a requirement to role-play interactions. After all, for some of us, the pleasure of a role-played scenario is not knowing in advance exactly what's going to take place, and having our character(s) react to it accordingly. To facilitate this, I recommend getting to know your audience before broaching a topic or subject matter which may be challenging. We all have different lived experiences and different levels of sensitivity and empathy. Some topics have very personal significance to some people, and their feelings as they pertain to those topics are important to consider. While one individual may have no limits to the fictional subject matter they are willing to participate in, it is important to remember that such limitlessness is not universal. Every complaint, concern, or issue expressed out-of-character related to in-character conduct should be given full due respect. Avoid OOC notations in IC forums. Please only make in-character posts in the IC forums unless necessary. All out-of-character comments or conversation should be directed to the appropriate forums or discord channels. Do not engage in any of the following behaviours: Godmodding (or GMing) is a term used to describe someone who consistently and flagrantly ignores, avoids, blocks or otherwise disregards actions taken against their character, often to the point of being effectively invulnerable. This makes things really boring. Power Gaming is a term used for someone who defines the outcome of an attack themselves without giving the other player an opportunity to react or evade. This is considered to be very poor form and will be considered heavily in terms of duel confrontations. Meta Gaming is a term used for the practice of basing IC actions on OOC knowledge. As a player you can access a lot of information there’s no way your character could know – board posts, or conversations with other players. Having your character act on such privileged information is strongly frowned upon unless there is a plausible way they could have come to hear about it. Moderators will review these cases carefully, and produce judgment case-by-case. “Mature” vs. “Explicit”. Roleplay in JediRP can and will touch upon mature themes. Characters are free to use adult language, engage in physical relationships, or commit acts of violence, but we expect our players to exercise restraint in how such subjects are portrayed. Graphic violence and sexually explicit content are not appropriate on any of our channels or forums. As a rule of thumb, aim for a PG-13 rating. Guidelines Not strictly enforced, but strongly encouraged to review. Good RP Habits Turn order. Whoever posts first goes first, whoever posts second goes second and so on; once established this turn order is maintained for the rest of the scene unless otherwise agreed. An easy way to keep track is to remember who posted immediately before you – if they’re the last player to have posted then it’s your turn again. If there are a lot of characters active in the forum at once, it is usually decided beforehand and a turn order is pre-organized (definitely encouraged). Post length. We do not impose strict limits on post length, but recommend that you try to keep IC posts in the general region of two to three paragraphs (that’s about 160-240 words or 800-1200 characters), with priority given to what your character does and says, since those are the main things to which other characters can react. If in doubt, ask. Is it my turn? Is this allowed? What’s going on IC? Where’s everyone standing? What does that character look like? If you find yourself uncertain or confused, the easiest solution is to ask for clarification. Communication is key Create opportunities for others. Roleplaying is above all a collaborative exercise, in which each player contributes not only to their own enjoyment but also that of their RP partners. The enjoyment you get from RP often directly relates to the amount of effort you make to include other players. A good principle to bear in mind is that every interaction should promote further interactions. Try to include hooks that will encourage both player and character interest and give them something to incorporate into their own roleplay. Give other players reasons and opportunities for their character to engage with yours. Pay attention to the mood. Different players have different tastes – some enjoy tense, emotionally-fraught drama; others prefer a lighter or more whimsical style of play. Just as grim menace might not suit a scene of playful banter, slapstick antics might not be appropriate when characters are engaged in deep soul-searching or bitter confrontation. Please be mindful of the tone of play when you join an ongoing scene – and if in doubt, ask the players involved. Respect the setting. While it may be exciting to wreak havoc, please refrain from having your character casually murder NPCs or engage in wanton destruction of the setting just to demonstrate how dangerous they are. If you feel that incorporating such elements are necessary to develop a plot, please communicate these things with others that are involved and find compromise. Principles Things to bear in mind while playing. Actions have consequences. Player characters do not exist in a vacuum, and NPCs are not passive cardboard cutouts. If your character engages in egregious acts of violence or criminality the setting will push back against them. A character who consistently evades IC consequences to an implausible or unreasonable extent may be considered to be God-Modding and will be dealt with accordingly (moderators). The Force is not always a solution. Conflict and the struggle against adversity are vital for interesting stories. While it can be tempting for a force-using character to apply their powers to every obstacle they face, blanket-fixing those problems with the same application (and no downsides) is boring. Instead, maybe the force fixes one problem but causes a different one; maybe it exacts a cost upon the practitioner; maybe it has unpredictable or unreliable results that provide opportunity for further role-play. Moderators have authority, but we are all human and subject to mistakes. Sometimes those mistakes may result in an unfair judgement. Please remain polite if you ever feel the need to discuss something which you feel was done in error by a moderator. If you don't feel comfortable contacting the specific moderator in question, please reach out to any of them. These Moderators are volunteers, so while it's important not to feel like you can't discuss something, please bear in mind that a moderator is not professionally obligated. Reminder This is a growing document, and subject to change. Civil, informed, and rational discussion is encouraged as to ensure the best possible standards are met. However, if you find yourself continuously at odds with the rest of this community, I strongly recommend you perform some introspection as to whether or not this is the appropriate community for you to be involved with. Our intention is to have a large and diverse group of people role-playing in as harmonious a gathering as possible, but I acknowledge such an intent is more dream than likely reality. Tempered expectations can do wonders for everyone.
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